package com.openeggbert.gwt;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.backends.gwt.GwtApplication;
import com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration;
import com.openeggbert.core.configuration.VirtualScreenResolution;
import com.openeggbert.core.main.OpenEggbertApplication;
import com.openeggbert.pixel.framework.Pixel;
import com.openeggbert.pixel.backend.libgdx.interfaces.PixelBackendLibGDX;
import com.openeggbert.pixel.backend.libgdx.game.LibGdxGame;
/** Launches the GWT application. */
public class GwtLauncher extends GwtApplication {
@Override
public GwtApplicationConfiguration getConfig () {
// Resizable application, uses available space in browser with no padding:
GwtApplicationConfiguration cfg = new GwtApplicationConfiguration(true);
cfg.padVertical = 0;
cfg.padHorizontal = 0;
//return cfg;
// If you want a fixed size application, comment out the above resizable section,
// and uncomment below:
return new GwtApplicationConfiguration(VirtualScreenResolution.VGA.getWidth(), VirtualScreenResolution.VGA.getHeight());
}
public ApplicationListener createApplicationListener () {
if(!Pixel.isBackendSet()) {Pixel.initBackend(new PixelBackendLibGDX());}
return new LibGdxGame(new OpenEggbertApplication().createGame());