mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
315 lines
11 KiB
C++
315 lines
11 KiB
C++
#include "xna/xna-dx.hpp"
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namespace xna {
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static bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter);
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GraphicsDeviceManager::GraphicsDeviceManager(sptr<Game> const& game) : game(game)
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{
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sptr<GraphicsAdapter> adp = GraphicsAdapter::DefaultAdapter();
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_information.Adapter = adp;
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_information.Profile = xna::GraphicsProfile::HiDef;
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auto parameters = snew<PresentationParameters>();
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parameters->BackBufferWidth = backBufferWidth;
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parameters->BackBufferHeight = backBufferHeight;
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parameters->BackBufferFormat = SurfaceFormat::Color;
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parameters->IsFullscreen = false;
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_information.PresentParameters = parameters;
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if (game)
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_information.Window = game->Window();
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}
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bool GraphicsDeviceManager::Initialize() {
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if (!game)
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return false;
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CreateDevice();
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return true;
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}
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void GraphicsDeviceManager::ApplyChanges() {
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if (device && !isDeviceDirty)
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return;
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ChangeDevice(false);
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}
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bool GraphicsDeviceManager::ToggleFullScreen() {
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if (!game || !game->graphicsDevice || !game->graphicsDevice->impl->_swapChain)
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return false;
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auto& swap = game->graphicsDevice->impl->_swapChain;
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BOOL state = false;
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auto hr = swap->impl->dxSwapChain->GetFullscreenState(&state, nullptr);
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if (FAILED(hr)) return false;
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hr = swap->impl->dxSwapChain->SetFullscreenState(!state, nullptr);
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if (FAILED(hr)) return false;
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isFullScreen = !state;
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return true;
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}
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bool initWindow(GraphicsDeviceInformation& info, Game& game, int backWidth, int backHeight)
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{
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auto window = info.Window;
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if (!window) {
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window = game.Window();
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info.Window = window;
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}
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window->impl->Size(backWidth, backHeight);
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if (!window->impl->Create()) {
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MessageBox(nullptr, "Falha na criação da janela", "XN65", MB_OK);
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return false;
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}
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info.PresentParameters->DeviceWindowHandle = reinterpret_cast<intptr_t>(window->impl->WindowHandle());
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return true;
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}
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bool initDevice(GraphicsDeviceInformation& info, Game& game, sptr<GraphicsDevice>& device)
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{
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device = snew<GraphicsDevice>(info);
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if (!device->Initialize()) {
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MessageBox(info.Window->impl->WindowHandle(), "Falha na inicialização do dispositivo gráfico", "XN65", MB_OK);
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device = nullptr;
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return false;
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}
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game.graphicsDevice = device;
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return true;
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}
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void GraphicsDeviceManager::CreateDevice() {
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if (isDeviceDirty) {
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_information.PresentParameters->BackBufferWidth = backBufferWidth;
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_information.PresentParameters->BackBufferHeight = backBufferHeight;
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}
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auto result = initWindow(_information, *game, backBufferWidth, backBufferHeight);
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//if (!result) return false;
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initDevice(_information, *game, device);
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}
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void GraphicsDeviceManager::ChangeDevice() {
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}
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void GraphicsDeviceManager::ChangeDevice(bool forceCreate) {
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if (!game)
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Exception::Throw(Exception::INVALID_OPERATION);
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inDeviceTransition = true;
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auto screenDeviceName = game->Window()->ScreenDeviceName();
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int clientWidth = game->Window()->ClientBounds().Width;
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int clientHeight = game->Window()->ClientBounds().Height;
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bool flag1 = false;
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//TODO
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}
