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xn65/includes/xna/graphics/gresource.hpp

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513 B
C++

#ifndef XNA_GRAPHICS_GRESOURCE_HPP
#define XNA_GRAPHICS_GRESOURCE_HPP
#include "../default.hpp"
namespace xna {
//Queries and prepares resources.
class GraphicsResource {
public:
GraphicsResource(sptr<GraphicsDevice> const& device);
virtual ~GraphicsResource(){}
virtual bool Bind(sptr<GraphicsDevice> const& device);
//Gets the GraphicsDevice associated with this GraphicsResource.
sptr<xna::GraphicsDevice> Device() const;
protected:
sptr<GraphicsDevice> m_device = nullptr;
};
}
#endif