mirror of
https://github.com/borgesdan/xn65
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18 lines
525 B
C++
18 lines
525 B
C++
#include "graphics/sprite.hpp"
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#include "graphics/device.hpp"
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#include "platform-dx/adapter-dx.hpp"
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#include "platform-dx/presentparameters-dx.hpp"
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#include "dxheaders.hpp"
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#include "platform-dx/swapchain-dx.hpp"
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#include "platform-dx/rendertarget-dx.hpp"
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#include "platform-dx/blendstate-dx.hpp"
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namespace xna {
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struct SpriteFont::PlatformImplementation {
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sptr<DirectX::SpriteFont> _dxSpriteFont = nullptr;
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};
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struct SpriteBatch::PlatformImplementation {
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sptr<DirectX::SpriteBatch> _dxspriteBatch = nullptr;
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};
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} |