42 lines
1.5 KiB
Java
42 lines
1.5 KiB
Java
///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api;
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import com.badlogic.gdx.utils.Base64Coder;
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/**
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*
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* @author robertvokac
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*/
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public interface UtilsI {
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XmlElement parseXml(String xmlString);
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default String decodeBase64AsString(String string) {
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return new String(decodeBase64AsByteArray(string));
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}
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byte[] decodeBase64AsByteArray(String string);
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default String encodeToBase64(String string) {
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return encodeToBase64(string.getBytes());
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}
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String encodeToBase64(byte[] data);
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}
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