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xn65/framework/graphics/rendertarget.hpp

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#ifndef XNA_GRAPHICS_RENDERTARGET_HPP
#define XNA_GRAPHICS_RENDERTARGET_HPP
#include "texture.hpp"
namespace xna {
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class IRenderTarget2D {
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public:
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virtual ~IRenderTarget2D(){}
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virtual bool Initialize(GraphicsDevice& device) = 0;
virtual bool Apply(GraphicsDevice& device) = 0;
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};
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}
#endif