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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Corrige includes

This commit is contained in:
Danilo 2024-06-03 21:55:09 -03:00
parent fe0cec0bc5
commit 5e47529377
112 changed files with 166 additions and 166 deletions

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#include "common/collision.hpp"
#include "xna/common/collision.hpp"
namespace xna {
Plane::Plane(Vector3 const& point1, Vector3 const& point2, Vector3 const& point3) {

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#include "common/color.hpp"
#include "xna/common/color.hpp"
namespace xna {
Color::Color(float r, float g, float b, float a) :

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#include "common/gjk.hpp"
#include "xna/common/gjk.hpp"
namespace xna {
Vector3 Gjk::ComputeClosestPoint() {

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#include "common/numerics.hpp"
#include "xna/common/numerics.hpp"
namespace xna {
bool Vector2::Transform(Vector2 const* sourceArray, size_t sourceArrayLength, Matrix const& matrix, Vector2* destinationArray, size_t destinationArrayLength) {

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#include "common/packedvalue.hpp"
#include "xna/common/packedvalue.hpp"
namespace xna {
Uint PackUtils::PackUnsigned(float bitmask, float value) {

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#include "content/lzx/decoder.hpp"
#include "xna/content/lzx/decoder.hpp"
namespace xna {

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#include "content/lzx/decoderstream.hpp"
#include "xna/content/lzx/decoderstream.hpp"
namespace xna {
Int LzxDecoderStream::Length()

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#include "content/manager.hpp"
#include "xna/content/manager.hpp"
namespace xna {
sptr<Stream> ContentManager::OpenStream(String const& assetName) const {

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#include "content/reader.hpp"
#include "content/manager.hpp"
#include "content/lzx/decoderstream.hpp"
#include "content/typereadermanager.hpp"
#include "xna/content/reader.hpp"
#include "xna/content/manager.hpp"
#include "xna/content/lzx/decoderstream.hpp"
#include "xna/content/typereadermanager.hpp"
namespace xna {
sptr<ContentReader> ContentReader::Create(sptr<xna::ContentManager> const& contentManager, sptr<Stream>& input, String const& assetName)

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#include "content/typereadermanager.hpp"
#include "content/reader.hpp"
#include "content/readers/default.hpp"
#include "xna/content/typereadermanager.hpp"
#include "xna/content/reader.hpp"
#include "xna/content/readers/default.hpp"
namespace xna {

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#include "csharp/binary.hpp"
#include "csharp/buffer.hpp"
#include "xna/csharp/binary.hpp"
#include "xna/csharp/buffer.hpp"
namespace xna {
Int BinaryReader::PeekChar()

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#include "csharp/object.hpp"
#include "csharp/type.hpp"
#include "xna/csharp/object.hpp"
#include "xna/csharp/type.hpp"
namespace xna {
size_t Object::GetHashCode() const

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#include "csharp/stream.hpp"
#include "csharp/buffer.hpp"
#include "xna/csharp/stream.hpp"
#include "xna/csharp/buffer.hpp"
namespace xna {
Long MemoryStream::Seek(Long offset, SeekOrigin const& origin) {

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#include "csharp/type.hpp"
#include "xna/csharp/type.hpp"
namespace xna {
size_t Type::GetHashCode() const

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#include "game/component.hpp"
#include "xna/game/component.hpp"
namespace xna {
sptr<IGameComponent> GameComponentCollection::operator[](size_t index) const

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#include "game/servicecontainer.hpp"
#include "xna/game/servicecontainer.hpp"
namespace xna {
void GameServiceContainer::AddService(Type& type, std::any& provider)

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#include "graphics/adapter.hpp"
#include "graphics/displaymode.hpp"
#include "platform-dx/headers.hpp"
#include "platform-dx/helpers.hpp"
#include "platform-dx/implementations.hpp"
#include "game/gdevicemanager.hpp"
#include "xna/graphics/adapter.hpp"
#include "xna/graphics/displaymode.hpp"
#include "xna/platform-dx/headers.hpp"
#include "xna/platform-dx/helpers.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/game/gdevicemanager.hpp"
namespace xna {
static size_t getDisplayModesCount(IDXGIAdapter* adapter);

