API improvements II
This commit is contained in:
parent
8d4c62f414
commit
78cfe4fa33
@ -29,5 +29,9 @@ public class PixelException extends RuntimeException{
|
||||
public PixelException(String string) {
|
||||
super(string);
|
||||
}
|
||||
|
||||
public PixelException(String string, Exception e) {
|
||||
super(string, e);
|
||||
}
|
||||
|
||||
}
|
||||
|
71
src/main/java/com/pixelgamelibrary/api/Version.java
Normal file
71
src/main/java/com/pixelgamelibrary/api/Version.java
Normal file
@ -0,0 +1,71 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel Game Library.
|
||||
// Copyright (C) 2024 Your Name or Company.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api;
|
||||
|
||||
import com.pixelgamelibrary.api.PixelException;
|
||||
|
||||
/** Represents the version of the game library.
|
||||
*
|
||||
* Author: Your Name */
|
||||
public class Version {
|
||||
/** The current version of the game library in major.minor.revision format **/
|
||||
public static final String VERSION_STRING = "1.0.0";
|
||||
|
||||
/** The current major version **/
|
||||
public static final int MAJOR_VERSION;
|
||||
|
||||
/** The current minor version **/
|
||||
public static final int MINOR_VERSION;
|
||||
|
||||
/** The current revision version **/
|
||||
public static final int REVISION_VERSION;
|
||||
|
||||
static {
|
||||
try {
|
||||
String[] versionParts = VERSION_STRING.split("\\.");
|
||||
MAJOR_VERSION = versionParts.length < 1 ? 0 : Integer.parseInt(versionParts[0]);
|
||||
MINOR_VERSION = versionParts.length < 2 ? 0 : Integer.parseInt(versionParts[1]);
|
||||
REVISION_VERSION = versionParts.length < 3 ? 0 : Integer.parseInt(versionParts[2]);
|
||||
} catch (Exception e) {
|
||||
// This should not happen
|
||||
throw new PixelException("Invalid version format: " + VERSION_STRING, e);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isVersionHigher(int major, int minor, int revision) {
|
||||
return isVersionHigherOrEqual(major, minor, revision + 1);
|
||||
}
|
||||
|
||||
public static boolean isVersionHigherOrEqual(int major, int minor, int revision) {
|
||||
if (MAJOR_VERSION != major) return MAJOR_VERSION > major;
|
||||
if (MINOR_VERSION != minor) return MINOR_VERSION > minor;
|
||||
return REVISION_VERSION >= revision;
|
||||
}
|
||||
|
||||
public static boolean isVersionLower(int major, int minor, int revision) {
|
||||
return isVersionLowerOrEqual(major, minor, revision - 1);
|
||||
}
|
||||
|
||||
public static boolean isVersionLowerOrEqual(int major, int minor, int revision) {
|
||||
if (MAJOR_VERSION != major) return MAJOR_VERSION < major;
|
||||
if (MINOR_VERSION != minor) return MINOR_VERSION < minor;
|
||||
return REVISION_VERSION <= revision;
|
||||
}
|
||||
}
|
@ -20,10 +20,12 @@
|
||||
|
||||
package com.pixelgamelibrary.api.app;
|
||||
|
||||
import com.pixelgamelibrary.api.storage.map.SimpleMap;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public interface Preferences {
|
||||
public interface Preferences extends SimpleMap {
|
||||
|
||||
}
|
||||
|
@ -17,13 +17,21 @@
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
package com.pixelgamelibrary.api.graphics;
|
||||
|
||||
import com.pixelgamelibrary.api.math.Vector2;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public interface Camera {
|
||||
|
||||
void zoom(float zoom);
|
||||
|
||||
void rotate(float angle);
|
||||
|
||||
void translate(float x, float y);
|
||||
|
||||
void translate(Vector2 vector);
|
||||
}
|
||||
|
@ -20,11 +20,19 @@
|
||||
|
||||
package com.pixelgamelibrary.api.graphics;
|
||||
|
||||
import com.pixelgamelibrary.api.Disposable;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public interface Texture {
|
||||
public interface Texture extends Disposable {
|
||||
|
||||
void draw (Pixmap pixmap, int x, int y);
|
||||
int getWidth ();
|
||||
int getHeight ();
|
||||
int getDepth ();
|
||||
//
|
||||
void makeColorTransparent(int r, int g, int b);
|
||||
void scale(double d);
|
||||
void setColorMode(ColorMode colorMode, int bitCount);
|
||||
|
@ -0,0 +1,34 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
package com.pixelgamelibrary.api.graphics;
|
||||
|
||||
import com.pixelgamelibrary.api.storage.FileHandle;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public interface TextureFactory {
|
||||
Texture create(String assetPath);
|
||||
Texture create(FileHandle fileHandle);
|
||||
Texture create(Pixmap pixmap);
|
||||
Texture create(int width, int height);
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
package com.pixelgamelibrary.api.graphics;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public enum TextureFilter {
