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README.md
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# Speedy Eggbert 2 Source Code Decomp
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## Introduction
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This is decompiled source code of Speedy Eggbert 2.
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This repository is based on the following works:
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- https://github.com/jummy0/sb2-decomp
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- https://github.com/HMVocaloid/Speedy-Eggbert-2-Source-Code-Decomp
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As of now (5/17/24), there hasn't been any source code found for SE2. So we are using the released (original) source code from Planet Blupi to compare code and help us with the proccess.
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## Used technologies
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- C++
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- DirectX 3
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## Clone with git
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## Init and update submodules
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git submodule init
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git submodule update
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## How to setup the development environment locally
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### Install "Microsoft Visual Studio Community 2017"
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https://drive.openeggbert.com/other/Visual_Studio_Community_2017.exe
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- This (IDE) will be changed in the future
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### Install v140 toolset for desktop
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### Open the Project
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Click on "Speedy Eggbert 2 Source.sln" and select Open with "Microsoft Visual Studio 2017"
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Set the Platform to x86 and debugging to Win32.
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### Set "Additional Options"
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Properties / Configuration Properties / C/C++ / Command Line / Additional Options
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Add : /wd4700 /wd4703
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### Build
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Click with the right mouse button on "Speedy Eggbert 2 Source.sln"
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- launch Build/Build Speedy Eggbert 2 Source.sln
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## Current status
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| CPP File | Progress |
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| -------- | -------- |
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| blupi.cpp | 99% complete |
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| button.cpp | 100% complete |
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| decor.cpp | 80% complete |
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| event.cpp | 70% complete |
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| menu.cpp | 100% complete |
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| misc.cpp | 100% complete |
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| movie.cpp | 100% complete |
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| network.cpp | 100% complete |
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| pixmap.cpp | 99% complete |
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| sound.cpp | 100% complete |
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| text.cpp | 100% complete |
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| wave.cpp | 100% complete |
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Credit to jummy over at the Blupi Games Fan Server for doing the decompilation work on the game.
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## Future
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- Migration from DirectX 3 to SDL2
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- Migration from Visual Studio 2017 to another IDE
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- Making it crossplatform
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