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xn65/inc/xna/content/manager.hpp
2024-06-03 21:55:09 -03:00

107 lines
2.8 KiB
C++

#ifndef XNA_CONTENT_MANAGER_HPP
#define XNA_CONTENT_MANAGER_HPP
#include "../csharp/service.hpp"
#include "../csharp/stream.hpp"
#include "../default.hpp"
#include "reader.hpp"
#include <map>
namespace xna {
//The run-time component which loads managed objects from the binary files produced by the design time content pipeline.
class ContentManager : public std::enable_shared_from_this<ContentManager> {
public:
ContentManager(sptr<IServiceProvider> const& services) :
_rootDirectory("") {
_services = services;
};
ContentManager(sptr<IServiceProvider> const& services, String const& rootDirectory) :
_rootDirectory(rootDirectory){
_services = services;
};
//Gets the service provider associated with the ContentManager.
sptr<IServiceProvider> ServiceProvider() const {
return _services;
}
//Gets or sets the root directory associated with this ContentManager.
constexpr String RootDirectory() const {
return _rootDirectory;
}
//Gets or sets the root directory associated with this ContentManager.
void RootDirectory(String const& value) {
_rootDirectory = value;
}
//Loads an asset that has been processed by the Content Pipeline.
template <typename T>
auto Load(String const& assetName) {
if (assetName.empty()) {
return XnaHelper::ReturnDefaultOrNull<T>();
}
if constexpr (XnaHelper::is_shared_ptr<T>::value) {
if (_loadedAssets.contains(assetName)) {
auto& voidAsset = _loadedAssets[assetName];
using TYPE = T::element_type;
auto asset = reinterpret_pointer_cast<TYPE>(voidAsset);
return asset;
}
}
const auto obj2 = ReadAsset<T>(assetName);
if constexpr (XnaHelper::is_shared_ptr<T>::value) {
if(obj2)
_loadedAssets.emplace( assetName, obj2 );
}
return obj2;
}
//Disposes all data that was loaded by this ContentManager.
void Unload() {
_loadedAssets.clear();
}
//Gets the service provider associated with the main Game.
static sptr<IServiceProvider> GameServiceProvider() {
return _gameServices;
}
protected:
template <typename T>
auto ReadAsset(String const& assetName) {
auto input = OpenStream(assetName);
if (!input)
return XnaHelper::ReturnDefaultOrNull<T>();
const auto _this = shared_from_this();
auto contentReader = ContentReader::Create(_this, input, assetName);
auto asset = contentReader->ReadAsset<T>();
return asset;
}
sptr<Stream> OpenStream(String const& assetName) const;
private:
friend class ContentReader;
friend class Game;
String _rootDirectory;
sptr<IServiceProvider> _services = nullptr;
std::map<String, sptr<void>> _loadedAssets;
inline static sptr<IServiceProvider> _gameServices = nullptr;
inline const static String contentExtension = ".xnb";
};
}
#endif