narzoul
|
bbb850faf1
|
Create 8-bit render target primary surface in system memory
Fixes issue with entering space battles in Star Wars Rebellion
full-screen mode (issue #22).
|
2020-04-13 13:22:54 +02:00 |
|
narzoul
|
ec7a40333e
|
Attempt to mitigate thread scheduling issues caused by busy waiting
Fixes black intro videos in Star Wars Rebellion (issue #22)
and performance issues in The Longest Journey.
|
2020-04-12 16:18:56 +02:00 |
|
narzoul
|
32bcf16dc8
|
Removed DirectInputCreateA hook
|
2020-04-11 22:05:11 +02:00 |
|
narzoul
|
4eb28cc596
|
Handle child window position changes
Fixes Loyalty window getting clipped while dragging it in Star Wars Rebellion.
|
2020-04-11 22:05:05 +02:00 |
|
narzoul
|
4d46189aa8
|
Handle window region changes (used by ComboBox drop-down animation)
|
2020-04-11 11:22:17 +02:00 |
|
narzoul
|
169b4c0534
|
Handle child window parent change to desktop (used by ComboLBox)
|
2020-04-11 10:56:11 +02:00 |
|
narzoul
|
3cc5a47156
|
Replace Ramp Emulation device with RGB Emulation
Fixes battle scenes in Star Wars Rebellion, apparently broken by a
Windows 10 update (issue #22).
Older versions of d3dim.dll still work correctly.
|
2020-04-06 23:00:20 +02:00 |
|
narzoul
|
13f3b0ced7
|
Alternative workaround for VirtualizeDesktopPainting shim
Fixes blue filled rectangle covering whole screen when exit confirmation
dialog is displayed in The Longest Journey.
|
2020-04-06 23:00:14 +02:00 |
|
narzoul
|
e9ecc5adbe
|
Fixed presentation window Z order, deadlocks and WS_EX_LAYERED changes
Fixes deadlock after intro videos and invisible tooltips in
Star Wars Rebellion (issue #22).
|
2020-04-05 21:13:55 +02:00 |
|
narzoul
|
e78d3f2b69
|
Moved WIN32_LEAN_AND_MEAN macro to compiler switches
|
2020-02-01 14:12:01 +01:00 |
|
narzoul
|
aeaeeaed4d
|
Log window message names
|
2020-02-01 14:11:47 +01:00 |
|
narzoul
|
b898519aa0
|
Avoid hooking ntdll stubs
Fixes issue #52
|
2020-01-03 00:40:41 +01:00 |
|
narzoul
|
6f14ddf9ae
|
Fixed menu bar highlighting when window is not in top-left corner of desktop
|
2019-12-31 11:43:46 +01:00 |
|
narzoul
|
743d19bf25
|
Fixed popup menu scrolling
|
2019-12-14 15:54:50 +01:00 |
|
narzoul
|
e8491e65c2
|
Disable immersive context menus (updated for Win10 v1809)
|
2019-12-14 15:20:28 +01:00 |
|
narzoul
|
cb7a46cd5e
|
Log module path and offset for function hooks
|
2019-12-09 13:12:53 +01:00 |
|
narzoul
|
6aaf12b0a4
|
Added critical section to all user-mode display driver functions
Fixes crashes and frozen screen issues in Laghaim Online (issue #58)
|
2019-11-02 22:55:55 +01:00 |
|
narzoul
|
a49a19c448
|
Fixed compilation error after Visual Studio update
|
2019-11-02 11:20:52 +01:00 |
|
narzoul
|
2a129c41c9
|
Removed dependency on context handle for driver hooks
Potential fix for issue #55.
|
2019-09-02 22:29:39 +02:00 |
|
narzoul
|
81c2748027
|
Improved hooking of user32 window procedures
|
2019-09-01 15:45:36 +02:00 |
|
narzoul
|
c7b94700d3
|
Use IAT hooks for D3DKMT* functions
Potential fix for issue #55.
|
2019-08-28 21:04:28 +02:00 |
|
narzoul
|
d1cd6658c9
|
Fixed deadlock in VirtualScreen::createSurface
|
2019-08-28 00:09:15 +02:00 |
|
narzoul
|
66e0d20897
|
Fixed GDI updates interrupted by presentation sync
|
2019-08-25 22:05:29 +02:00 |
|
narzoul
|
77bdff3f1c
|
Added bounds checking to blits and color fills
|
2019-08-24 21:23:27 +02:00 |
|
narzoul
|
b8456cc1d4
|
Fixed deadlock in ScrollWindow(Ex)
|
2019-08-24 15:50:29 +02:00 |
|
narzoul
|
898c7e819c
|
Added timeout for sysmem preference of blits
Improves performance in Dungeon Keeper 2.