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void GraphicsDeviceManager::AddDevices(bool anySuitableDevice, std::vector<sptr<GraphicsDeviceInformation>>& foundDevices) {
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const auto handle = game->Window()->Handle();
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std::vector<uptr<GraphicsAdapter>> adapters;
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GraphicsAdapter::Adapters(adapters);
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for (size_t i = 0; adapters.size(); ++i) {
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auto& adapter = adapters[i];
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if (!anySuitableDevice) {
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if (!IsWindowOnAdapter(handle, *adapter))
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continue;
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}
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if (adapter->IsProfileSupported(graphicsProfile)) {
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auto baseDeviceInfo = snew<GraphicsDeviceInformation>();
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baseDeviceInfo->Adapter = std::move(adapter);
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baseDeviceInfo->Profile = graphicsProfile;
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baseDeviceInfo->PresentParameters = snew<PresentationParameters>();
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baseDeviceInfo->PresentParameters->DeviceWindowHandle = handle;
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baseDeviceInfo->PresentParameters->MultiSampleCount = 0;
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baseDeviceInfo->PresentParameters->IsFullscreen = isFullScreen;
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baseDeviceInfo->PresentParameters->PresentationInterval = synchronizeWithVerticalRetrace ? PresentInterval::One : PresentInterval::Immediate;
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const auto& currentDisplayMode = baseDeviceInfo->Adapter->CurrentDisplayMode();
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AddDevices(*baseDeviceInfo->Adapter, *currentDisplayMode, baseDeviceInfo, foundDevices);
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if (isFullScreen) {
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const auto& supportedDisplayModes = adapter->SupportedDisplayModes();
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const auto count = supportedDisplayModes->Count();
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for (size_t i = 0; i < count; ++i) {
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auto& supportedDisplayMode = supportedDisplayModes->DisplayModes[i];
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if (supportedDisplayMode->Width() >= 640 && supportedDisplayMode->Height() >= 480) {
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AddDevices(*baseDeviceInfo->Adapter, *supportedDisplayMode, baseDeviceInfo, foundDevices);
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}
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}
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}
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}
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}
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}
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void GraphicsDeviceManager::AddDevices(GraphicsAdapter const& adapter, DisplayMode const& mode, sptr<GraphicsDeviceInformation>& baseDeviceInfo, std::vector<sptr<GraphicsDeviceInformation>>& foundDevices) const {
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auto deviceInformation = snew<GraphicsDeviceInformation>(*baseDeviceInfo);
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if (isFullScreen)
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{
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deviceInformation->PresentParameters->BackBufferWidth = mode.Width();
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deviceInformation->PresentParameters->BackBufferHeight = mode.Height();
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}
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else if (useResizedBackBuffer) {
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deviceInformation->PresentParameters->BackBufferWidth = resizedBackBufferWidth;
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deviceInformation->PresentParameters->BackBufferHeight = resizedBackBufferHeight;
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}
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else {
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deviceInformation->PresentParameters->BackBufferWidth = backBufferWidth;
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deviceInformation->PresentParameters->BackBufferHeight = backBufferHeight;
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}
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SurfaceFormat selectedFormat;
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DepthFormat selectedDepthFormat;
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int selectedMultiSampleCount;
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adapter.QueryBackBufferFormat(deviceInformation->Profile, mode.Format(), depthStencilFormat, allowMultiSampling ? 16 : 0, selectedFormat, selectedDepthFormat, selectedMultiSampleCount);
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deviceInformation->PresentParameters->BackBufferFormat = selectedFormat;
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deviceInformation->PresentParameters->DepthStencilFormat = selectedDepthFormat;
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deviceInformation->PresentParameters->MultiSampleCount = selectedMultiSampleCount;
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if (std::find(foundDevices.begin(), foundDevices.end(), deviceInformation) != foundDevices.end())
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return;
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foundDevices.push_back(deviceInformation);
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}
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sptr<GraphicsDeviceInformation> GraphicsDeviceManager::FindBestPlatformDevice(bool anySuitableDevice) {
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auto foundDevices = std::vector<sptr<GraphicsDeviceInformation>>();
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AddDevices(anySuitableDevice, foundDevices);
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if (foundDevices.size() == 0 && allowMultiSampling) {
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PreferMultiSampling(false);
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AddDevices(anySuitableDevice, foundDevices);
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}
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if (foundDevices.size() == 0) {
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Exception::Throw("No Suitable Graphics Device");
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}
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RankDevices(foundDevices);
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if (foundDevices.size() == 0)
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Exception::Throw("No Suitable Graphics Device");