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#include "platform-dx/implementations.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
void AudioEngine::Initialize() {

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#include "graphics/blendstate.hpp"
#include "graphics/gresource.hpp"
#include "platform-dx/headers.hpp"
#include "platform-dx/helpers.hpp"
#include "graphics/blendstate.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/graphics/blendstate.hpp"
#include "xna/graphics/gresource.hpp"
#include "xna/platform-dx/headers.hpp"
#include "xna/platform-dx/helpers.hpp"
#include "xna/graphics/blendstate.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
BlendState::BlendState() : GraphicsResource(nullptr) {

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#include "graphics/buffer.hpp"
#include "common/numerics.hpp"
#include "platform-dx/headers.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/graphics/buffer.hpp"
#include "xna/common/numerics.hpp"
#include "xna/platform-dx/headers.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
ConstantBuffer::ConstantBuffer() : GraphicsResource(nullptr){

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#include "graphics/depthstencilstate.hpp"
#include "platform-dx/headers.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/graphics/depthstencilstate.hpp"
#include "xna/platform-dx/headers.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
static D3D11_DEPTH_STENCIL_DESC defaultDesc() {

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#include "platform-dx/implementations.hpp"
#include "game/gdevicemanager.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/game/gdevicemanager.hpp"
namespace xna {
void reset(GraphicsDevice::PlatformImplementation& impl)

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#include "platform-dx/implementations.hpp"
#include "graphics/displaymode.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/graphics/displaymode.hpp"
namespace xna {
DisplayMode::DisplayMode() {

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#include "csharp/type.hpp"
#include "game/time.hpp"
#include "game/component.hpp"
#include "game/servicecontainer.hpp"
#include "platform-dx/implementations.hpp"
#include "game/gdevicemanager.hpp"
#include "content/manager.hpp"
#include "xna/csharp/type.hpp"
#include "xna/game/time.hpp"
#include "xna/game/component.hpp"
#include "xna/game/servicecontainer.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/game/gdevicemanager.hpp"
#include "xna/content/manager.hpp"
namespace xna {
Game::Game() {

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#include "platform-dx/implementations.hpp"
#include "input/gamepad.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/input/gamepad.hpp"
namespace xna {
void GamePad::Initialize() {

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#include "game/gdevicemanager.hpp"
#include "graphics/presentparams.hpp"
#include "graphics/swapchain.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/game/gdevicemanager.hpp"
#include "xna/graphics/presentparams.hpp"
#include "xna/graphics/swapchain.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
GraphicsDeviceManager::GraphicsDeviceManager(sptr<Game> const& game) : _game(game)

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#include "platform-dx/init.hpp"
#include "csharp/type.hpp"
#include "content/readers/graphics.hpp"
#include "content/readers/audio.hpp"
#include "content/typereadermanager.hpp"
#include "content/readers/default.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/platform-dx/init.hpp"
#include "xna/csharp/type.hpp"
#include "xna/content/readers/graphics.hpp"
#include "xna/content/readers/audio.hpp"
#include "xna/content/typereadermanager.hpp"
#include "xna/content/readers/default.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
void Platform::Init() {

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#include "input/keyboard.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/input/keyboard.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
KeyboardState Keyboard::GetState() {

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#include "input/mouse.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/input/mouse.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
MouseState Mouse::GetState() {

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#include "graphics/rasterizerstate.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/graphics/rasterizerstate.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {

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#include "platform-dx/implementations.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
RenderTarget2D::RenderTarget2D() : Texture2D() {

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#include "graphics/samplerstate.hpp"
#include "graphics/samplerstate.hpp"
#include "platform-dx/implementations.hpp"
#include "platform-dx/helpers.hpp"
#include "xna/graphics/samplerstate.hpp"
#include "xna/graphics/samplerstate.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/platform-dx/helpers.hpp"
namespace xna {
SamplerState::SamplerState() : GraphicsResource(nullptr) {

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#include "graphics/buffer.hpp"
#include "platform-dx/implementations.hpp"
#include "graphics/shader.hpp"
#include "xna/graphics/buffer.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/graphics/shader.hpp"
namespace xna {
static HRESULT shaderCompileFromFile(_In_ LPCWSTR srcFile, _In_ LPCSTR entryPoint, _In_ LPCSTR profile, _Outptr_ ID3DBlob** blob)

