#ifndef XNA_GRAPHICS_RASTERIZER_HPP #define XNA_GRAPHICS_RASTERIZER_HPP #include "../default.hpp" #include "gresource.hpp" namespace xna { //Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels). class RasterizerState : public GraphicsResource { public: RasterizerState(); RasterizerState(sptr const& device); //Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise. xna::CullMode CullMode() const; //Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise. void CullMode(xna::CullMode value); //The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid. xna::FillMode FillMode() const; //The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid. void FillMode(xna::FillMode value); //Enables or disables multisample antialiasing. The default is true. bool MultiSampleAntiAlias() const; //Enables or disables multisample antialiasing. The default is true. void MultiSampleAntiAlias(bool value); //Sets or retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive //to alleviate depth testing problems for primitives of similar depth. The default value is 0. float DepthBias() const; //Sets or retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive //to alleviate depth testing problems for primitives of similar depth. The default value is 0. void DepthBias(float value); //Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives // to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0. float SlopeScaleDepthBias() const; //Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives // to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0. void SlopeScaleDepthBias(float value); //Enables or disables scissor testing. The default is false. bool ScissorTestEnable() const; //Enables or disables scissor testing. The default is false. void ScissorTestEnable(bool value); //A built-in state object with settings for not culling any primitives. static uptr CullNone(); //A built-in state object with settings for culling primitives with clockwise winding order. static uptr CullClockwise(); //A built-in state object with settings for culling primitives with counter-clockwise winding order. static uptr CullCounterClockwise(); bool Initialize(); bool Apply(); public: struct PlatformImplementation; uptr impl = nullptr; }; using PRasterizerState = sptr; } #endif