|
||||
NEAREST, LINEAR;
|
||||
//todo
|
||||
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
package com.pixelgamelibrary.api.input;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public enum DeviceOrientation {
|
||||
LANDSCAPE, PORTRAIT;
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.input;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public interface InputProcessor {
|
||||
|
||||
public boolean keyDown (int keycode);
|
||||
|
||||
public boolean keyUp (int keycode);
|
||||
|
||||
public boolean keyTyped (char character);
|
||||
|
||||
public boolean touchDown (int screenX, int screenY, int pointer, int button);
|
||||
|
||||
public boolean touchUp (int screenX, int screenY, int pointer, int button);
|
||||
|
||||
public boolean touchCancelled (int screenX, int screenY, int pointer, int button);
|
||||
|
||||
public boolean touchDragged (int screenX, int screenY, int pointer);
|
||||
|
||||
public boolean mouseMoved (int screenX, int screenY);
|
||||
|
||||
public boolean scrolled (float amountX, float amountY);
|
||||
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.input;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public class InputProcessorAdapter implements InputProcessor {
|
||||
|
||||
@Override
|
||||
public boolean keyDown(int keycode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyUp(int keycode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyTyped(char character) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchCancelled(int screenX, int screenY, int pointer, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean touchDragged(int screenX, int screenY, int pointer) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean mouseMoved(int screenX, int screenY) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean scrolled(float amountX, float amountY) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.input;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public enum KeyboardKey {
|
||||
//todo
|
||||
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.input;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public enum MouseButton {
|
||||
LEFT, RIGHT, MIDDLE, BACK, FORWARD;
|
||||
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.input;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public enum OnScreenKeyboardType {
|
||||
DEFAULT, NUMBER_PAD, E_MAIL, PASSWORD, URI, GAME;
|
||||
|
||||
}
|
38
src/main/java/com/pixelgamelibrary/api/input/Peripheral.java
Normal file
38
src/main/java/com/pixelgamelibrary/api/input/Peripheral.java
Normal file
@ -0,0 +1,38 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.input;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public enum Peripheral {
|
||||
HARDWARE_KEYBOARD,
|
||||
ONSCREEN_KEYBOARD,
|
||||
MULTITOUCH_SCREEN,
|
||||
ACCELEROMETER,
|
||||
COMPASS,
|
||||
VIBRATOR,
|
||||
HAPTIC_FEEDBACK,
|
||||
GYROSCOPE,
|
||||
ROTATION_VECTOR,
|
||||
PRESSURE
|
||||
|
||||
}
|
@ -25,5 +25,5 @@ package com.pixelgamelibrary.api.input;
|
||||
* @author robertvokac
|
||||
*/
|
||||
public enum VibrationType {
|
||||
|
||||
LIGHT, MEDIUM, HEAVY;
|
||||
}
|
||||
|
@ -60,6 +60,6 @@ public interface App {
|
||||
}
|
||||
boolean isFeatureEnabled(String feature);
|
||||
boolean isMobileDevice();
|
||||
void postRunnable(Runnable runnable);
|
||||
void runLater(Runnable runnable);
|
||||
ClipBoard getClipBoard();
|
||||
}
|
||||
|
@ -19,10 +19,152 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.interfaces;
|
||||
|
||||
import com.pixelgamelibrary.api.input.DeviceOrientation;
|
||||
import com.pixelgamelibrary.api.input.InputProcessor;
|
||||
import com.pixelgamelibrary.api.input.KeyboardKey;
|
||||
import com.pixelgamelibrary.api.input.MouseButton;
|
||||
import com.pixelgamelibrary.api.input.OnScreenKeyboardType;
|
||||
import com.pixelgamelibrary.api.input.Peripheral;
|
||||
import com.pixelgamelibrary.api.input.VibrationType;
|
||||
import com.pixelgamelibrary.api.math.Vector2;
|
||||
import com.pixelgamelibrary.api.math.Vector3;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author robertvokac
|
||||
*/
|
||||
public interface Input {
|
||||
|
||||
|
||||
default void unlockCursor() {
|
||||
lockCursor(false);
|
||||
}
|
||||
|
||||
default void lockCursor() {
|
||||
lockCursor(true);
|
||||
}
|
||||
|
||||
default void lockCursor(boolean value) {
|
||||
setCursorLocked(value);
|
||||
}
|
||||
|
||||
void setCursorLocked(boolean value);
|
||||
|
||||
boolean isCursorLocked();
|
||||
|
||||
void setCursorPosition(int x, int y);
|
||||
|
||||
Vector3 getAccelerometerPosition();
|
||||
|
||||
default float getAccelerometerX() {
