2.1 KiB
Free Eggbert
This is fork of: https://github.com/jummy0/sb2-decomp
Introduction
This is decompiled source code of Speedy Eggbert 2.
Currently, no source code has been publicly released for Speedy Blupi. We are using the disassemblers Ghidra and IDA to inspect the game binaries, and comparing with the official Planet Blupi source code.
Used technologies
- C++
- DirectX 3
Future
- Migration from DirectX 3 to SDL2
- Migration from Visual Studio 2017 to another IDE
- Making it multiplatform (Android and web browser too)
Development
Some demangled symbol names are taken from the 2013 Windows Phone version of Speedy Blupi, which we inspected using ILSpy. Big thanks to Ч.У.Ш on the 4PDA forum for archiving this obscure version of the game!!!
Gameplay is functional, but defective and missing many features.
These files currently need the most attention, in order of priority:
- event.cpp
- decblupi.cpp
- decio.cpp
- decdesign.cpp
- decblock.cpp
- decmove.cpp
- decnet.cpp
- decor.cpp
- misc.cpp
These files are tentatively complete, but require further testing:
- blupi.cpp
- button.cpp
- jauge.cpp
- menu.cpp
- movie.cpp
- network.cpp
- pixmap.cpp
- sound.cpp
- wave.cpp
How to setup locally
Clone with git
#init and update submodules git submodule init git submodule update
How to setup the development environment locally
Install "Microsoft Visual Studio Community 2017"
https://drive.openeggbert.com/other/Visual_Studio_Community_2017.exe
- This (IDE) will be changed in the future
Install v140 toolset for desktop
Open the Project
Click on "Speedy Eggbert 2 Source.sln" and select Open with "Microsoft Visual Studio 2017"
Set the Platform to x86 and debugging to Win32.
Set "Additional Options"
Properties / Configuration Properties / C/C++ / Command Line / Additional Options
Add : /wd4700 /wd4703
Build
Click with the right mouse button on "Speedy Eggbert 2 Source.sln"
- launch Build/Build Speedy Eggbert 2 Source.sln