/////////////////////////////////////////////////////////////////////////////////////////////// // Pixel: Game library. // Copyright (C) 2024 the original author or authors. // // This program is free software: you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation, either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see // or write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. /////////////////////////////////////////////////////////////////////////////////////////////// package com.pixelgamelibrary.api; import com.badlogic.gdx.utils.Base64Coder; /** * * @author robertvokac */ public interface UtilsI { XmlElement parseXml(String xmlString); default String decodeBase64AsString(String string) { return new String(decodeBase64AsByteArray(string)); } byte[] decodeBase64AsByteArray(String string); default String encodeToBase64(String string) { return encodeToBase64(string.getBytes()); } String encodeToBase64(byte[] data); }