#include "dxwnd.h" SupportedRes_Type SupportedSVGARes[12]= { {320,200}, {320,240}, {512,384}, // needed by "Outcast" loading screen {640,400}, {640,480}, {720,480}, {800,600}, {1024,768}, // XGA {1280,800}, // WXGA {1280,1024}, {1600,1200}, // UXGA, needed by "LEGO Star Wars" in high res mode {0,0} }; SupportedRes_Type SupportedHDTVRes[11]= { {640,360}, // nHD {720,480}, // DVD {720,576}, // DV-PAL {960,540}, // qHD {1176,1000}, {1280,720}, // HD {1440,900}, // Swat 3 hack {1440,960}, {1600,900}, // HD+ {1920,1080}, // FHD {0,0} }; int SupportedDepths[5]={8,16,24,32,0};