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xn65/framework/graphics/rendertarget.hpp
2024-04-22 11:22:18 -03:00

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303 B
C++

#ifndef XNA_GRAPHICS_RENDERTARGET_HPP
#define XNA_GRAPHICS_RENDERTARGET_HPP
#include "texture.hpp"
namespace xna {
class IRenderTarget2D {
public:
virtual ~IRenderTarget2D(){}
virtual bool Initialize(GraphicsDevice& device) = 0;
virtual bool Apply(GraphicsDevice& device) = 0;
};
}
#endif