mirror of
https://github.com/borgesdan/xn65
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Corrige includes
This commit is contained in:
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@ -1,4 +1,4 @@
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#include "common/collision.hpp"
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#include "xna/common/collision.hpp"
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namespace xna {
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Plane::Plane(Vector3 const& point1, Vector3 const& point2, Vector3 const& point3) {
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#include "common/color.hpp"
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#include "xna/common/color.hpp"
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namespace xna {
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Color::Color(float r, float g, float b, float a) :
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#include "common/gjk.hpp"
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#include "xna/common/gjk.hpp"
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namespace xna {
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Vector3 Gjk::ComputeClosestPoint() {
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#include "common/numerics.hpp"
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#include "xna/common/numerics.hpp"
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namespace xna {
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bool Vector2::Transform(Vector2 const* sourceArray, size_t sourceArrayLength, Matrix const& matrix, Vector2* destinationArray, size_t destinationArrayLength) {
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#include "common/packedvalue.hpp"
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#include "xna/common/packedvalue.hpp"
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namespace xna {
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Uint PackUtils::PackUnsigned(float bitmask, float value) {
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#include "content/lzx/decoder.hpp"
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#include "xna/content/lzx/decoder.hpp"
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namespace xna {
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#include "content/lzx/decoderstream.hpp"
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#include "xna/content/lzx/decoderstream.hpp"
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namespace xna {
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Int LzxDecoderStream::Length()
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#include "content/manager.hpp"
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#include "xna/content/manager.hpp"
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namespace xna {
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sptr<Stream> ContentManager::OpenStream(String const& assetName) const {
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#include "content/reader.hpp"
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#include "content/manager.hpp"
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#include "content/lzx/decoderstream.hpp"
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#include "content/typereadermanager.hpp"
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#include "xna/content/reader.hpp"
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#include "xna/content/manager.hpp"
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#include "xna/content/lzx/decoderstream.hpp"
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#include "xna/content/typereadermanager.hpp"
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namespace xna {
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sptr<ContentReader> ContentReader::Create(sptr<xna::ContentManager> const& contentManager, sptr<Stream>& input, String const& assetName)
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#include "content/typereadermanager.hpp"
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#include "content/reader.hpp"
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#include "content/readers/default.hpp"
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#include "xna/content/typereadermanager.hpp"
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#include "xna/content/reader.hpp"
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#include "xna/content/readers/default.hpp"
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namespace xna {
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#include "csharp/binary.hpp"
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#include "csharp/buffer.hpp"
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#include "xna/csharp/binary.hpp"
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#include "xna/csharp/buffer.hpp"
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namespace xna {
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Int BinaryReader::PeekChar()
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#include "csharp/object.hpp"
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#include "csharp/type.hpp"
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#include "xna/csharp/object.hpp"
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#include "xna/csharp/type.hpp"
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namespace xna {
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size_t Object::GetHashCode() const
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#include "csharp/stream.hpp"
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#include "csharp/buffer.hpp"
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#include "xna/csharp/stream.hpp"
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#include "xna/csharp/buffer.hpp"
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namespace xna {
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Long MemoryStream::Seek(Long offset, SeekOrigin const& origin) {
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#include "csharp/type.hpp"
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#include "xna/csharp/type.hpp"
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namespace xna {
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size_t Type::GetHashCode() const
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#include "game/component.hpp"
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#include "xna/game/component.hpp"
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namespace xna {
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sptr<IGameComponent> GameComponentCollection::operator[](size_t index) const
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#include "game/servicecontainer.hpp"
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#include "xna/game/servicecontainer.hpp"
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namespace xna {
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void GameServiceContainer::AddService(Type& type, std::any& provider)
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#include "graphics/adapter.hpp"
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#include "graphics/displaymode.hpp"
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#include "platform-dx/headers.hpp"
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#include "platform-dx/helpers.hpp"
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#include "platform-dx/implementations.hpp"
