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mirror of https://github.com/narzoul/DDrawCompat synced 2024-12-30 08:55:36 +01:00

Use QueryThreadCycleTime for mitigation of busy waiting

This commit is contained in:
narzoul 2020-06-01 17:12:34 +02:00
parent e7d0fa8f10
commit b5e3de76cb
8 changed files with 39 additions and 103 deletions

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@ -24,4 +24,11 @@ namespace Time
QueryPerformanceCounter(&qpc);
return qpc.QuadPart;
}
inline ULONG64 queryThreadCycleTime()
{
ULONG64 cycleTime = 0;
QueryThreadCycleTime(GetCurrentThread(), &cycleTime);
return cycleTime;
}
}

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@ -1,11 +1,10 @@
#pragma once
typedef unsigned long DWORD;
namespace Config
{
const int delayedFlipModeTimeout = 200;
const int evictionTimeout = 200;
const int maxPaletteUpdatesPerMs = 5;
const int maxUserModeDisplayDrivers = 3;
const unsigned delayedFlipModeTimeout = 200;
const unsigned evictionTimeout = 200;
const unsigned maxPaletteUpdatesPerMs = 5;
const unsigned maxUserModeDisplayDrivers = 3;
const unsigned threadSwitchCycleTime = 3 * 1000 * 1000;
}

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@ -231,7 +231,6 @@
<ClInclude Include="Win32\Log.h" />
<ClInclude Include="Win32\MsgHooks.h" />
<ClInclude Include="Win32\Registry.h" />
<ClInclude Include="Win32\TimeFunctions.h" />
<ClInclude Include="Win32\WaitFunctions.h" />
</ItemGroup>
<ItemGroup>
@ -302,7 +301,6 @@
<ClCompile Include="Win32\Log.cpp" />
<ClCompile Include="Win32\MsgHooks.cpp" />
<ClCompile Include="Win32\Registry.cpp" />
<ClCompile Include="Win32\TimeFunctions.cpp" />
<ClCompile Include="Win32\WaitFunctions.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -357,9 +357,6 @@
<ClInclude Include="Win32\WaitFunctions.h">
<Filter>Header Files\Win32</Filter>
</ClInclude>
<ClInclude Include="Win32\TimeFunctions.h">
<Filter>Header Files\Win32</Filter>
</ClInclude>
<ClInclude Include="Direct3d\Direct3dMaterial.h">
<Filter>Header Files\Direct3d</Filter>
</ClInclude>
@ -572,9 +569,6 @@
<ClCompile Include="Win32\WaitFunctions.cpp">
<Filter>Source Files\Win32</Filter>
</ClCompile>
<ClCompile Include="Win32\TimeFunctions.cpp">
<Filter>Source Files\Win32</Filter>
</ClCompile>
<ClCompile Include="Direct3d\Direct3dMaterial.cpp">
<Filter>Source Files\Direct3d</Filter>
</ClCompile>

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@ -20,7 +20,6 @@
#include <Win32/DisplayMode.h>
#include <Win32/MsgHooks.h>
#include <Win32/Registry.h>
#include <Win32/TimeFunctions.h>
#include <Win32/WaitFunctions.h>
HRESULT WINAPI SetAppCompatData(DWORD, DWORD);
@ -106,7 +105,6 @@ namespace
Compat::Log() << "Installing Direct3D driver hooks";
D3dDdi::installHooks(g_origDDrawModule);
Compat::Log() << "Installing Win32 hooks";
Win32::TimeFunctions::installHooks();
Win32::WaitFunctions::installHooks();
Gdi::VirtualScreen::init();

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@ -1,37 +0,0 @@
#include <Windows.h>
#include <timeapi.h>
#include <Common/Hook.h>
#include <Win32/TimeFunctions.h>
namespace
{
typedef DWORD(WINAPI* TimeFunc)();
template <TimeFunc timeFunc>
DWORD WINAPI getTime()
{
thread_local DWORD prevTime = 0;
auto origTimeFunc = Compat::getOrigFuncPtr<TimeFunc, timeFunc>();
DWORD time = origTimeFunc();
if (prevTime == time)
{
SwitchToThread();
time = origTimeFunc();
}
prevTime = time;
return time;
}
}
namespace Win32
{
namespace TimeFunctions
{
void installHooks()
{
HOOK_FUNCTION(kernel32, GetTickCount, getTime<&GetTickCount>);
HOOK_FUNCTION(winmm, timeGetTime, getTime<&timeGetTime>);
}
}
}

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@ -1,9 +0,0 @@
#pragma once
namespace Win32
{
namespace TimeFunctions
{
void installHooks();
}
}

