Bug 20: Fixed the html module - GwtLauncher. Initialization of the Pixel Backend was at the wrong place
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@ -4,8 +4,6 @@ import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.backends.gwt.GwtApplication;
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import com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration;
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import com.openeggbert.core.configuration.ScreenResolution;
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import com.openeggbert.core.main.OpenEggbertGame;
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import com.badlogic.gdx.ai.GdxLogger;
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import com.openeggbert.core.main.OpenEggbertApplication;
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import com.pixelgamelibrary.api.Pixel;
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import com.pixelgamelibrary.backend.libgdx.PixelBackendLibGDX;
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@ -22,12 +20,13 @@ public class GwtLauncher extends GwtApplication {
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//return cfg;
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// If you want a fixed size application, comment out the above resizable section,
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// and uncomment below:
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Pixel.initBackend(new PixelBackendLibGDX());
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return new GwtApplicationConfiguration(ScreenResolution.VGA.getWidth(), ScreenResolution.VGA.getHeight());
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}
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@Override
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public ApplicationListener createApplicationListener () {
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if(!Pixel.isBackendSet()) {Pixel.initBackend(new PixelBackendLibGDX());}
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return new LibGdxGame(new OpenEggbertApplication().createGame());
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}
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}
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