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#include "game/gdevicemanager.hpp"
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#include "xna/graphics/adapter.hpp"
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#include "xna/graphics/displaymode.hpp"
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#include "xna/platform-dx/headers.hpp"
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#include "xna/platform-dx/helpers.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/game/gdevicemanager.hpp"
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namespace xna {
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static size_t getDisplayModesCount(IDXGIAdapter* adapter);
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#include "platform-dx/implementations.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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void AudioEngine::Initialize() {
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#include "graphics/blendstate.hpp"
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#include "graphics/gresource.hpp"
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#include "platform-dx/headers.hpp"
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#include "platform-dx/helpers.hpp"
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#include "graphics/blendstate.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/graphics/blendstate.hpp"
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#include "xna/graphics/gresource.hpp"
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#include "xna/platform-dx/headers.hpp"
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#include "xna/platform-dx/helpers.hpp"
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#include "xna/graphics/blendstate.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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BlendState::BlendState() : GraphicsResource(nullptr) {
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#include "graphics/buffer.hpp"
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#include "common/numerics.hpp"
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#include "platform-dx/headers.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/graphics/buffer.hpp"
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#include "xna/common/numerics.hpp"
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#include "xna/platform-dx/headers.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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ConstantBuffer::ConstantBuffer() : GraphicsResource(nullptr){
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#include "graphics/depthstencilstate.hpp"
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#include "platform-dx/headers.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/graphics/depthstencilstate.hpp"
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#include "xna/platform-dx/headers.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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static D3D11_DEPTH_STENCIL_DESC defaultDesc() {
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#include "platform-dx/implementations.hpp"
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#include "game/gdevicemanager.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/game/gdevicemanager.hpp"
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namespace xna {
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void reset(GraphicsDevice::PlatformImplementation& impl)
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#include "platform-dx/implementations.hpp"
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#include "graphics/displaymode.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/graphics/displaymode.hpp"
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namespace xna {
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DisplayMode::DisplayMode() {
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#include "csharp/type.hpp"
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#include "game/time.hpp"
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#include "game/component.hpp"
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#include "game/servicecontainer.hpp"
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#include "platform-dx/implementations.hpp"
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#include "game/gdevicemanager.hpp"
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#include "content/manager.hpp"
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#include "xna/csharp/type.hpp"
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#include "xna/game/time.hpp"
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#include "xna/game/component.hpp"
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#include "xna/game/servicecontainer.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/game/gdevicemanager.hpp"
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#include "xna/content/manager.hpp"
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namespace xna {
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Game::Game() {
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#include "platform-dx/implementations.hpp"
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#include "input/gamepad.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/input/gamepad.hpp"
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namespace xna {
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void GamePad::Initialize() {
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#include "game/gdevicemanager.hpp"
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#include "graphics/presentparams.hpp"
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#include "graphics/swapchain.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/game/gdevicemanager.hpp"
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#include "xna/graphics/presentparams.hpp"
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#include "xna/graphics/swapchain.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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GraphicsDeviceManager::GraphicsDeviceManager(sptr<Game> const& game) : _game(game)
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#include "platform-dx/init.hpp"
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#include "csharp/type.hpp"
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#include "content/readers/graphics.hpp"
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#include "content/readers/audio.hpp"
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#include "content/typereadermanager.hpp"
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#include "content/readers/default.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/platform-dx/init.hpp"
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#include "xna/csharp/type.hpp"
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#include "xna/content/readers/graphics.hpp"
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#include "xna/content/readers/audio.hpp"
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#include "xna/content/typereadermanager.hpp"
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#include "xna/content/readers/default.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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void Platform::Init() {
