Class and Description |
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BoundingBox
Defines an axis-aligned box-shaped 3D volume.
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BoundingSphere
Defines a sphere.
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Color
Represents a four-component color using red, green, blue, and alpha data.
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ContainmentType
Indicates the extent to which bounding volumes intersect or contain one another.
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DisplayOrientation
Defines the display orientation.
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Matrix
Defines a matrix.
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Plane
Defines a plane.
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PlaneIntersectionType
Describes the intersection between a plane and a bounding volume.
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PlayerIndex
Specifies the game controller associated with a player.
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Point
Defines a point in 2D space.
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Quaternion
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).
|
Ray
Defines a ray.
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Rectangle
Defines a rectangle.
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Vector2
Defines a vector with two components.
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Vector3
Defines a vector with three components.
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Vector4
Defines a vector with four components.
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Class and Description |
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Vector3
Defines a vector with three components.
|
Class and Description |
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Color
Represents a four-component color using red, green, blue, and alpha data.
|
Matrix
Defines a matrix.
|
Quaternion
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).
|
Vector2
Defines a vector with two components.
|
Vector3
Defines a vector with three components.
|
Vector4
Defines a vector with four components.
|
Class and Description |
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PlayerIndex
Specifies the game controller associated with a player.
|
Class and Description |
---|
BoundingSphere
Defines a sphere.
|
Color
Represents a four-component color using red, green, blue, and alpha data.
|
DisplayOrientation
Defines the display orientation.
|
Matrix
Defines a matrix.
|
Quaternion
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).
|
Rectangle
Defines a rectangle.
|
Vector2
Defines a vector with two components.
|
Vector3
Defines a vector with three components.
|
Vector4
Defines a vector with four components.
|
Class and Description |
---|
PlayerIndex
Specifies the game controller associated with a player.
|
Vector2
Defines a vector with two components.
|
Class and Description |
---|
Vector2
Defines a vector with two components.
|
Class and Description |
---|
Color
Represents a four-component color using red, green, blue, and alpha data.
|
Matrix
Defines a matrix.
|
Quaternion
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).
|
Vector2
Defines a vector with two components.
|
Vector3
Defines a vector with three components.
|
Vector4
Defines a vector with four components.
|
Class and Description |
---|
PlayerIndex
Specifies the game controller associated with a player.
|