#ifndef XNA_GRAPHICS_RENDERTARGET_HPP #define XNA_GRAPHICS_RENDERTARGET_HPP #include "texture.hpp" namespace xna { class RenderTarget2D : public Texture2D { public: RenderTarget2D(GraphicsDevice* device); PLATFORM_DEVELOPMENT bool Apply(); private: GraphicsDevice* _device; public: class InternalProperty; friend class InternalProperty; sptr ip_RenderTarget2D{ nullptr }; }; } #endif