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https://github.com/narzoul/DDrawCompat
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Fixed an issue with D3DDDITSS_TEXTURECOLORKEYVAL optimization on NVIDIA drivers
See issue #80
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@ -90,6 +90,7 @@ namespace D3dDdi
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if (SUCCEEDED(result))
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{
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m_textures[stage] = texture;
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m_textureStageState[stage][D3DDDITSS_DISABLETEXTURECOLORKEY] = 0xBAADBAAD;
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}
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return result;
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}
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@ -98,7 +99,7 @@ namespace D3dDdi
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{
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if (D3DDDITSS_TEXTURECOLORKEYVAL == data->State)
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{
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if (1 == m_textureStageState[data->Stage][D3DDDITSS_DISABLETEXTURECOLORKEY])
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if (0 != m_textureStageState[data->Stage][D3DDDITSS_DISABLETEXTURECOLORKEY])
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{
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m_textureStageState[data->Stage][D3DDDITSS_DISABLETEXTURECOLORKEY] = 0;
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}
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