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#include "input/keyboard.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/input/keyboard.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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KeyboardState Keyboard::GetState() {
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#include "input/mouse.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/input/mouse.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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MouseState Mouse::GetState() {
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#include "graphics/rasterizerstate.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/graphics/rasterizerstate.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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#include "platform-dx/implementations.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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RenderTarget2D::RenderTarget2D() : Texture2D() {
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#include "graphics/samplerstate.hpp"
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#include "graphics/samplerstate.hpp"
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#include "platform-dx/implementations.hpp"
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#include "platform-dx/helpers.hpp"
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#include "xna/graphics/samplerstate.hpp"
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#include "xna/graphics/samplerstate.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/platform-dx/helpers.hpp"
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namespace xna {
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SamplerState::SamplerState() : GraphicsResource(nullptr) {
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#include "graphics/buffer.hpp"
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#include "platform-dx/implementations.hpp"
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#include "graphics/shader.hpp"
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#include "xna/graphics/buffer.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/graphics/shader.hpp"
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namespace xna {
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static HRESULT shaderCompileFromFile(_In_ LPCWSTR srcFile, _In_ LPCSTR entryPoint, _In_ LPCSTR profile, _Outptr_ ID3DBlob** blob)
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#include "platform-dx/implementations.hpp"
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#include "csharp/stream.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/csharp/stream.hpp"
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using DxSoundEffect = DirectX::SoundEffect;
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#include "graphics/rasterizerstate.hpp"
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#include "graphics/samplerstate.hpp"
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#include "common/color.hpp"
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#include "common/numerics.hpp"
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#include "graphics/sprite.hpp"
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#include "graphics/viewport.hpp"
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#include "graphics/blendstate.hpp"
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#include "graphics/depthstencilstate.hpp"
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#include "platform-dx/implementations.hpp"
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#include "xna/graphics/rasterizerstate.hpp"
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#include "xna/graphics/samplerstate.hpp"
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#include "xna/common/color.hpp"
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#include "xna/common/numerics.hpp"
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#include "xna/graphics/sprite.hpp"
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#include "xna/graphics/viewport.hpp"
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#include "xna/graphics/blendstate.hpp"
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#include "xna/graphics/depthstencilstate.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include <stdexcept>
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using DxSpriteBatch = DirectX::SpriteBatch;
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#include "platform-dx/helpers.hpp"
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#include "graphics/adapter.hpp"
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#include "graphics/swapchain.hpp"
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#include "platform-dx/implementations.hpp"
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#include "graphics/device.hpp"
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#include "xna/platform-dx/helpers.hpp"
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#include "xna/graphics/adapter.hpp"
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#include "xna/graphics/swapchain.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/graphics/device.hpp"
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namespace xna {
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SwapChain::SwapChain() : GraphicsResource(nullptr) {
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#include "platform-dx/implementations.hpp"
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#include "platform-dx/helpers.hpp"
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#include "xna/platform-dx/implementations.hpp"
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#include "xna/platform-dx/helpers.hpp"
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namespace xna {
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Texture2D::~Texture2D() {
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#include "platform-dx/implementations.hpp"
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#include "xna/platform-dx/implementations.hpp"
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namespace xna {
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GameWindow::GameWindow() {
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#ifndef XNA_COMMON_SHAPES_HPP
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#define XNA_COMMON_SHAPES_HPP
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#include "default.hpp"
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#include "../default.hpp"
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#include "numerics.hpp"
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#include "gjk.hpp"
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#include <optional>
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#ifndef XNA_COMMON_GDK_HPP
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#define XNA_COMMON_GDK_HPP
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#include "default.hpp"
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#include "../default.hpp"
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#include "numerics.hpp"
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#include "math.hpp"
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#ifndef XNA_CONTENT_MANAGER_HPP
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#define XNA_CONTENT_MANAGER_HPP
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#include "csharp/stream.hpp"
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#include "default.hpp"
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#include "csharp/service.hpp"
