#include "xna/xna-dx.hpp" namespace xna { static bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter); GraphicsDeviceManager::GraphicsDeviceManager(sptr const& game) : game(game) { sptr adp = GraphicsAdapter::DefaultAdapter(); _information.Adapter = adp; _information.Profile = xna::GraphicsProfile::HiDef; auto parameters = snew(); parameters->BackBufferWidth = backBufferWidth; parameters->BackBufferHeight = backBufferHeight; parameters->BackBufferFormat = SurfaceFormat::Color; parameters->IsFullscreen = false; _information.PresentParameters = parameters; if (game) _information.Window = game->Window(); } bool GraphicsDeviceManager::Initialize() { if (!game) return false; CreateDevice(); return true; } void GraphicsDeviceManager::ApplyChanges() { if (device && !isDeviceDirty) return; ChangeDevice(false); } bool GraphicsDeviceManager::ToggleFullScreen() { if (!game || !game->graphicsDevice || !game->graphicsDevice->impl->_swapChain) return false; auto& swap = game->graphicsDevice->impl->_swapChain; BOOL state = false; auto hr = swap->impl->dxSwapChain->GetFullscreenState(&state, nullptr); if (FAILED(hr)) return false; hr = swap->impl->dxSwapChain->SetFullscreenState(!state, nullptr); if (FAILED(hr)) return false; isFullScreen = !state; return true; } bool initWindow(GraphicsDeviceInformation& info, Game& game, int backWidth, int backHeight) { auto window = info.Window; if (!window) { window = game.Window(); info.Window = window; } window->impl->Size(backWidth, backHeight); if (!window->impl->Create()) { MessageBox(nullptr, "Falha na criação da janela", "XN65", MB_OK); return false; } info.PresentParameters->DeviceWindowHandle = reinterpret_cast(window->impl->WindowHandle()); return true; } bool initDevice(GraphicsDeviceInformation& info, Game& game, sptr& device) { device = snew(info); if (!device->Initialize()) { MessageBox(info.Window->impl->WindowHandle(), "Falha na inicialização do dispositivo gráfico", "XN65", MB_OK); device = nullptr; return false; } game.graphicsDevice = device; return true; } void GraphicsDeviceManager::CreateDevice() { if (isDeviceDirty) { _information.PresentParameters->BackBufferWidth = backBufferWidth; _information.PresentParameters->BackBufferHeight = backBufferHeight; } auto result = initWindow(_information, *game, backBufferWidth, backBufferHeight); //if (!result) return false; initDevice(_information, *game, device); } void GraphicsDeviceManager::ChangeDevice() { } void GraphicsDeviceManager::ChangeDevice(bool forceCreate) { if (!game) Exception::Throw(Exception::INVALID_OPERATION); inDeviceTransition = true; auto screenDeviceName = game->Window()->ScreenDeviceName(); int clientWidth = game->Window()->ClientBounds().Width; int clientHeight = game->Window()->ClientBounds().Height; bool flag1 = false; //TODO } void GraphicsDeviceManager::AddDevices(bool anySuitableDevice, std::vector>& foundDevices) { const auto handle = game->Window()->Handle(); std::vector> adapters; GraphicsAdapter::Adapters(adapters); for (size_t i = 0; adapters.size(); ++i) { auto& adapter = adapters[i]; if (!anySuitableDevice) { if (!IsWindowOnAdapter(handle, *adapter)) continue; } if (adapter->IsProfileSupported(graphicsProfile)) { auto baseDeviceInfo = snew(); baseDeviceInfo->Adapter = std::move(adapter); baseDeviceInfo->Profile = graphicsProfile; baseDeviceInfo->PresentParameters = snew(); baseDeviceInfo->PresentParameters->DeviceWindowHandle = handle; baseDeviceInfo->PresentParameters->MultiSampleCount = 0; baseDeviceInfo->PresentParameters->IsFullscreen = isFullScreen; baseDeviceInfo->PresentParameters->PresentationInterval = synchronizeWithVerticalRetrace ? PresentInterval::One : PresentInterval::Immediate; const auto& currentDisplayMode = baseDeviceInfo->Adapter->CurrentDisplayMode(); AddDevices(*baseDeviceInfo->Adapter, *currentDisplayMode, baseDeviceInfo, foundDevices); if (isFullScreen) { const auto& supportedDisplayModes = adapter->SupportedDisplayModes(); const auto count = supportedDisplayModes->Count(); for (size_t i = 0; i < count; ++i) { auto& supportedDisplayMode = supportedDisplayModes->DisplayModes[i]; if (supportedDisplayMode->Width() >= 640 && supportedDisplayMode->Height() >= 480) { AddDevices(*baseDeviceInfo->Adapter, *supportedDisplayMode, baseDeviceInfo, foundDevices); } } } } } } void GraphicsDeviceManager::AddDevices(GraphicsAdapter const& adapter, DisplayMode const& mode, sptr& baseDeviceInfo, std::vector>& foundDevices) const { auto deviceInformation = snew(*baseDeviceInfo); if (isFullScreen) { deviceInformation->PresentParameters->BackBufferWidth = mode.Width(); deviceInformation->PresentParameters->BackBufferHeight = mode.Height(); } else if (useResizedBackBuffer) { deviceInformation->PresentParameters->BackBufferWidth = resizedBackBufferWidth; deviceInformation->PresentParameters->BackBufferHeight = resizedBackBufferHeight; } else { deviceInformation->PresentParameters->BackBufferWidth = backBufferWidth; deviceInformation->PresentParameters->BackBufferHeight = backBufferHeight; } SurfaceFormat selectedFormat; DepthFormat selectedDepthFormat; int selectedMultiSampleCount; adapter.QueryBackBufferFormat(deviceInformation->Profile, mode.Format(), depthStencilFormat, allowMultiSampling ? 