mirror of
https://github.com/borgesdan/xn65
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65 lines
3.0 KiB
C++
65 lines
3.0 KiB
C++
#ifndef XNA_GRAPHICS_RASTERIZER_HPP
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#define XNA_GRAPHICS_RASTERIZER_HPP
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#include "../default.hpp"
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#include "gresource.hpp"
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namespace xna {
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//Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels).
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class RasterizerState : public GraphicsResource {
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public:
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RasterizerState();
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RasterizerState(sptr<GraphicsDevice> const& device);
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//Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.
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xna::CullMode CullMode() const;
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//Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.
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void CullMode(xna::CullMode value);
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//The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid.
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xna::FillMode FillMode() const;
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//The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid.
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void FillMode(xna::FillMode value);
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//Enables or disables multisample antialiasing. The default is true.
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bool MultiSampleAntiAlias() const;
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//Enables or disables multisample antialiasing. The default is true.
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void MultiSampleAntiAlias(bool value);
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//Sets or retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive
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//to alleviate depth testing problems for primitives of similar depth. The default value is 0.
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float DepthBias() const;
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//Sets or retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive
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//to alleviate depth testing problems for primitives of similar depth. The default value is 0.
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void DepthBias(float value);
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//Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives
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// to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0.
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float SlopeScaleDepthBias() const;
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//Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives
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// to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0.
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void SlopeScaleDepthBias(float value);
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//Enables or disables scissor testing. The default is false.
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bool ScissorTestEnable() const;
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//Enables or disables scissor testing. The default is false.
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void ScissorTestEnable(bool value);
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//A built-in state object with settings for not culling any primitives.
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static uptr<RasterizerState> CullNone();
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//A built-in state object with settings for culling primitives with clockwise winding order.
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static uptr<RasterizerState> CullClockwise();
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//A built-in state object with settings for culling primitives with counter-clockwise winding order.
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static uptr<RasterizerState> CullCounterClockwise();
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bool Initialize();
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bool Apply();
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public:
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struct PlatformImplementation;
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uptr<PlatformImplementation> impl = nullptr;
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};
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using PRasterizerState = sptr<RasterizerState>;
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}
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#endif |