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xn65/inc/xna/graphics/texture.hpp

73 lines
2.4 KiB
C++

#ifndef XNA_GRAPHICS_TEXTURE_HPP
#define XNA_GRAPHICS_TEXTURE_HPP
#include "../default.hpp"
#include "gresource.hpp"
namespace xna {
//Represents a texture resource.
class Texture : public GraphicsResource {
public:
Texture(P_GraphicsDevice const& graphicsDevice) : GraphicsResource(graphicsDevice) {}
virtual ~Texture() {}
//Gets the format of the texture data.
virtual SurfaceFormat Format() const = 0;
//Gets the number of texture levels in a multilevel texture.
virtual Int LevelCount() const = 0;
};
//Represents a 2D grid of texels.
class Texture2D : public Texture {
public:
Texture2D();
Texture2D(P_GraphicsDevice const& device);
Texture2D(P_GraphicsDevice const& device, size_t width, size_t height);
Texture2D(P_GraphicsDevice const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format);
~Texture2D() override {}
//Gets the width of this texture resource, in pixels.
Int Width() const;
//Gets the height of this texture resource, in pixels.
Int Height() const;
//Gets the size of this resource.
Rectangle Bounds() const;
//Gets the format of the texture data.
constexpr SurfaceFormat Format() const override { return surfaceFormat; }
//Gets the number of texture levels in a multilevel texture.
constexpr Int LevelCount() const { return levelCount; }
//Sets data to the texture.
void SetData(std::vector<Color> const& data, size_t startIndex = 0, size_t elementCount = 0);
//Sets data to the texture.
void SetData(std::vector<Uint> const& data, size_t startIndex = 0, size_t elementCount = 0);
//Sets data to the texture.
void SetData(std::vector<Byte> const& data, size_t startIndex = 0, size_t elementCount = 0);
//Sets data to the texture.
void SetData(Int level, Rectangle* rect, std::vector<Byte> const& data, size_t startIndex, size_t elementCount);
//Loads texture data from a stream.
static P_Texture2D FromStream(GraphicsDevice& device, P_Stream const& stream);
//Loads texture data from a file.
static P_Texture2D FromStream(GraphicsDevice& device, String const& fileName);
//Loads texture data from a data.
static P_Texture2D FromStream(GraphicsDevice& device, std::vector<Byte> const& data);
void Initialize();
private:
SurfaceFormat surfaceFormat{ SurfaceFormat::Color };
Int levelCount{ 0 };
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
using PTexture2D = P_Texture2D;
}
#endif