using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Resources; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. //[assembly: AssemblyTitle("Speedy Blupi")] //[assembly: AssemblyProduct("Speedy Blupi")] [assembly: AssemblyDescription("")] [assembly: AssemblyCompany("Dada Games")] [assembly: AssemblyCopyright("Copyright © 2013")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] [assembly: NeutralResourcesLanguage("en-US")] // Configuration //[assembly: AssemblyConfiguration("")] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("4b6c546f-6967-447a-8eda-c3236043dcf7")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Revision and Build Numbers // by using the '*' as shown below: [assembly: AssemblyVersion("1.0.0.5")] [assembly: AssemblyFileVersion("1.0.0.0")]