#include "graphics/sprite.hpp" #include "graphics/device.hpp" #include "platform-dx/adapter-dx.hpp" #include "platform-dx/presentparameters-dx.hpp" #include "dxheaders.hpp" #include "platform-dx/swapchain-dx.hpp" #include "platform-dx/rendertarget-dx.hpp" #include "platform-dx/blendstate-dx.hpp" namespace xna { struct SpriteFont::PlatformImplementation { sptr _dxSpriteFont = nullptr; }; struct SpriteBatch::PlatformImplementation { sptr _dxspriteBatch = nullptr; }; }