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DxWnd.reloaded/dll/supmodes.cpp

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#include "dxwnd.h"
SupportedRes_Type SupportedSVGARes[12]= {
{320,200},
{320,240},
{512,384}, // needed by "Outcast" loading screen
{640,400},
{640,480},
{720,480},
{800,600},
{1024,768}, // XGA
{1280,800}, // WXGA
{1280,1024},
{1600,1200}, // UXGA, needed by "LEGO Star Wars" in high res mode
{0,0}
};
SupportedRes_Type SupportedHDTVRes[11]= {
{640,360}, // nHD
{720,480}, // DVD
{720,576}, // DV-PAL
{960,540}, // qHD
{1176,1000},
{1280,720}, // HD
{1440,900}, // Swat 3 hack
{1440,960},
{1600,900}, // HD+
{1920,1080}, // FHD
{0,0}
};
int SupportedDepths[5]={8,16,24,32,0};