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#include "platform-dx/implementations.hpp"
#include "csharp/stream.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/csharp/stream.hpp"
using DxSoundEffect = DirectX::SoundEffect;

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#include "graphics/rasterizerstate.hpp"
#include "graphics/samplerstate.hpp"
#include "common/color.hpp"
#include "common/numerics.hpp"
#include "graphics/sprite.hpp"
#include "graphics/viewport.hpp"
#include "graphics/blendstate.hpp"
#include "graphics/depthstencilstate.hpp"
#include "platform-dx/implementations.hpp"
#include "xna/graphics/rasterizerstate.hpp"
#include "xna/graphics/samplerstate.hpp"
#include "xna/common/color.hpp"
#include "xna/common/numerics.hpp"
#include "xna/graphics/sprite.hpp"
#include "xna/graphics/viewport.hpp"
#include "xna/graphics/blendstate.hpp"
#include "xna/graphics/depthstencilstate.hpp"
#include "xna/platform-dx/implementations.hpp"
#include <stdexcept>
using DxSpriteBatch = DirectX::SpriteBatch;

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#include "platform-dx/helpers.hpp"
#include "graphics/adapter.hpp"
#include "graphics/swapchain.hpp"
#include "platform-dx/implementations.hpp"
#include "graphics/device.hpp"
#include "xna/platform-dx/helpers.hpp"
#include "xna/graphics/adapter.hpp"
#include "xna/graphics/swapchain.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/graphics/device.hpp"
namespace xna {
SwapChain::SwapChain() : GraphicsResource(nullptr) {

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#include "platform-dx/implementations.hpp"
#include "platform-dx/helpers.hpp"
#include "xna/platform-dx/implementations.hpp"
#include "xna/platform-dx/helpers.hpp"
namespace xna {
Texture2D::~Texture2D() {

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#include "platform-dx/implementations.hpp"
#include "xna/platform-dx/implementations.hpp"
namespace xna {
GameWindow::GameWindow() {

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#ifndef XNA_COMMON_SHAPES_HPP
#define XNA_COMMON_SHAPES_HPP
#include "default.hpp"
#include "../default.hpp"
#include "numerics.hpp"
#include "gjk.hpp"
#include <optional>

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#ifndef XNA_COMMON_GDK_HPP
#define XNA_COMMON_GDK_HPP
#include "default.hpp"
#include "../default.hpp"
#include "numerics.hpp"
#include "math.hpp"

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#ifndef XNA_CONTENT_MANAGER_HPP
#define XNA_CONTENT_MANAGER_HPP
#include "csharp/stream.hpp"
#include "default.hpp"
#include "csharp/service.hpp"
#include "../csharp/service.hpp"
#include "../csharp/stream.hpp"
#include "../default.hpp"
#include "reader.hpp"
#include <map>

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#ifndef XNA_CONTENT_READER_HPP
#define XNA_CONTENT_READER_HPP
#include "common/color.hpp"
#include "common/numerics.hpp"
#include "csharp/binary.hpp"
#include "csharp/type.hpp"
#include "default.hpp"
#include "../common/color.hpp"
#include "../common/numerics.hpp"
#include "../csharp/binary.hpp"
#include "../csharp/type.hpp"
#include "../default.hpp"
#include "typereadermanager.hpp"
#include <any>

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#ifndef XNA_CONTENT_READERS_AUDIO_HPP
#define XNA_CONTENT_READERS_AUDIO_HPP
#include "content/manager.hpp"
#include "content/reader.hpp"
#include "csharp/type.hpp"
#include "audio/soundeffect.hpp"
#include "csharp/timespan.hpp"
#include "../../audio/soundeffect.hpp"
#include "../../csharp/timespan.hpp"
#include "../../csharp/type.hpp"
#include "../manager.hpp"
#include "../reader.hpp"
namespace xna {
class SoundEffectReader : public ContentTypeReaderT<PSoundEffect> {

