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xn65/framework/graphics/rendertarget.hpp
2024-03-18 15:41:46 -03:00

25 lines
428 B
C++

#ifndef XNA_GRAPHICS_RENDERTARGET_HPP
#define XNA_GRAPHICS_RENDERTARGET_HPP
#include "texture.hpp"
namespace xna {
class RenderTarget2D : public Texture2D {
public:
RenderTarget2D(GraphicsDevice* device);
PLATFORM_DEVELOPMENT
bool Apply();
private:
GraphicsDevice* _device;
public:
class InternalProperty;
friend class InternalProperty;
sptr<InternalProperty> ip_RenderTarget2D{ nullptr };
};
}
#endif