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mirror of https://github.com/narzoul/DDrawCompat synced 2024-12-30 08:55:36 +01:00

258 Commits

Author SHA1 Message Date
narzoul
13f3b0ced7 Alternative workaround for VirtualizeDesktopPainting shim
Fixes blue filled rectangle covering whole screen when exit confirmation
dialog is displayed in The Longest Journey.
2020-04-06 23:00:14 +02:00
narzoul
e9ecc5adbe Fixed presentation window Z order, deadlocks and WS_EX_LAYERED changes
Fixes deadlock after intro videos and invisible tooltips in
Star Wars Rebellion (issue #22).
2020-04-05 21:13:55 +02:00
narzoul
e78d3f2b69 Moved WIN32_LEAN_AND_MEAN macro to compiler switches 2020-02-01 14:12:01 +01:00
narzoul
aeaeeaed4d Log window message names 2020-02-01 14:11:47 +01:00
narzoul
b898519aa0 Avoid hooking ntdll stubs
Fixes issue #52
2020-01-03 00:40:41 +01:00
narzoul
6f14ddf9ae Fixed menu bar highlighting when window is not in top-left corner of desktop 2019-12-31 11:43:46 +01:00
narzoul
743d19bf25 Fixed popup menu scrolling 2019-12-14 15:54:50 +01:00
narzoul
e8491e65c2 Disable immersive context menus (updated for Win10 v1809) 2019-12-14 15:20:28 +01:00
narzoul
cb7a46cd5e Log module path and offset for function hooks 2019-12-09 13:12:53 +01:00
narzoul
6aaf12b0a4 Added critical section to all user-mode display driver functions
Fixes crashes and frozen screen issues in Laghaim Online (issue #58)
2019-11-02 22:55:55 +01:00
narzoul
a49a19c448 Fixed compilation error after Visual Studio update 2019-11-02 11:20:52 +01:00
narzoul
2a129c41c9 Removed dependency on context handle for driver hooks
Potential fix for issue #55.
2019-09-02 22:29:39 +02:00
narzoul
81c2748027 Improved hooking of user32 window procedures 2019-09-01 15:45:36 +02:00
narzoul
c7b94700d3 Use IAT hooks for D3DKMT* functions
Potential fix for issue #55.
2019-08-28 21:04:28 +02:00
narzoul
d1cd6658c9 Fixed deadlock in VirtualScreen::createSurface 2019-08-28 00:09:15 +02:00
narzoul
66e0d20897 Fixed GDI updates interrupted by presentation sync 2019-08-25 22:05:29 +02:00
narzoul
77bdff3f1c Added bounds checking to blits and color fills 2019-08-24 21:23:27 +02:00
narzoul
b8456cc1d4 Fixed deadlock in ScrollWindow(Ex) 2019-08-24 15:50:29 +02:00
narzoul
898c7e819c Added timeout for sysmem preference of blits
Improves performance in Dungeon Keeper 2.
2019-08-22 21:13:50 +02:00
narzoul
a45e5768ae Restrict lock surfaces to off-screen plain and render target surfaces 2019-08-22 15:24:07 +02:00
narzoul
590b6f1ad0 Use HeapAlloc for lock surface memory allocations 2019-08-21 14:51:48 +02:00
narzoul
55e08f62d4 Avoid initial lock surface copy for unmodified surfaces 2019-08-19 22:42:48 +02:00
narzoul
d0289de9a2 Fixed a crash when DPI scaling is set higher than 100% 2019-08-19 14:29:10 +02:00
narzoul
32a67548ae Changed surface alignment to work around performance issues on some drivers 2019-08-19 14:29:05 +02:00
narzoul
8cc73dc68d Moved lock surface handling to UMD level 2019-08-11 23:55:52 +02:00
narzoul
9b24a9b306 Removed the GetDDInterface override
Fixes a crash in UEFA Challenge (issue #50).
2019-08-11 12:48:02 +02:00
narzoul
bb6092e0bd Partial workaround for black D3DTA_DIFFUSE color on some drivers when RHW=0
Fixes black screen issues under some circumstances (e.g. underwater) in
Might and Magic 9 (issue #48).
2019-08-10 14:23:52 +02:00
narzoul
7068d282ff Improved palette handling
Fixes windowed-mode palette issues in SimCopter (issue #46)
2019-08-03 12:09:19 +02:00
narzoul
b747448330 Readded buffer overflow fix for Diablo 1
See issue #3.
2019-08-03 12:09:19 +02:00
narzoul
f9f4b6fb00 Fixed bitmap orientation for Create*Bitmap functions
Fixes upside-down save game screenshots in Siege of Avalon (issue #42)
2019-08-03 12:09:18 +02:00
narzoul
b6f6f2acf0 Limit maximum video memory
Fixes blurry textures in Rayman 2 and crash in Settlers 4
2019-08-03 12:09:17 +02:00
narzoul
e83371afed Moved GDI synchronization to UMD level
Fixes deadlock when starting Rayman 2 (issue #30).
2019-08-03 12:09:12 +02:00
narzoul
7b6b7c911c Resync source surface from system memory during presentation blit
Fixes issues with writing to unlocked primary surfaces (e.g. Nox).
2019-08-01 16:00:22 +02:00
narzoul
d23904afd2 Prefer color fills in system memory 2019-08-01 16:00:22 +02:00
narzoul
c526cc2506 Prefer locks and blits in system memory 2019-08-01 16:00:21 +02:00
narzoul
545b08c55b Minor logging improvements 2019-08-01 16:00:20 +02:00
narzoul
063cefb46e Simplified Surface implementation 2019-08-01 16:00:19 +02:00
narzoul
b0c5736bbf Updated project to VS2019 and SDK/WDK 10.0.17763.0 2019-08-01 16:00:18 +02:00
narzoul
07de716af9 Reworked oversized surface support 2019-08-01 16:00:18 +02:00
narzoul
3e0eada40d Refactored adapter and device references 2019-08-01 16:00:17 +02:00
narzoul
d817c4bfb3 Simplified 8/16 bit display mode emulation 2019-08-01 16:00:16 +02:00
narzoul
26f8742dc2 Reverted forcing surfaces to system memory 2019-08-01 16:00:10 +02:00
narzoul
5b171691f0 Separate DirectDraw and UMD critical sections 2019-06-08 15:59:17 +02:00
narzoul
180811bda1 Handle forwarded exports in getProcAddress 2019-06-08 15:58:07 +02:00
narzoul
0f88271668 Fixed compatibility issue with Windows 10 v1903
See issue #43
2019-06-07 21:19:22 +02:00
narzoul
8e8eeb083a Fixed deadlock when hooking NVIDIA user-mode display drivers
See issue #28
2019-01-02 18:52:06 +01:00
narzoul
14104894b2 Generate full debug info for all build types 2019-01-02 18:17:30 +01:00
narzoul
3de50d98ad Fixed wrong palette returned by GetSystemPaletteEntries 2019-01-02 18:17:19 +01:00
narzoul
7fe68a6e1e Reverting commit 6a225516 due to possible BSOD on AMD drivers 2018-12-31 20:32:09 +01:00
narzoul
587af2c855 Fixed incorrect DC used for opening GDI adapter 2018-12-31 20:32:09 +01:00