narzoul
|
359256660e
|
Fixed flickering mouse cursor in Icewind Dale 2
|
2021-05-15 19:25:33 +02:00 |
|
narzoul
|
dfbc27247a
|
Fixed index buffer overflow
Fixes a crash in Laghaim.
See issue #98.
|
2021-05-15 16:29:10 +02:00 |
|
narzoul
|
148d7287e8
|
Fixed incompatibility with Steam overlay
See issue #68.
|
2021-04-02 18:04:00 +02:00 |
|
narzoul
|
ce991009be
|
Fixed performance issue with palettized modes on Intel drivers
Fixes #89.
|
2021-03-28 11:51:28 +02:00 |
|
narzoul
|
aecb55286a
|
Updated project to SDK/WDK 10.0.19041.0
|
2021-03-16 14:13:25 +01:00 |
|
narzoul
|
71c67fffd4
|
Reworked vtable hooking
|
2021-03-16 14:13:20 +01:00 |
|
narzoul
|
35e66bd3cf
|
Leave cleanup to process termination
|
2021-03-01 22:59:07 +01:00 |
|
narzoul
|
0d91170fb5
|
Use _beginthreadex instead of CreateThread
|
2021-03-01 22:02:31 +01:00 |
|
narzoul
|
75f8f7e689
|
Replace vtable function pointers instead of using Detours
|
2021-02-24 23:35:21 +01:00 |
|
narzoul
|
b4ef2a1c0c
|
Use angle brackets in all include directives
|
2021-02-24 23:35:20 +01:00 |
|
narzoul
|
205f517845
|
Fixed scroll bar control painting and thumb tracking
|
2021-02-24 23:30:48 +01:00 |
|
narzoul
|
0e7f397863
|
Moved palettized presentation handling to driver level
|
2021-01-17 00:45:08 +01:00 |
|
narzoul
|
240ddbda57
|
Discard invalid bits from D3DDDIRS_WRAP render state values
Fixes rendering issues in Thief 2 on Intel GMA 3600 (issue #81).
|
2021-01-12 21:06:32 +01:00 |
|
narzoul
|
324b4a77f0
|
Replace RHW=INFINITY with RHW=1
Fixes invisible gauge needles in NASCAR Racing 3 (issue #83).
|
2021-01-12 20:42:29 +01:00 |
|
narzoul
|
e9a2bdc83f
|
Remove deleted textures from device state
Fixes flickering black box during SimCity 4 videos (issue #85).
|
2021-01-09 12:15:20 +01:00 |
|
narzoul
|
050248a552
|
Moved z-buffer bit depth caps fix to driver level
|
2021-01-07 01:06:37 +01:00 |
|
narzoul
|
4370990dfb
|
Fixed an issue with D3DDDITSS_TEXTURECOLORKEYVAL optimization on NVIDIA drivers
See issue #80
|
2020-12-18 20:17:08 +01:00 |
|
narzoul
|
f6ed6bcefa
|
Added optimization for D3DDDITSS_TEXTURECOLORKEYVAL
|
2020-12-18 12:04:33 +01:00 |
|
narzoul
|
b42e1584e5
|
Detect and disable broken source color key hardware support
Blitting with source color key appears to be broken on Radeon RX 5xxx series.
Hopefully this workaround fixes issue #79.
|
2020-12-14 16:09:44 +01:00 |
|
narzoul
|
a75739e5da
|
Use window procedure override instead of CallWndRetProc
Fixes videos not displaying in The Guild Gold.
|
2020-08-21 15:22:32 +02:00 |
|
narzoul
|
799e9a95ae
|
Removed dependency on D3DKMTPresent
Fixes presentation issues when Hardware Accelerated GPU Scheduling is enabled
(issue #73).
|
2020-07-13 23:44:05 +02:00 |
|
narzoul
|
b8bff744e5
|
Fixed sysmem/vidmem synchronization issues on integrated AMD GPUs
|
2020-06-27 11:12:13 +02:00 |
|
narzoul
|
ff5bcc031c
|
Eliminate redundant device state changes
|
2020-06-21 22:48:39 +02:00 |
|
narzoul
|
bb8ce374e2
|
Aggregate Draw(Indexed)Primitive calls
|
2020-06-21 21:32:25 +02:00 |
|
narzoul
|
8e07040750
|
Moved dynamic index/vertex buffers to separate class
|
2020-06-16 22:20:40 +02:00 |
|
narzoul
|
e7d0fa8f10
|
Prevent some redundant state changes from execute buffers
|
2020-05-30 21:23:49 +02:00 |
|
narzoul
|
6799ecc1a9
|
Added missing CommonLog.h/cpp files
|
2020-05-30 18:18:10 +02:00 |
|
narzoul
|
bff7253ecd
|
Improved rendering performance for indexed and system memory primitives
|
2020-05-26 14:42:14 +02:00 |
|
narzoul
|
ca9404ec6f
|
Suppress flushes from execute buffers
Mitigates performance issues in Rowan's Mig Alley (issue #12).
