API improvements III
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78cfe4fa33
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@ -17,13 +17,67 @@
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api.graphics;
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package com.pixelgamelibrary.api.graphics;
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import lombok.Getter;
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import lombok.Setter;
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/**
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/**
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*
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*
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* @author robertvokac
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* @author robertvokac
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* @param <T>
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*/
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*/
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public interface Animation {
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public class Animation<T> {
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T[] keyFrames;
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private float frameDuration;
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@Getter
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@Setter
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private AnimationMode animationMode = AnimationMode.NORMAL;
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public Animation(int frameDuration, Iterable<T> keyFrames) {
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}
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public Animation(int frameDuration, Iterable<T> keyFrames, AnimationMode animationMode) {
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}
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public Animation(int frameDuration, T... keyFrames) {
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}
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public Animation(int frameDuration, AnimationMode animationMode, T... keyFrames) {
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}
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public T getKeyFrame(long gameTime) {
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return null;//todo
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}
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public int getKeyFrameIndex(long gameTime) {
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return 0;//todo
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}
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public T[] getKeyFrames() {
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return null;//
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}
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public boolean isAnimationFinished(float gameTime) {
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return true;//todo
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}
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public void setFrameDuration(float frameDuration) {
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}
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public float getFrameDuration() {
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return 0;//todo
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}
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public float getAnimationDuration() {
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return 0;//todo
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}
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}
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}
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@ -0,0 +1,29 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api.graphics;
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/**
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*
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* @author robertvokac
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*/
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public enum AnimationMode {
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NORMAL, REVERSED, LOOP, LOOP_REVERSED, LOOP_PINGPONG, LOOP_RANDOM,
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}
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@ -0,0 +1,33 @@
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Pixel: Game library.
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// Copyright (C) 2024 the original author or authors.
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//
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// This program is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation, either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see
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// <https://www.gnu.org/licenses/> or write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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///////////////////////////////////////////////////////////////////////////////////////////////
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package com.pixelgamelibrary.api.input;
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/** A custom input handler that manages multiple input processors in an ordered manner.
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*
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* @author robertvokac
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*/
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public class InputProcessorMultiplexer
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/*implements InputProcessor*/
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{
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//todo
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}
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