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@ -1,66 +1,52 @@
#include <Windows.h>
#include <timeapi.h>
#include <Config/Config.h>
#include <Common/Hook.h>
#include <Common/Time.h>
#include <Config/Config.h>
#include <Win32/WaitFunctions.h>
namespace
{
DWORD mitigateBusyWaiting(DWORD dwMilliseconds, DWORD waitResult)
void mitigateBusyWaiting()
{
if (0 == dwMilliseconds && WAIT_TIMEOUT == waitResult)
thread_local ULONG64 ctLastThreadSwitch = Time::queryThreadCycleTime();
ULONG64 ctNow = Time::queryThreadCycleTime();
if (ctNow - ctLastThreadSwitch >= Config::threadSwitchCycleTime)
{
SwitchToThread();
Sleep(0);
ctLastThreadSwitch = ctNow;
}
return waitResult;
}
DWORD WINAPI msgWaitForMultipleObjects(
DWORD nCount, const HANDLE* pHandles, BOOL fWaitAll, DWORD dwMilliseconds, DWORD dwWakeMask)
template <typename FuncPtr, FuncPtr func, typename Result, typename... Params>
Result WINAPI mitigatedBusyWaitingFunc(Params... params)
{
return mitigateBusyWaiting(dwMilliseconds, CALL_ORIG_FUNC(MsgWaitForMultipleObjects)(
nCount, pHandles, fWaitAll, dwMilliseconds, dwWakeMask));
}
DWORD WINAPI msgWaitForMultipleObjectsEx(
DWORD nCount, const HANDLE* pHandles, DWORD dwMilliseconds, DWORD dwWakeMask, DWORD dwFlags)
{
return mitigateBusyWaiting(dwMilliseconds, CALL_ORIG_FUNC(MsgWaitForMultipleObjectsEx)(
nCount, pHandles, dwMilliseconds, dwWakeMask, dwFlags));
}
DWORD WINAPI signalObjectAndWait(
HANDLE hObjectToSignal, HANDLE hObjectToWaitOn, DWORD dwMilliseconds, BOOL bAlertable)
{
return mitigateBusyWaiting(dwMilliseconds, CALL_ORIG_FUNC(SignalObjectAndWait)(
hObjectToSignal, hObjectToWaitOn, dwMilliseconds, bAlertable));
}
DWORD WINAPI waitForSingleObjectEx(HANDLE hHandle, DWORD dwMilliseconds, BOOL bAlertable)
{
return mitigateBusyWaiting(dwMilliseconds, CALL_ORIG_FUNC(WaitForSingleObjectEx)(
hHandle, dwMilliseconds, bAlertable));
}
DWORD WINAPI waitForMultipleObjectsEx(
DWORD nCount, const HANDLE* lpHandles, BOOL bWaitAll, DWORD dwMilliseconds, BOOL bAlertable)
{
return mitigateBusyWaiting(dwMilliseconds, CALL_ORIG_FUNC(WaitForMultipleObjectsEx)(
nCount, lpHandles, bWaitAll, dwMilliseconds, bAlertable));
mitigateBusyWaiting();
return Compat::getOrigFuncPtr<FuncPtr, func>()(params...);
}
}
#define MITIGATE_BUSY_WAITING(module, func) \
Compat::hookFunction<decltype(&func), &func>(#module, #func, &mitigatedBusyWaitingFunc<decltype(&func), func>)
namespace Win32
{
namespace WaitFunctions
{
void installHooks()
{
HOOK_FUNCTION(user32, MsgWaitForMultipleObjects, msgWaitForMultipleObjects);
HOOK_FUNCTION(user32, MsgWaitForMultipleObjectsEx, msgWaitForMultipleObjectsEx);
HOOK_FUNCTION(kernel32, SignalObjectAndWait, signalObjectAndWait);
HOOK_FUNCTION(kernel32, WaitForSingleObjectEx, waitForSingleObjectEx);
HOOK_FUNCTION(kernel32, WaitForMultipleObjectsEx, waitForMultipleObjectsEx);
MITIGATE_BUSY_WAITING(user32, GetMessageA);
MITIGATE_BUSY_WAITING(user32, GetMessageW);
MITIGATE_BUSY_WAITING(kernel32, GetTickCount);
MITIGATE_BUSY_WAITING(user32, MsgWaitForMultipleObjects);
MITIGATE_BUSY_WAITING(user32, MsgWaitForMultipleObjectsEx);
MITIGATE_BUSY_WAITING(user32, PeekMessageA);
MITIGATE_BUSY_WAITING(user32, PeekMessageW);
MITIGATE_BUSY_WAITING(kernel32, SignalObjectAndWait);
MITIGATE_BUSY_WAITING(winmm, timeGetTime);
MITIGATE_BUSY_WAITING(kernel32, WaitForSingleObjectEx);
MITIGATE_BUSY_WAITING(kernel32, WaitForMultipleObjectsEx);
}
}
}