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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//[assembly: AssemblyTitle("Speedy Blupi")]
//[assembly: AssemblyProduct("Speedy Blupi")]
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[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("Dada Games")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: NeutralResourcesLanguage("en-US")]
// Configuration
//[assembly: AssemblyConfiguration("")]
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[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4b6c546f-6967-447a-8eda-c3236043dcf7")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.5")]
[assembly: AssemblyFileVersion("1.0.0.0")]