|
||||
return getAccelerometerPosition().getX();
|
||||
}
|
||||
|
||||
default float getAccelerometerY() {
|
||||
return getAccelerometerPosition().getY();
|
||||
}
|
||||
|
||||
default float getAccelerometerZ() {
|
||||
return getAccelerometerPosition().getZ();
|
||||
}
|
||||
|
||||
Vector3 getGyroscopPosition();
|
||||
|
||||
default float getGyroscopX() {
|
||||
return getGyroscopPosition().getX();
|
||||
}
|
||||
|
||||
default float getGyroscopY() {
|
||||
return getGyroscopPosition().getY();
|
||||
}
|
||||
|
||||
default float getGyroscopZ() {
|
||||
return getGyroscopPosition().getZ();
|
||||
}
|
||||
|
||||
int getMaxTouchPoints();
|
||||
|
||||
Vector2 getCursorPosition();
|
||||
|
||||
default float getCursorX() {
|
||||
return getCursorPosition().getX();
|
||||
}
|
||||
|
||||
default float getCursorY() {
|
||||
return getCursorPosition().getY();
|
||||
}
|
||||
|
||||
Vector2 getDeltaCursorPosition();
|
||||
|
||||
default float getDeltaCursorX() {
|
||||
return getDeltaCursorPosition().getX();
|
||||
}
|
||||
|
||||
default float getDeltaCursorY() {
|
||||
return getDeltaCursorPosition().getY();
|
||||
}
|
||||
|
||||
Vector2 getDeltaCursorPosition(int touchPointNumber);
|
||||
|
||||
default float getDeltaCursorX(int touchPointNumber) {
|
||||
return getDeltaCursorPosition(touchPointNumber).getX();
|
||||
}
|
||||
|
||||
default float getDeltaCursorY(int touchPointNumber) {
|
||||
return getDeltaCursorPosition(touchPointNumber).getY();
|
||||
}
|
||||
|
||||
boolean isTouched();
|
||||
|
||||
boolean justTouched();
|
||||
|
||||
boolean isTouched(int touchPointNumber);
|
||||
|
||||
float getTouchPressure();
|
||||
|
||||
float getTouchPressure(int pointer);
|
||||
|
||||
boolean isMouseButtonPressed(MouseButton button);
|
||||
|
||||
boolean isMouseButtonJustPressed(MouseButton button);
|
||||
|
||||
boolean isKeyboardKeyPressed(KeyboardKey key);
|
||||
|
||||
boolean isKeyboardKeyJustPressed(KeyboardKey key);
|
||||
|
||||
void setOnscreenKeyboardVisible(boolean visible);
|
||||
|
||||
void setOnscreenKeyboardVisible(boolean visible, OnScreenKeyboardType type);
|
||||
|
||||
void vibrate(int milliseconds);
|
||||
|
||||
void vibrate(int milliseconds, boolean fallback);
|
||||
|
||||
void vibrate(int milliseconds, int amplitude, boolean fallback);
|
||||
|
||||
void vibrate(VibrationType vibrationType);
|
||||
|
||||
Vector3 getOrientationAngles();
|
||||
//pitch
|
||||
|
||||
default float getOrientationAngleX() {
|
||||
return getOrientationAngles().getX();
|
||||
}
|
||||
//roll
|
||||
|
||||
default float getOrientationAngleY() {
|
||||
return getOrientationAngles().getY();
|
||||
}
|
||||
|
||||
//azimuth
|
||||
default float getOrientationAngleZ() {
|
||||
return getOrientationAngles().getZ();
|
||||
}
|
||||
|
||||
public void setInputProcessor(InputProcessor processor);
|
||||
|
||||
public InputProcessor getInputProcessor();
|
||||
|
||||
boolean isPeripheralAvailable(Peripheral peripheral);
|
||||
|
||||
DeviceOrientation getDeviceOrientation();
|
||||
}
|
||||
|
32
src/main/java/com/pixelgamelibrary/api/math/Vector2.java
Normal file
32
src/main/java/com/pixelgamelibrary/api/math/Vector2.java
Normal file
@ -0,0 +1,32 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.math;
|
||||
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@AllArgsConstructor
|
||||
@Getter
|
||||
@Setter
|
||||
public final class Vector2 {
|
||||
private int x,y;
|
||||
|
||||
}
|
32
src/main/java/com/pixelgamelibrary/api/math/Vector3.java
Normal file
32
src/main/java/com/pixelgamelibrary/api/math/Vector3.java
Normal file
@ -0,0 +1,32 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Pixel: Game library.
|
||||
// Copyright (C) 2024 the original author or authors.
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation, either version 3
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see
|
||||
// <https://www.gnu.org/licenses/> or write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
package com.pixelgamelibrary.api.math;
|
||||
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@AllArgsConstructor
|
||||
@Getter
|
||||
@Setter
|
||||
public final class Vector3 {
|
||||
private int x,y,z;
|
||||
|
||||
}
|
@ -112,7 +112,7 @@ public class MapStorageTest {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void postRunnable(Runnable runnable) {
|
||||
public void runLater(Runnable runnable) {
|
||||
throw new UnsupportedOperationException("Not supported yet."); // Generated from nbfs://nbhost/SystemFileSystem/Templates/Classes/Code/GeneratedMethodBody
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user