16 : 0, selectedFormat, selectedDepthFormat, selectedMultiSampleCount); deviceInformation->PresentParameters->BackBufferFormat = selectedFormat; deviceInformation->PresentParameters->DepthStencilFormat = selectedDepthFormat; deviceInformation->PresentParameters->MultiSampleCount = selectedMultiSampleCount; if (std::find(foundDevices.begin(), foundDevices.end(), deviceInformation) != foundDevices.end()) return; foundDevices.push_back(deviceInformation); } sptr GraphicsDeviceManager::FindBestPlatformDevice(bool anySuitableDevice) { auto foundDevices = std::vector>(); AddDevices(anySuitableDevice, foundDevices); if (foundDevices.size() == 0 && allowMultiSampling) { PreferMultiSampling(false); AddDevices(anySuitableDevice, foundDevices); } if (foundDevices.size() == 0) { Exception::Throw("No Suitable Graphics Device"); } RankDevices(foundDevices); if (foundDevices.size() == 0) Exception::Throw("No Suitable Graphics Device"); return foundDevices[0]; } struct GraphicsDeviceInformationComparer { GraphicsDeviceManager* graphics = nullptr; bool operator()(GraphicsDeviceInformation const& d1, GraphicsDeviceInformation const& d2) const { return comparator(d1, d2); } bool operator()(sptr const& a, sptr const& b) const { return comparator(*a, *b); } private: bool comparator(GraphicsDeviceInformation const& d1, GraphicsDeviceInformation const& d2) const { if (d1.Profile != d2.Profile) return d1.Profile <= d2.Profile; auto& presentationParameters1 = d1.PresentParameters; auto& presentationParameters2 = d2.PresentParameters; if (presentationParameters1 && presentationParameters2 && presentationParameters1->IsFullscreen != presentationParameters2->IsFullscreen) return graphics->IsFullScreen() != presentationParameters1->IsFullscreen; const auto& backFormat1 = presentationParameters1->BackBufferFormat; const auto& backFormat2 = presentationParameters2->BackBufferFormat; if (backFormat1 != backFormat2) return static_cast(backFormat1) <= static_cast(backFormat2); if (presentationParameters1->MultiSampleCount != presentationParameters2->MultiSampleCount) return presentationParameters1->MultiSampleCount <= presentationParameters2->MultiSampleCount; const auto num3 = graphics->PreferredBackBufferWidth() == 0 || graphics->PreferredBackBufferHeight() == 0 ? GraphicsDeviceManager::DefaultBackBufferWidth / static_cast(GraphicsDeviceManager::DefaultBackBufferHeight) : graphics->PreferredBackBufferWidth() / static_cast(graphics->PreferredBackBufferHeight()); const auto num4 = presentationParameters1->BackBufferWidth / static_cast(presentationParameters1->BackBufferHeight); const auto num5 = presentationParameters2->BackBufferWidth / static_cast(presentationParameters2->BackBufferHeight); const auto num6 = std::abs(num4 - num3); const auto num7 = std::abs(num5 - num3); if (std::abs(num6 - num7) > 0.20000000298023224) return num6 <= num7; Int num8; Int num9; if (graphics->IsFullScreen()) { if (graphics->PreferredBackBufferWidth() == 0 || graphics->PreferredBackBufferHeight() == 0) { const auto& adapter1 = d1.Adapter; num8 = adapter1->CurrentDisplayMode()->Width() * adapter1->CurrentDisplayMode()->Height(); const auto& adapter2 = d2.Adapter; num9 = adapter2->CurrentDisplayMode()->Width() * adapter2->CurrentDisplayMode()->Height(); } else num8 = num9 = graphics->PreferredBackBufferWidth() * graphics->PreferredBackBufferHeight(); } else num8 = graphics->PreferredBackBufferWidth() == 0 || graphics->PreferredBackBufferHeight() == 0 ? (num9 = GraphicsDeviceManager::DefaultBackBufferWidth * GraphicsDeviceManager::DefaultBackBufferHeight) : (num9 = graphics->PreferredBackBufferWidth() * graphics->PreferredBackBufferHeight()); const auto num10 = std::abs(presentationParameters1->BackBufferWidth * presentationParameters1->BackBufferHeight - num8); const auto num11 = std::abs(presentationParameters2->BackBufferWidth * presentationParameters2->BackBufferHeight - num9); if (num10 != num11) return num10 <= num11; if (d1.Adapter != d2.Adapter) { if (d1.Adapter->IsDefaultAdapter()) return false; if (d2.Adapter->IsDefaultAdapter()) return true; } return false; } }; void GraphicsDeviceManager::RankDevicesPlatform(std::vector>& foundDevices) { GraphicsDeviceInformationComparer comparer; comparer.graphics = this; std::sort(foundDevices.begin(), foundDevices.end(), comparer); } bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter) { return GameWindow::ScreenFromAdapter(adapter) == GameWindow::ScreenFromHandle(windowHandle); } }