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return foundDevices[0];
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}
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struct GraphicsDeviceInformationComparer
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{
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GraphicsDeviceManager* graphics = nullptr;
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bool operator()(GraphicsDeviceInformation const& d1, GraphicsDeviceInformation const& d2) const {
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return comparator(d1, d2);
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}
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bool operator()(sptr<GraphicsDeviceInformation> const& a, sptr<GraphicsDeviceInformation> const& b) const {
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return comparator(*a, *b);
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}
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private:
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bool comparator(GraphicsDeviceInformation const& d1, GraphicsDeviceInformation const& d2) const {
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if (d1.Profile != d2.Profile)
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return d1.Profile <= d2.Profile;
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auto& presentationParameters1 = d1.PresentParameters;
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auto& presentationParameters2 = d2.PresentParameters;
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if (presentationParameters1 && presentationParameters2 && presentationParameters1->IsFullscreen != presentationParameters2->IsFullscreen)
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return graphics->IsFullScreen() != presentationParameters1->IsFullscreen;
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const auto& backFormat1 = presentationParameters1->BackBufferFormat;
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const auto& backFormat2 = presentationParameters2->BackBufferFormat;
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if (backFormat1 != backFormat2)
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return static_cast<int>(backFormat1) <= static_cast<int>(backFormat2);
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if (presentationParameters1->MultiSampleCount != presentationParameters2->MultiSampleCount)
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return presentationParameters1->MultiSampleCount <= presentationParameters2->MultiSampleCount;
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const auto num3 = graphics->PreferredBackBufferWidth() == 0 || graphics->PreferredBackBufferHeight() == 0
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? GraphicsDeviceManager::DefaultBackBufferWidth / static_cast<float>(GraphicsDeviceManager::DefaultBackBufferHeight)
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: graphics->PreferredBackBufferWidth() / static_cast<float>(graphics->PreferredBackBufferHeight());
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const auto num4 = presentationParameters1->BackBufferWidth / static_cast<float>(presentationParameters1->BackBufferHeight);
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const auto num5 = presentationParameters2->BackBufferWidth / static_cast<float>(presentationParameters2->BackBufferHeight);
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const auto num6 = std::abs(num4 - num3);
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const auto num7 = std::abs(num5 - num3);
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if (std::abs(num6 - num7) > 0.20000000298023224)
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return num6 <= num7;
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Int num8;
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Int num9;
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if (graphics->IsFullScreen())
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{
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if (graphics->PreferredBackBufferWidth() == 0 || graphics->PreferredBackBufferHeight() == 0) {
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const auto& adapter1 = d1.Adapter;
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num8 = adapter1->CurrentDisplayMode()->Width() * adapter1->CurrentDisplayMode()->Height();
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const auto& adapter2 = d2.Adapter;
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num9 = adapter2->CurrentDisplayMode()->Width() * adapter2->CurrentDisplayMode()->Height();
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}
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else
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num8 = num9 = graphics->PreferredBackBufferWidth() * graphics->PreferredBackBufferHeight();
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}
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else
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num8 = graphics->PreferredBackBufferWidth() == 0 || graphics->PreferredBackBufferHeight() == 0
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? (num9 = GraphicsDeviceManager::DefaultBackBufferWidth * GraphicsDeviceManager::DefaultBackBufferHeight)
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: (num9 = graphics->PreferredBackBufferWidth() * graphics->PreferredBackBufferHeight());
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const auto num10 = std::abs(presentationParameters1->BackBufferWidth * presentationParameters1->BackBufferHeight - num8);
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const auto num11 = std::abs(presentationParameters2->BackBufferWidth * presentationParameters2->BackBufferHeight - num9);
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if (num10 != num11)
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return num10 <= num11;
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if (d1.Adapter != d2.Adapter) {
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if (d1.Adapter->IsDefaultAdapter())
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return false;
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if (d2.Adapter->IsDefaultAdapter())
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return true;
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}
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return false;
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}
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};
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void GraphicsDeviceManager::RankDevicesPlatform(std::vector<sptr<GraphicsDeviceInformation>>& foundDevices) {
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GraphicsDeviceInformationComparer comparer;
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comparer.graphics = this;
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std::sort(foundDevices.begin(), foundDevices.end(), comparer);
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}
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bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter) {
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return GameWindow::ScreenFromAdapter(adapter) == GameWindow::ScreenFromHandle(windowHandle);
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}
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} |