mirror of
https://github.com/borgesdan/xn65
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17 lines
303 B
C++
17 lines
303 B
C++
#ifndef XNA_GRAPHICS_RENDERTARGET_HPP
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#define XNA_GRAPHICS_RENDERTARGET_HPP
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#include "texture.hpp"
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namespace xna {
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class IRenderTarget2D {
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public:
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virtual ~IRenderTarget2D(){}
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virtual bool Initialize(GraphicsDevice& device) = 0;
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virtual bool Apply(GraphicsDevice& device) = 0;
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};
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}
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#endif |