2024-03-18 15:41:46 -03:00
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#include "rendertarget-dx.hpp"
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#include "../graphics/device.hpp"
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#include "swapchain-dx.hpp"
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#include "device-dx.hpp"
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namespace xna {
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2024-04-22 11:22:18 -03:00
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bool RenderTarget2D::Initialize(GraphicsDevice& device) {
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if (!device._device)
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return false;
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2024-03-18 15:41:46 -03:00
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2024-03-21 16:01:47 -03:00
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if (_texture2D) {
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_texture2D->Release();
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_texture2D = nullptr;
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2024-03-18 15:41:46 -03:00
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}
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2024-04-22 11:22:18 -03:00
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if (!device._swapChain->GetBackBuffer(_texture2D))
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2024-03-18 15:41:46 -03:00
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return false;
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2024-04-22 11:22:18 -03:00
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auto& dxdevice = device._device;
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2024-04-07 14:06:12 -03:00
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2024-04-22 11:22:18 -03:00
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const auto hr = dxdevice->CreateRenderTargetView(_texture2D, NULL, &_renderTargetView);
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2024-03-18 15:41:46 -03:00
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2024-04-22 11:22:18 -03:00
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if (FAILED(hr))
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return false;
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2024-03-18 15:41:46 -03:00
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return true;
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}
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2024-04-22 11:22:18 -03:00
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bool RenderTarget2D::Apply(GraphicsDevice& device) {
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auto& context = device._context;
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context->OMSetRenderTargets(1, &_renderTargetView, nullptr);
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return true;
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}
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2024-03-18 15:41:46 -03:00
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}
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