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#include "../csharp/service.hpp"
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#include "../csharp/stream.hpp"
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#include "../default.hpp"
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#include "reader.hpp"
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#include <map>
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#ifndef XNA_CONTENT_READER_HPP
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#define XNA_CONTENT_READER_HPP
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#include "common/color.hpp"
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#include "common/numerics.hpp"
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#include "csharp/binary.hpp"
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#include "csharp/type.hpp"
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#include "default.hpp"
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#include "../common/color.hpp"
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#include "../common/numerics.hpp"
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#include "../csharp/binary.hpp"
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#include "../csharp/type.hpp"
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#include "../default.hpp"
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#include "typereadermanager.hpp"
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#include <any>
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#ifndef XNA_CONTENT_READERS_AUDIO_HPP
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#define XNA_CONTENT_READERS_AUDIO_HPP
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#include "content/manager.hpp"
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#include "content/reader.hpp"
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#include "csharp/type.hpp"
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#include "audio/soundeffect.hpp"
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#include "csharp/timespan.hpp"
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#include "../../audio/soundeffect.hpp"
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#include "../../csharp/timespan.hpp"
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#include "../../csharp/type.hpp"
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#include "../manager.hpp"
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#include "../reader.hpp"
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namespace xna {
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class SoundEffectReader : public ContentTypeReaderT<PSoundEffect> {
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#ifndef XNA_CONTENT_READERS_DEFAULT_HPP
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#define XNA_CONTENT_READERS_DEFAULT_HPP
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#include "content/reader.hpp"
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#include "default.hpp"
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#include "common/color.hpp"
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#include "common/numerics.hpp"
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#include "csharp/timespan.hpp"
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#include "../../common/color.hpp"
|
||||
#include "../../common/numerics.hpp"
|
||||
#include "../../csharp/timespan.hpp"
|
||||
#include "../../default.hpp"
|
||||
#include "../reader.hpp"
|
||||
|
||||
namespace xna {
|
||||
class ObjectReader : public ContentTypeReaderT<Object> {
|
@ -1,13 +1,13 @@
|
||||
#ifndef XNA_CONTENT_READERS_GRAPHICS_HPP
|
||||
#define XNA_CONTENT_READERS_GRAPHICS_HPP
|
||||
|
||||
#include "content/manager.hpp"
|
||||
#include "content/reader.hpp"
|
||||
#include "csharp/type.hpp"
|
||||
#include "graphics/texture.hpp"
|
||||
#include "common/numerics.hpp"
|
||||
#include "csharp/timespan.hpp"
|
||||
#include "graphics/sprite.hpp"
|
||||
#include "../../common/numerics.hpp"
|
||||
#include "../../csharp/timespan.hpp"
|
||||
#include "../../csharp/type.hpp"
|
||||
#include "../../graphics/sprite.hpp"
|
||||
#include "../../graphics/texture.hpp"
|
||||
#include "../manager.hpp"
|
||||
#include "../reader.hpp"
|
||||
|
||||
namespace xna {
|
||||
class Texture2DReader : public ContentTypeReaderT<PTexture2D> {
|
@ -2,7 +2,7 @@
|
||||
#define XNA_GAME_GAME_HPP
|
||||
|
||||
#include "../default.hpp"
|
||||
#include "game/time.hpp"
|
||||
#include "time.hpp"
|
||||
|
||||
namespace xna {
|
||||
class Game : public std::enable_shared_from_this<Game> {
|
@ -2,8 +2,8 @@
|
||||
#define XNA_GRAPHICS_SPRITE_HPP
|
||||
|
||||
#include "../default.hpp"
|
||||
#include "common/numerics.hpp"
|
||||
#include "common/color.hpp"
|
||||
#include "../common/numerics.hpp"
|
||||
#include "../common/color.hpp"
|
||||
#include <optional>
|
||||
|
||||
namespace xna {
|
@ -1,7 +1,7 @@
|
||||
#ifndef XNA_GRAPHICS_VIEWPORT
|
||||
#define XNA_GRAPHICS_VIEWPORT
|
||||
|
||||
#include "common/numerics.hpp"
|
||||
#include "../common/numerics.hpp"
|
||||
|
||||
namespace xna {
|
||||
struct Viewport {
|
@ -1,6 +1,6 @@
|
||||
#include "headers.hpp"
|
||||
#include "graphics/blendstate.hpp"
|
||||
#include "graphics/adapter.hpp"
|
||||
#include "../graphics/blendstate.hpp"
|
||||
#include "../graphics/adapter.hpp"
|
||||
|
||||
namespace xna {
|
||||
struct DxHelpers {
|
@ -3,29 +3,29 @@
|
||||
|
||||
#include "headers.hpp"
|
||||
#include "stepTimer.hpp"
|
||||
#include "graphics/device.hpp"
|
||||
#include "graphics/adapter.hpp"
|
||||
#include "graphics/blendstate.hpp"
|
||||
#include "graphics/buffer.hpp"
|
||||
#include "graphics/depthstencilstate.hpp"
|
||||
#include "graphics/displaymode.hpp"
|
||||
#include "graphics/sprite.hpp"
|
||||
#include "graphics/samplerstate.hpp"
|
||||
#include "input/gamepad.hpp"
|
||||
#include "input/keyboard.hpp"
|
||||
#include "input/mouse.hpp"
|
||||
#include "graphics/rasterizerstate.hpp"
|
||||
#include "graphics/presentparams.hpp"
|
||||
#include "graphics/shader.hpp"
|
||||
#include "graphics/swapchain.hpp"
|
||||
#include "graphics/texture.hpp"
|
||||
#include "graphics/rendertarget.hpp"
|
||||
#include "game/window.hpp"
|
||||
#include "audio/audioengine.hpp"
|
||||
#include "audio/soundeffect.hpp"
|
||||
#include "graphics/viewport.hpp"
|
||||
#include "common/color.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "../graphics/device.hpp"
|
||||
#include "../graphics/adapter.hpp"
|
||||
#include "../graphics/blendstate.hpp"
|
||||
#include "../graphics/buffer.hpp"
|
||||
#include "../graphics/depthstencilstate.hpp"
|
||||
#include "../graphics/displaymode.hpp"
|
||||
#include "../graphics/sprite.hpp"
|
||||
#include "../graphics/samplerstate.hpp"
|
||||
#include "../input/gamepad.hpp"
|
||||
#include "../input/keyboard.hpp"
|
||||
#include "../input/mouse.hpp"
|
||||
#include "../graphics/rasterizerstate.hpp"
|
||||
#include "../graphics/presentparams.hpp"
|
||||
#include "../graphics/shader.hpp"
|
||||
#include "../graphics/swapchain.hpp"
|
||||
#include "../graphics/texture.hpp"
|
||||
#include "../graphics/rendertarget.hpp"
|
||||
#include "../game/window.hpp"
|
||||
#include "../audio/audioengine.hpp"
|
||||
#include "../audio/soundeffect.hpp"
|
||||
#include "../graphics/viewport.hpp"
|
||||
#include "../common/color.hpp"
|
||||
#include "../game/game.hpp"
|
||||
|
||||
namespace xna {
|
||||
struct SpriteFont::PlatformImplementation {
|
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Reference in New Issue
Block a user