|
2019-08-22 21:13:50 +02:00 |
|
narzoul
|
a45e5768ae
|
Restrict lock surfaces to off-screen plain and render target surfaces
|
2019-08-22 15:24:07 +02:00 |
|
narzoul
|
590b6f1ad0
|
Use HeapAlloc for lock surface memory allocations
|
2019-08-21 14:51:48 +02:00 |
|
narzoul
|
55e08f62d4
|
Avoid initial lock surface copy for unmodified surfaces
|
2019-08-19 22:42:48 +02:00 |
|
narzoul
|
d0289de9a2
|
Fixed a crash when DPI scaling is set higher than 100%
|
2019-08-19 14:29:10 +02:00 |
|
narzoul
|
32a67548ae
|
Changed surface alignment to work around performance issues on some drivers
|
2019-08-19 14:29:05 +02:00 |
|
narzoul
|
8cc73dc68d
|
Moved lock surface handling to UMD level
|
2019-08-11 23:55:52 +02:00 |
|
narzoul
|
9b24a9b306
|
Removed the GetDDInterface override
Fixes a crash in UEFA Challenge (issue #50).
|
2019-08-11 12:48:02 +02:00 |
|
narzoul
|
bb6092e0bd
|
Partial workaround for black D3DTA_DIFFUSE color on some drivers when RHW=0
Fixes black screen issues under some circumstances (e.g. underwater) in
Might and Magic 9 (issue #48).
|
2019-08-10 14:23:52 +02:00 |
|
narzoul
|
7068d282ff
|
Improved palette handling
Fixes windowed-mode palette issues in SimCopter (issue #46)
|
2019-08-03 12:09:19 +02:00 |
|
narzoul
|
b747448330
|
Readded buffer overflow fix for Diablo 1
See issue #3.
|
2019-08-03 12:09:19 +02:00 |
|
narzoul
|
f9f4b6fb00
|
Fixed bitmap orientation for Create*Bitmap functions
Fixes upside-down save game screenshots in Siege of Avalon (issue #42)
|
2019-08-03 12:09:18 +02:00 |
|
narzoul
|
b6f6f2acf0
|
Limit maximum video memory
Fixes blurry textures in Rayman 2 and crash in Settlers 4
|
2019-08-03 12:09:17 +02:00 |
|
narzoul
|
e83371afed
|
Moved GDI synchronization to UMD level
Fixes deadlock when starting Rayman 2 (issue #30).
|
2019-08-03 12:09:12 +02:00 |
|
narzoul
|
7b6b7c911c
|
Resync source surface from system memory during presentation blit
Fixes issues with writing to unlocked primary surfaces (e.g. Nox).
|
2019-08-01 16:00:22 +02:00 |
|
narzoul
|
d23904afd2
|
Prefer color fills in system memory
|
2019-08-01 16:00:22 +02:00 |
|
narzoul
|
c526cc2506
|
Prefer locks and blits in system memory
|
2019-08-01 16:00:21 +02:00 |
|
narzoul
|
545b08c55b
|
Minor logging improvements
|
2019-08-01 16:00:20 +02:00 |
|
narzoul
|
063cefb46e
|
Simplified Surface implementation
|
2019-08-01 16:00:19 +02:00 |
|
narzoul
|
b0c5736bbf
|
Updated project to VS2019 and SDK/WDK 10.0.17763.0
|
2019-08-01 16:00:18 +02:00 |
|
narzoul
|
07de716af9
|
Reworked oversized surface support
|
2019-08-01 16:00:18 +02:00 |
|
narzoul
|
3e0eada40d
|
Refactored adapter and device references
|
2019-08-01 16:00:17 +02:00 |
|
narzoul
|
d817c4bfb3
|
Simplified 8/16 bit display mode emulation
|
2019-08-01 16:00:16 +02:00 |
|
narzoul
|
26f8742dc2
|
Reverted forcing surfaces to system memory
|
2019-08-01 16:00:10 +02:00 |
|
narzoul
|
5b171691f0
|
Separate DirectDraw and UMD critical sections
|
2019-06-08 15:59:17 +02:00 |
|