Class | Description |
---|---|
BoundingBox |
Defines an axis-aligned box-shaped 3D volume.
|
BoundingSphere |
Defines a sphere.
|
Color |
Represents a four-component color using red, green, blue, and alpha data.
|
MathHelper |
Contains commonly used precalculated values.
|
Matrix |
Defines a matrix.
|
Plane |
Defines a plane.
|
Point |
Defines a point in 2D space.
|
Quaternion |
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).
|
Ray |
Defines a ray.
|
Rectangle |
Defines a rectangle.
|
TitleContainer |
Provides file stream access to the title's default storage location.
|
Vector2 |
Defines a vector with two components.
|
Vector3 |
Defines a vector with three components.
|
Vector4 |
Defines a vector with four components.
|
Enum | Description |
---|---|
ContainmentType |
Indicates the extent to which bounding volumes intersect or contain one another.
|
DisplayOrientation |
Defines the display orientation.
|
PlaneIntersectionType |
Describes the intersection between a plane and a bounding volume.
|
PlayerIndex |
Specifies the game controller associated with a player.
|