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#ifndef XNA_CONTENT_READERS_DEFAULT_HPP
#define XNA_CONTENT_READERS_DEFAULT_HPP
#include "content/reader.hpp"
#include "default.hpp"
#include "common/color.hpp"
#include "common/numerics.hpp"
#include "csharp/timespan.hpp"
#include "../../common/color.hpp"
#include "../../common/numerics.hpp"
#include "../../csharp/timespan.hpp"
#include "../../default.hpp"
#include "../reader.hpp"
namespace xna {
class ObjectReader : public ContentTypeReaderT<Object> {

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#ifndef XNA_CONTENT_READERS_GRAPHICS_HPP
#define XNA_CONTENT_READERS_GRAPHICS_HPP
#include "content/manager.hpp"
#include "content/reader.hpp"
#include "csharp/type.hpp"
#include "graphics/texture.hpp"
#include "common/numerics.hpp"
#include "csharp/timespan.hpp"
#include "graphics/sprite.hpp"
#include "../../common/numerics.hpp"
#include "../../csharp/timespan.hpp"
#include "../../csharp/type.hpp"
#include "../../graphics/sprite.hpp"
#include "../../graphics/texture.hpp"
#include "../manager.hpp"
#include "../reader.hpp"
namespace xna {
class Texture2DReader : public ContentTypeReaderT<PTexture2D> {

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#define XNA_GAME_GAME_HPP
#include "../default.hpp"
#include "game/time.hpp"
#include "time.hpp"
namespace xna {
class Game : public std::enable_shared_from_this<Game> {

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#define XNA_GRAPHICS_SPRITE_HPP
#include "../default.hpp"
#include "common/numerics.hpp"
#include "common/color.hpp"
#include "../common/numerics.hpp"
#include "../common/color.hpp"
#include <optional>
namespace xna {

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#ifndef XNA_GRAPHICS_VIEWPORT
#define XNA_GRAPHICS_VIEWPORT
#include "common/numerics.hpp"
#include "../common/numerics.hpp"
namespace xna {
struct Viewport {

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#include "headers.hpp"
#include "graphics/blendstate.hpp"
#include "graphics/adapter.hpp"
#include "../graphics/blendstate.hpp"
#include "../graphics/adapter.hpp"
namespace xna {
struct DxHelpers {

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@ -3,29 +3,29 @@
#include "headers.hpp"
#include "stepTimer.hpp"
#include "graphics/device.hpp"
#include "graphics/adapter.hpp"
#include "graphics/blendstate.hpp"
#include "graphics/buffer.hpp"
#include "graphics/depthstencilstate.hpp"
#include "graphics/displaymode.hpp"
#include "graphics/sprite.hpp"
#include "graphics/samplerstate.hpp"
#include "input/gamepad.hpp"
#include "input/keyboard.hpp"
#include "input/mouse.hpp"
#include "graphics/rasterizerstate.hpp"
#include "graphics/presentparams.hpp"
#include "graphics/shader.hpp"
#include "graphics/swapchain.hpp"
#include "graphics/texture.hpp"
#include "graphics/rendertarget.hpp"
#include "game/window.hpp"
#include "audio/audioengine.hpp"
#include "audio/soundeffect.hpp"
#include "graphics/viewport.hpp"
#include "common/color.hpp"
#include "game/game.hpp"
#include "../graphics/device.hpp"
#include "../graphics/adapter.hpp"
#include "../graphics/blendstate.hpp"
#include "../graphics/buffer.hpp"
#include "../graphics/depthstencilstate.hpp"
#include "../graphics/displaymode.hpp"
#include "../graphics/sprite.hpp"
#include "../graphics/samplerstate.hpp"
#include "../input/gamepad.hpp"
#include "../input/keyboard.hpp"
#include "../input/mouse.hpp"
#include "../graphics/rasterizerstate.hpp"
#include "../graphics/presentparams.hpp"
#include "../graphics/shader.hpp"
#include "../graphics/swapchain.hpp"
#include "../graphics/texture.hpp"
#include "../graphics/rendertarget.hpp"
#include "../game/window.hpp"
#include "../audio/audioengine.hpp"
#include "../audio/soundeffect.hpp"
#include "../graphics/viewport.hpp"
#include "../common/color.hpp"
#include "../game/game.hpp"
namespace xna {
struct SpriteFont::PlatformImplementation {

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