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_Pvt_Extensions
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
|
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.fake/
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# JetBrains Rider
|
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.idea/
|
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*.sln.iml
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# CodeRush
|
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.cr/
|
||||||
|
|
||||||
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# Python Tools for Visual Studio (PTVS)
|
||||||
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__pycache__/
|
||||||
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*.pyc
|
||||||
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|
||||||
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# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
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# !tools/packages.config
|
||||||
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|
||||||
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# Telerik's JustMock configuration file
|
||||||
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*.jmconfig
|
||||||
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|
||||||
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# BizTalk build output
|
||||||
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*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
|
||||||
|
# MacOS Nonsense
|
||||||
|
.DS_Store
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# Ignores for FNA-Template
|
||||||
|
#
|
||||||
|
# Ignore the libs directory (user will add it themselves), including legacy casing
|
||||||
|
#FNALibs
|
||||||
|
#fnalibs
|
||||||
|
# Ignore fxc.exe (it may be added to the build/tools directory)
|
||||||
|
fxc.exe
|
6
.gitmodules
vendored
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.gitmodules
vendored
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|||||||
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[submodule "FNA"]
|
||||||
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path = FNA
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||||||
|
url = https://github.com/FNA-XNA/FNA.git
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||||||
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[submodule "fnalibs"]
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||||||
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path = fnalibs
|
||||||
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url = https://github.com/butter-cat-games/fnalibs.git
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1
FNA
Submodule
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FNA
Submodule
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Subproject commit c2e42d79681ec092ee2c3212dba0c1ee7397bbc2
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1
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Subproject commit 2bd05e9371746ad78f03d27c4b2b3d4954d46504
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22
mobile-eggbert-fna.sln
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|||||||
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||||||
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Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
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# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.0.31903.59
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "mobile-eggbert-fna", "mobile-eggbert-fna\mobile-eggbert-fna.csproj", "{6A193885-A483-41B9-992C-DDE66442A6F4}"
|
||||||
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EndProject
|
||||||
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Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
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Debug|Any CPU = Debug|Any CPU
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||||||
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Release|Any CPU = Release|Any CPU
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||||||
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EndGlobalSection
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||||||
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GlobalSection(SolutionProperties) = preSolution
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||||||
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HideSolutionNode = FALSE
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||||||
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EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
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{6A193885-A483-41B9-992C-DDE66442A6F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{6A193885-A483-41B9-992C-DDE66442A6F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{6A193885-A483-41B9-992C-DDE66442A6F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{6A193885-A483-41B9-992C-DDE66442A6F4}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
EndGlobalSection
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||||||
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EndGlobal
|
19
mobile-eggbert-fna/FNADllMap.config
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<?xml version="1.0" encoding="utf-8"?>
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|
<configuration>
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||||||
|
<dllmap dll="SDL3" os="windows" target="SDL3.dll"/>
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||||||
|
<dllmap dll="SDL3" os="osx" target="libSDL3.0.dylib"/>
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||||||
|
<dllmap dll="SDL3" os="linux,freebsd,netbsd" target="libSDL3.so.0"/>
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||||||
|
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||||||
|
<dllmap dll="FNA3D" os="windows" target="FNA3D.dll"/>
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||||||
|
<dllmap dll="FNA3D" os="osx" target="libFNA3D.0.dylib"/>
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||||||
|
<dllmap dll="FNA3D" os="linux,freebsd,netbsd" target="libFNA3D.so.0"/>
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||||||
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|
<dllmap dll="FAudio" os="windows" target="FAudio.dll"/>
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||||||
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<dllmap dll="FAudio" os="osx" target="libFAudio.0.dylib"/>
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|
<dllmap dll="FAudio" os="linux,freebsd,netbsd" target="libFAudio.so.0"/>
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||||||
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||||||
|
<!-- Deprecated! -->
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||||||
|
<dllmap dll="SDL2" os="windows" target="SDL2.dll"/>
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<dllmap dll="SDL2" os="osx" target="libSDL2-2.0.0.dylib"/>
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||||||
|
<dllmap dll="SDL2" os="linux,freebsd,netbsd" target="libSDL2-2.0.so.0"/>
|
||||||
|
</configuration>
|
220
mobile-eggbert-fna/FNADllMap.cs
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mobile-eggbert-fna/FNADllMap.cs
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|||||||
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#region License
|
||||||
|
/* FNA - XNA4 Reimplementation for Desktop Platforms
|
||||||
|
* Copyright 2009-2024 Ethan Lee and the MonoGame Team
|
||||||
|
*
|
||||||
|
* Released under the Microsoft Public License.
