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mirror of https://github.com/narzoul/DDrawCompat synced 2024-12-30 08:55:36 +01:00

Moved WIN32_LEAN_AND_MEAN macro to compiler switches

This commit is contained in:
narzoul 2020-01-26 17:11:05 +01:00
parent aeaeeaed4d
commit e78d3f2b69
33 changed files with 8 additions and 58 deletions

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@ -1,5 +1,3 @@
#define WIN32_LEAN_AND_MEAN
#include <algorithm>
#include <filesystem>
#include <list>

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#define CALL_ORIG_FUNC(func) Compat::getOrigFuncPtr<decltype(&func), &func>()

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Compat

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Time

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@ -1,4 +1,5 @@
#include <d3d.h>
#include <winternl.h>
#include <../km/d3dkmthk.h>
#include "Common/HResultException.h"

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@ -1,8 +1,8 @@
#include <set>
#include <Windows.h>
#include <d3d.h>
#include <d3dumddi.h>
#include <winternl.h>
#include <..\km\d3dkmthk.h>
#include "Common/Hook.h"

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@ -4,6 +4,7 @@
#include <d3d.h>
#include <d3dumddi.h>
#include <winternl.h>
#include <../km/d3dkmthk.h>
#include "Common/Log.h"

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@ -1,7 +1,5 @@
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace D3dDdi

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@ -4,6 +4,7 @@
#include <d3d.h>
#include <d3dumddi.h>
#include <winternl.h>
#include <../km/d3dkmthk.h>
std::ostream& operator<<(std::ostream& os, const D3DDDI_ALLOCATIONINFO& data);

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@ -4,6 +4,7 @@
#include <d3d.h>
#include <d3dumddi.h>
#include <winternl.h>
#include <../km/d3dkmthk.h>
std::ostream& operator<<(std::ostream& os, const LUID& luid);

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace DDraw

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace DDraw

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@ -78,7 +78,7 @@
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEBUGLOGS;CINTERFACE;_NO_DDRAWINT_NO_COM;PSAPI_VERSION=1;WIN32;_DEBUG;_WINDOWS;_USRDLL;DDRAWCOMPAT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>DEBUGLOGS;WIN32_LEAN_AND_MEAN;CINTERFACE;_NO_DDRAWINT_NO_COM;PSAPI_VERSION=1;WIN32;_DEBUG;_WINDOWS;_USRDLL;DDRAWCOMPAT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
@ -99,7 +99,7 @@
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>CINTERFACE;_NO_DDRAWINT_NO_COM;PSAPI_VERSION=1;WIN32;NDEBUG;_WINDOWS;_USRDLL;DDRAWCOMPAT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;CINTERFACE;_NO_DDRAWINT_NO_COM;PSAPI_VERSION=1;WIN32;NDEBUG;_WINDOWS;_USRDLL;DDRAWCOMPAT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
@ -118,7 +118,7 @@
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEBUGLOGS;CINTERFACE;_NO_DDRAWINT_NO_COM;PSAPI_VERSION=1;WIN32;NDEBUG;_WINDOWS;_USRDLL;DDRAWCOMPAT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>DEBUGLOGS;WIN32_LEAN_AND_MEAN;CINTERFACE;_NO_DDRAWINT_NO_COM;PSAPI_VERSION=1;WIN32;NDEBUG;_WINDOWS;_USRDLL;DDRAWCOMPAT_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>

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#define WIN32_LEAN_AND_MEAN
#include <string>
#include <Windows.h>

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#define VISIT_UNMODIFIED_PROCS(visit) \

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#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Common/Hook.h"

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Gdi

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Gdi

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Gdi

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Gdi

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <vector>
#include <Windows.h>

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Gdi

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Gdi

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Gdi

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <cstddef>
#include <Windows.h>

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Common/CompatPtr.h"

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#define WIN32_LEAN_AND_MEAN
#include <map>
#include <set>

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <map>
#include <memory>

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Win32

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#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Win32/FontSmoothing.h"

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Win32

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#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "Common/Hook.h"

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
namespace Win32