#ifndef XNA_GRAPHICS_TEXTURE_HPP #define XNA_GRAPHICS_TEXTURE_HPP #include "../default.hpp" #include "gresource.hpp" namespace xna { //Represents a texture resource. class Texture : public GraphicsResource { public: Texture(P_GraphicsDevice const& graphicsDevice) : GraphicsResource(graphicsDevice) {} virtual ~Texture() {} //Gets the format of the texture data. virtual SurfaceFormat Format() const = 0; //Gets the number of texture levels in a multilevel texture. virtual Int LevelCount() const = 0; }; //Represents a 2D grid of texels. class Texture2D : public Texture { public: Texture2D(); Texture2D(P_GraphicsDevice const& device); Texture2D(P_GraphicsDevice const& device, size_t width, size_t height); Texture2D(P_GraphicsDevice const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format); ~Texture2D() override {} //Gets the width of this texture resource, in pixels. Int Width() const; //Gets the height of this texture resource, in pixels. Int Height() const; //Gets the size of this resource. Rectangle Bounds() const; //Gets the format of the texture data. constexpr SurfaceFormat Format() const override { return surfaceFormat; } //Gets the number of texture levels in a multilevel texture. constexpr Int LevelCount() const { return levelCount; } //Sets data to the texture. void SetData(std::vector const& data, size_t startIndex = 0, size_t elementCount = 0); //Sets data to the texture. void SetData(std::vector const& data, size_t startIndex = 0, size_t elementCount = 0); //Sets data to the texture. void SetData(std::vector const& data, size_t startIndex = 0, size_t elementCount = 0); //Sets data to the texture. void SetData(Int level, Rectangle* rect, std::vector const& data, size_t startIndex, size_t elementCount); //Loads texture data from a stream. static P_Texture2D FromStream(GraphicsDevice& device, P_Stream const& stream); //Loads texture data from a file. static P_Texture2D FromStream(GraphicsDevice& device, String const& fileName); //Loads texture data from a data. static P_Texture2D FromStream(GraphicsDevice& device, std::vector const& data); void Initialize(); private: SurfaceFormat surfaceFormat{ SurfaceFormat::Color }; Int levelCount{ 0 }; public: struct PlatformImplementation; uptr impl = nullptr; }; using PTexture2D = P_Texture2D; } #endif