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Packages that use Event | |
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Microsoft.Xna.Framework.Audio | |
Microsoft.Xna.Framework.GamerServices | |
Microsoft.Xna.Framework.Graphics |
Uses of Event in Microsoft.Xna.Framework.Audio |
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Fields in Microsoft.Xna.Framework.Audio declared as Event | |
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Event<EventArgs> |
DynamicSoundEffectInstance.BufferNeeded
Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two. |
Uses of Event in Microsoft.Xna.Framework.GamerServices |
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Fields in Microsoft.Xna.Framework.GamerServices declared as Event | |
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static Event<EventArgs> |
GamerServicesDispatcher.InstallingTitleUpdate
Notifies the game when a Games for Windows - LIVE title update is being installed |
Uses of Event in Microsoft.Xna.Framework.Graphics |
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Fields in Microsoft.Xna.Framework.Graphics declared as Event | |
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Event<EventArgs> |
GraphicsDevice.DeviceLost
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Event<EventArgs> |
GraphicsDevice.DeviceReset
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Event<EventArgs> |
GraphicsDevice.DeviceResetting
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Event<EventArgs> |
GraphicsResource.Disposing
Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime. |
Event<EventArgs> |
GraphicsDevice.Disposing
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Event<ResourceCreatedEventArgs> |
GraphicsDevice.ResourceCreated
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Event<ResourceDestroyedEventArgs> |
GraphicsDevice.ResourceDestroyed
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