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xn65/framework/platform/rendertarget-dx.cpp
2024-04-22 11:22:18 -03:00

34 lines
739 B
C++

#include "rendertarget-dx.hpp"
#include "../graphics/device.hpp"
#include "swapchain-dx.hpp"
#include "device-dx.hpp"
namespace xna {
bool RenderTarget2D::Initialize(GraphicsDevice& device) {
if (!device._device)
return false;
if (_texture2D) {
_texture2D->Release();
_texture2D = nullptr;
}
if (!device._swapChain->GetBackBuffer(_texture2D))
return false;
auto& dxdevice = device._device;
const auto hr = dxdevice->CreateRenderTargetView(_texture2D, NULL, &_renderTargetView);
if (FAILED(hr))
return false;
return true;
}
bool RenderTarget2D::Apply(GraphicsDevice& device) {
auto& context = device._context;
context->OMSetRenderTargets(1, &_renderTargetView, nullptr);
return true;
}
}