narzoul
97197dde6a
Removed dependency on common config header
2023-11-05 14:21:18 +01:00
narzoul
89a16d92e8
Added CpuAffinityRotation setting
2023-11-05 14:21:18 +01:00
narzoul
9068a8d9a6
Set overlay window positions based on the real primary surface
2023-11-05 14:21:18 +01:00
narzoul
483bf5f6dd
Added support for CreateBitmap(Indirect)
...
Fixes QuickTime videos in Carmen Sandiego series (issue #156 )
2023-11-05 14:21:18 +01:00
narzoul
d4f5020e6f
Disable application calls to timeBeginPeriod/timeEndPeriod
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Fixes stuttering in Pacific General.
2022-09-27 21:45:18 +02:00
narzoul
524f708a7f
Handle display scaling while primary surface is lost
2022-09-27 21:45:18 +02:00
narzoul
87c2af5049
Added LogLevel setting
2022-09-27 21:45:10 +02:00
narzoul
516ed1f7da
Added WinVersionLie setting
2022-09-27 21:45:08 +02:00
narzoul
408ccee3d8
Added DisplayRefreshRate setting
2022-09-27 21:45:03 +02:00
narzoul
229fe449ef
Merge helper GUI threads
2022-09-27 21:45:02 +02:00
narzoul
fa8dec88c5
Block DwmEnableComposition
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Fixes main menu flickering in Rogue Spear on Windows 7 (#126 )
2022-09-27 21:45:02 +02:00
narzoul
c714383613
Added ResolutionScale setting
2022-09-27 21:45:01 +02:00
narzoul
5eaa79d04c
Improved logging of pointers and references
2022-09-27 21:44:58 +02:00
narzoul
199d434f29
Added config overlay
2022-09-27 21:44:56 +02:00
narzoul
ffc8e04a35
Added SupportedResolutions setting
2022-09-27 21:44:55 +02:00
narzoul
ee350c7f08
Added DesktopColorDepth setting
2022-09-27 21:44:55 +02:00
narzoul
ccc23c75b9
Emulate hardware cursor in scaled fullscreen mode
2022-09-27 21:44:53 +02:00
narzoul
647a4bfcff
Added DisplayResolution setting
2022-09-27 21:44:53 +02:00
narzoul
74460b2d24
Added CpuAffinity setting
2022-09-27 21:44:52 +02:00
narzoul
b3b54d5fbd
Added ThreadPriorityBoost setting
2022-09-27 21:44:35 +02:00
narzoul
b2c92f31da
Use variable templates and auto template parameters
2021-03-28 11:19:28 +02:00
narzoul
b4ef2a1c0c
Use angle brackets in all include directives
2021-02-24 23:35:20 +01:00
narzoul
205f517845
Fixed scroll bar control painting and thumb tracking
2021-02-24 23:30:48 +01:00
narzoul
5911951d08
Use window region to emulate pre-DWM system region
2021-01-04 22:09:37 +01:00
narzoul
12944404e8
Fixed WM_SETTEXT drawing over previous caption text
2020-11-28 12:48:36 +01:00
narzoul
29f311ddc7
Improved logging of wParam/lParam for window messages
2020-10-03 19:06:51 +02:00
narzoul
a75739e5da
Use window procedure override instead of CallWndRetProc
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Fixes videos not displaying in The Guild Gold.
2020-08-21 15:22:32 +02:00
narzoul
2ce97329a9
Limit GlobalMemoryStatus values to 2GB
2020-06-21 22:48:51 +02:00
narzoul
b5e3de76cb
Use QueryThreadCycleTime for mitigation of busy waiting
2020-06-02 17:18:13 +02:00
narzoul
b7aae9e403
Disable apphelp DirectDraw COM hooks
2020-05-02 11:45:53 +02:00
narzoul
10f61c11e9
Emulate disabled font smoothing
2020-04-28 09:20:48 +02:00
narzoul
e4f8cc97d9
Disable DWM 8/16 bit mitigation display setting hooks
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Fixes upside-down icons with incorrect colors in Star Wars Rebellion (issue #22 ).
2020-04-26 23:31:33 +02:00
narzoul
1294e5df0d
Improved GetDeviceCaps for 8 bit display DCs
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Added proper implementation for COLORRES, NUMCOLORS, NUMRESERVED and
SIZEPALETTE queries.
NUMCOLORS is used by Star Wars Rebellion to determine how many entries
should not have the PC_NOCOLLAPSE flag when setting up some palettes
(issue #22 ).
2020-04-16 23:23:55 +02:00
narzoul
ec7a40333e
Attempt to mitigate thread scheduling issues caused by busy waiting
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Fixes black intro videos in Star Wars Rebellion (issue #22 )
and performance issues in The Longest Journey.
2020-04-12 16:18:56 +02:00
narzoul
e9ecc5adbe
Fixed presentation window Z order, deadlocks and WS_EX_LAYERED changes
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Fixes deadlock after intro videos and invisible tooltips in
Star Wars Rebellion (issue #22 ).
2020-04-05 21:13:55 +02:00
narzoul
e78d3f2b69
Moved WIN32_LEAN_AND_MEAN macro to compiler switches
2020-02-01 14:12:01 +01:00
narzoul
aeaeeaed4d
Log window message names
2020-02-01 14:11:47 +01:00
narzoul
c7b94700d3
Use IAT hooks for D3DKMT* functions
...
Potential fix for issue #55 .
2019-08-28 21:04:28 +02:00
narzoul
7068d282ff
Improved palette handling
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Fixes windowed-mode palette issues in SimCopter (issue #46 )
2019-08-03 12:09:19 +02:00
narzoul
d817c4bfb3
Simplified 8/16 bit display mode emulation
2019-08-01 16:00:16 +02:00
narzoul
c1b35e0434
Workaround for VirtualizeDesktopPainting shim
2018-12-31 20:32:08 +01:00
narzoul
727be63db1
Implement GDI system palette emulation
2018-12-31 20:31:58 +01:00
narzoul
c53ffab664
Indented function logging
2018-12-08 21:57:14 +01:00
narzoul
58aba66ca2
Hook all GDI threads
2018-12-08 21:57:13 +01:00
narzoul
2f00b74a56
Fixed display issues with user32 controls
2018-12-08 21:57:12 +01:00
narzoul
e69b5e312c
Moved common macros to compiler options
2018-12-08 21:53:41 +01:00
narzoul
785663700d
Separate GDI and DirectDraw surfaces
2018-12-08 21:53:40 +01:00
narzoul
6183aed7da
Optimize GDI redraw on window position changes
2018-12-08 21:53:38 +01:00
narzoul
ab7271b986
Disable primary surface updates during display mode change
2017-07-02 16:38:31 +02:00
narzoul
640f746633
Implement 8/16 bit display mode emulation
...
8/16 bit display mode emulation is now implemented internally instead of
relying on the builtin Windows shims, as those are sometimes unreliable
(not triggering for some games on some systems when they should).
External DirectDraw hooks (such as the DWM8And16BitMitigation shim)
are disabled to avoid interference.
Fixes issues reported in #8 , #9 , #15 .
2017-05-28 15:40:33 +02:00