|
||||||
|
* See LICENSE for details.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#if NET7_0_OR_GREATER
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||||||
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||||||
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#region Using Statements
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||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
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||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
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||||||
|
using System.Runtime.InteropServices;
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||||||
|
using System.Runtime.CompilerServices;
|
||||||
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using System.Xml;
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||||||
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#endregion
|
||||||
|
|
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namespace Microsoft.Xna.Framework
|
||||||
|
{
|
||||||
|
internal static class FNADllMap
|
||||||
|
{
|
||||||
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#region Private Static Variables
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|
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||||||
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private static Dictionary<string, string> mapDictionary
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|
= new Dictionary<string, string>();
|
||||||
|
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||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Private Static Methods
|
||||||
|
|
||||||
|
private static string GetPlatformName()
|
||||||
|
{
|
||||||
|
if (OperatingSystem.IsWindows())
|
||||||
|
{
|
||||||
|
return "windows";
|
||||||
|
}
|
||||||
|
else if (OperatingSystem.IsMacOS())
|
||||||
|
{
|
||||||
|
return "osx";
|
||||||
|
}
|
||||||
|
else if (OperatingSystem.IsLinux())
|
||||||
|
{
|
||||||
|
return "linux";
|
||||||
|
}
|
||||||
|
else if (OperatingSystem.IsFreeBSD())
|
||||||
|
{
|
||||||
|
return "freebsd";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// What is this platform??
|
||||||
|
return "unknown";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region DllImportResolver Callback Methods
|
||||||
|
|
||||||
|
private static IntPtr MapAndLoad(
|
||||||
|
string libraryName,
|
||||||
|
Assembly assembly,
|
||||||
|
DllImportSearchPath? dllImportSearchPath
|
||||||
|
) {
|
||||||
|
string mappedName;
|
||||||
|
if (!mapDictionary.TryGetValue(libraryName, out mappedName))
|
||||||
|
{
|
||||||
|
mappedName = libraryName;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IntPtr LoadStaticLibrary(
|
||||||
|
string libraryName,
|
||||||
|
Assembly assembly,
|
||||||
|
DllImportSearchPath? dllImportSearchPath
|
||||||
|
) {
|
||||||
|
return NativeLibrary.GetMainProgramHandle();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Module Initializer
|
||||||
|
|
||||||
|
[ModuleInitializer]
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
if (!RuntimeFeature.IsDynamicCodeCompiled)
|
||||||
|
{
|
||||||
|
/* NativeAOT platforms don't perform dynamic loading,
|
||||||
|
* so setting a DllImportResolver is unnecessary.
|
||||||
|
*
|
||||||
|
* However, iOS and tvOS with Mono AOT statically link
|
||||||
|
* their dependencies, so we need special handling for them.
|
||||||
|
*/
|
||||||
|
if (OperatingSystem.IsIOS() || OperatingSystem.IsTvOS())
|
||||||
|
{
|
||||||
|
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), LoadStaticLibrary);
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the platform and architecture
|
||||||
|
string os = GetPlatformName();
|
||||||
|
string cpu = RuntimeInformation.ProcessArchitecture.ToString().ToLowerInvariant();
|
||||||
|
string wordsize = (IntPtr.Size * 8).ToString();
|
||||||
|
|
||||||
|
// Get the executing assembly
|
||||||
|
Assembly assembly = Assembly.GetExecutingAssembly();
|
||||||
|
|
||||||
|
// Locate the config file
|
||||||
|
string xmlPath = Path.Combine(
|
||||||
|
AppContext.BaseDirectory,
|
||||||
|
assembly.GetName().Name + ".dll.config"
|
||||||
|
);
|
||||||
|
if (!File.Exists(xmlPath))
|
||||||
|
{
|
||||||
|
// Let's hope for the best...
