Package | Description |
---|---|
Microsoft.Xna.Framework.Audio | |
Microsoft.Xna.Framework.GamerServices | |
Microsoft.Xna.Framework.Graphics | |
Microsoft.Xna.Framework.Storage |
Modifier and Type | Field and Description |
---|---|
Event<EventArgs> |
DynamicSoundEffectInstance.BufferNeeded
Event that occurs when the number of audio capture buffers awaiting playback is less than or equal to two.
|
Modifier and Type | Field and Description |
---|---|
static Event<EventArgs> |
GamerServicesDispatcher.InstallingTitleUpdate
Notifies the game when a Games for Windows - LIVE title update is being installed
|
static Event<SignedInEventArgs> |
SignedInGamer.SignedIn |
static Event<SignedOutEventArgs> |
SignedInGamer.SignedOut |
Modifier and Type | Field and Description |
---|---|
Event<EventArgs> |
RenderTargetCube.ContentLost
Occurs when a resource is lost due to a device being lost.
|
Event<EventArgs> |
RenderTarget2D.ContentLost
Occurs when resources are lost due to a lost device event.
|
Event<EventArgs> |
DynamicVertexBuffer.ContentLost
Occurs when resources are lost due to a lost device event.
|
Event<EventArgs> |
DynamicIndexBuffer.ContentLost
Occurs when resources are lost due to a lost device event.
|
Event<EventArgs> |
GraphicsDevice.DeviceLost |
Event<EventArgs> |
GraphicsDevice.DeviceReset |
Event<EventArgs> |
GraphicsDevice.DeviceResetting |
Event<EventArgs> |
GraphicsResource.Disposing
Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
|
Event<EventArgs> |
GraphicsDevice.Disposing |
Event<ResourceCreatedEventArgs> |
GraphicsDevice.ResourceCreated |
Event<ResourceDestroyedEventArgs> |
GraphicsDevice.ResourceDestroyed |
Modifier and Type | Field and Description |
---|---|
static Event<EventArgs> |
StorageDevice.DeviceChanged |
Event<EventArgs> |
StorageContainer.Disposing
Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
|