|
2020-05-26 00:15:41 +02:00 |
|
narzoul
|
c67437d5bf
|
Separate log files per process name and instance number
|
2020-05-10 15:29:23 +02:00 |
|
narzoul
|
9de2102909
|
Wait for vertical blank during gamma ramp changes
Fixes fade effects and skipped credits/ending slides in Arcanum (issue #63)
|
2020-04-23 20:22:00 +02:00 |
|
narzoul
|
e78d3f2b69
|
Moved WIN32_LEAN_AND_MEAN macro to compiler switches
|
2020-02-01 14:12:01 +01:00 |
|
narzoul
|
6aaf12b0a4
|
Added critical section to all user-mode display driver functions
Fixes crashes and frozen screen issues in Laghaim Online (issue #58)
|
2019-11-02 22:55:55 +01:00 |
|
narzoul
|
2a129c41c9
|
Removed dependency on context handle for driver hooks
Potential fix for issue #55.
|
2019-09-02 22:29:39 +02:00 |
|
narzoul
|
c7b94700d3
|
Use IAT hooks for D3DKMT* functions
Potential fix for issue #55.
|
2019-08-28 21:04:28 +02:00 |
|
narzoul
|
66e0d20897
|
Fixed GDI updates interrupted by presentation sync
|
2019-08-25 22:05:29 +02:00 |
|
narzoul
|
77bdff3f1c
|
Added bounds checking to blits and color fills
|
2019-08-24 21:23:27 +02:00 |
|
narzoul
|
898c7e819c
|
Added timeout for sysmem preference of blits
Improves performance in Dungeon Keeper 2.
|
2019-08-22 21:13:50 +02:00 |
|
narzoul
|
a45e5768ae
|
Restrict lock surfaces to off-screen plain and render target surfaces
|
2019-08-22 15:24:07 +02:00 |
|
narzoul
|
590b6f1ad0
|
Use HeapAlloc for lock surface memory allocations
|
2019-08-21 14:51:48 +02:00 |
|
narzoul
|
55e08f62d4
|
Avoid initial lock surface copy for unmodified surfaces
|
2019-08-19 22:42:48 +02:00 |
|
narzoul
|
32a67548ae
|
Changed surface alignment to work around performance issues on some drivers
|
2019-08-19 14:29:05 +02:00 |
|
narzoul
|
8cc73dc68d
|
Moved lock surface handling to UMD level
|
2019-08-11 23:55:52 +02:00 |
|
narzoul
|
9b24a9b306
|
Removed the GetDDInterface override
Fixes a crash in UEFA Challenge (issue #50).
|
2019-08-11 12:48:02 +02:00 |
|
narzoul
|
bb6092e0bd
|
Partial workaround for black D3DTA_DIFFUSE color on some drivers when RHW=0
Fixes black screen issues under some circumstances (e.g. underwater) in
Might and Magic 9 (issue #48).
|
2019-08-10 14:23:52 +02:00 |
|
narzoul
|
7068d282ff
|
Improved palette handling
Fixes windowed-mode palette issues in SimCopter (issue #46)
|
2019-08-03 12:09:19 +02:00 |
|
narzoul
|
b6f6f2acf0
|
Limit maximum video memory
Fixes blurry textures in Rayman 2 and crash in Settlers 4
|
2019-08-03 12:09:17 +02:00 |
|
narzoul
|
e83371afed
|
Moved GDI synchronization to UMD level
Fixes deadlock when starting Rayman 2 (issue #30).
|
2019-08-03 12:09:12 +02:00 |
|
narzoul
|
7b6b7c911c
|
Resync source surface from system memory during presentation blit
Fixes issues with writing to unlocked primary surfaces (e.g. Nox).
|
2019-08-01 16:00:22 +02:00 |
|
narzoul
|
d23904afd2
|
Prefer color fills in system memory
|
2019-08-01 16:00:22 +02:00 |
|