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the XML
|
||||||
|
XmlDocument xmlDoc = new XmlDocument();
|
||||||
|
xmlDoc.Load(xmlPath);
|
||||||
|
|
||||||
|
// The NativeLibrary API cannot remap function names. :(
|
||||||
|
if (xmlDoc.GetElementsByTagName("dllentry").Count > 0)
|
||||||
|
{
|
||||||
|
string msg = "Function remapping is not supported by .NET Core. Ignoring dllentry elements...";
|
||||||
|
Console.WriteLine(msg);
|
||||||
|
|
||||||
|
// Log it in the debugger for non-console apps.
|
||||||
|
if (Debugger.IsAttached)
|
||||||
|
{
|
||||||
|
Debug.WriteLine(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse the XML into a mapping dictionary
|
||||||
|
foreach (XmlNode node in xmlDoc.GetElementsByTagName("dllmap"))
|
||||||
|
{
|
||||||
|
XmlAttribute attribute;
|
||||||
|
|
||||||
|
// Check the OS
|
||||||
|
attribute = node.Attributes["os"];
|
||||||
|
if (attribute != null)
|
||||||
|
{
|
||||||
|
bool containsOS = attribute.Value.Contains(os);
|
||||||
|
bool invert = attribute.Value.StartsWith("!");
|
||||||
|
if ((!containsOS && !invert) || (containsOS && invert))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the CPU
|
||||||
|
attribute = node.Attributes["cpu"];
|
||||||
|
if (attribute != null)
|
||||||
|
{
|
||||||
|
bool containsCPU = attribute.Value.Contains(cpu);
|
||||||
|
bool invert = attribute.Value.StartsWith("!");
|
||||||
|
if ((!containsCPU && !invert) || (containsCPU && invert))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the word size
|
||||||
|
attribute = node.Attributes["wordsize"];
|
||||||
|
if (attribute != null)
|
||||||
|
{
|
||||||
|
bool containsWordsize = attribute.Value.Contains(wordsize);
|
||||||
|
bool invert = attribute.Value.StartsWith("!");
|
||||||
|
if ((!containsWordsize && !invert) || (containsWordsize && invert))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for the existence of 'dll' and 'target' attributes
|
||||||
|
XmlAttribute dllAttribute = node.Attributes["dll"];
|
||||||
|
XmlAttribute targetAttribute = node.Attributes["target"];
|
||||||
|
if (dllAttribute == null || targetAttribute == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the actual library names
|
||||||
|
string oldLib = dllAttribute.Value;
|
||||||
|
string newLib = targetAttribute.Value;
|
||||||
|
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't allow duplicates
|
||||||
|
if (mapDictionary.ContainsKey(oldLib))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
mapDictionary.Add(oldLib, newLib);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set the resolver callback
|
||||||
|
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // NET7_0_OR_GREATER
|
3
mobile-eggbert-fna/Program.cs
Normal file
3
mobile-eggbert-fna/Program.cs
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
Microsoft.Xna.Framework.FNADllMap.Init();
|
||||||
|
// See https://aka.ms/new-console-template for more information
|
||||||
|
Console.WriteLine("Hello, World!");
|
17
mobile-eggbert-fna/mobile-eggbert-fna.csproj
Normal file
17
mobile-eggbert-fna/mobile-eggbert-fna.csproj
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<RootNamespace>mobile_eggbert_fna</RootNamespace>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="FNADllMap.config">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
Loading…
x
Reference in New Issue
Block a user