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42 lines
1.5 KiB
Java

///////////////////////////////////////////////////////////////////////////////////////////////
// Pixel: Game library.
// Copyright (C) 2024 the original author or authors.
//
// This program is free software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation, either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see
// <https://www.gnu.org/licenses/> or write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
///////////////////////////////////////////////////////////////////////////////////////////////
package com.pixelgamelibrary.api;
import com.badlogic.gdx.utils.Base64Coder;
/**
*
* @author robertvokac
*/
public interface UtilsI {
XmlElement parseXml(String xmlString);
default String decodeBase64AsString(String string) {
return new String(decodeBase64AsByteArray(string));
}
byte[] decodeBase64AsByteArray(String string);
default String encodeToBase64(String string) {
return encodeToBase64(string.getBytes());
}
String encodeToBase64(byte[] data);
}