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xn65/includes/xna/graphics/gresource.hpp

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#ifndef XNA_GRAPHICS_GRESOURCE_HPP
#define XNA_GRAPHICS_GRESOURCE_HPP
#include "../default.hpp"
namespace xna {
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//Queries and prepares resources.
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class GraphicsResource {
public:
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GraphicsResource(sptr<GraphicsDevice> const& device);
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virtual ~GraphicsResource(){}
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virtual bool Bind(sptr<GraphicsDevice> const& device);
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//Gets the GraphicsDevice associated with this GraphicsResource.
sptr<xna::GraphicsDevice> Device() const;
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protected:
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sptr<GraphicsDevice> m_device = nullptr;
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};
}
#endif