Bug 20: Fixed the html module - GwtLauncher. Initialization of the Pixel Backend was at the wrong place

This commit is contained in:
Robert Vokac 2024-09-15 20:03:30 +02:00
parent 3bc112c17d
commit 98217661b8
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@ -4,8 +4,6 @@ import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.backends.gwt.GwtApplication;
import com.badlogic.gdx.backends.gwt.GwtApplicationConfiguration;
import com.openeggbert.core.configuration.ScreenResolution;
import com.openeggbert.core.main.OpenEggbertGame;
import com.badlogic.gdx.ai.GdxLogger;
import com.openeggbert.core.main.OpenEggbertApplication;
import com.pixelgamelibrary.api.Pixel;
import com.pixelgamelibrary.backend.libgdx.PixelBackendLibGDX;
@ -22,12 +20,13 @@ public class GwtLauncher extends GwtApplication {
//return cfg;
// If you want a fixed size application, comment out the above resizable section,
// and uncomment below:
Pixel.initBackend(new PixelBackendLibGDX());
return new GwtApplicationConfiguration(ScreenResolution.VGA.getWidth(), ScreenResolution.VGA.getHeight());
}
@Override
public ApplicationListener createApplicationListener () {
if(!Pixel.isBackendSet()) {Pixel.initBackend(new PixelBackendLibGDX());}
return new LibGdxGame(new OpenEggbertApplication().createGame());
}
}