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xn65/framework/platform/gdevicemanager-dx.cpp

25 lines
549 B
C++

#include "gdevicemanager-dx.hpp"
#include "device-dx.hpp"
#include "game-dx.hpp"
#include "window-dx.hpp"
#include "gdeviceinfo-dx.hpp"
namespace xna {
void GraphicsDeviceManager::ApplyChanges() {
}
void GraphicsDeviceManager::ToggleFullScreen() {
}
void GraphicsDeviceManager::CreateDevice(GraphicsDeviceInformation const& info) {
_device = New<GraphicsDevice>();
auto window = _game->Window();
window->Size(_backBufferWidth, _backBufferHeight);
_device->Initialize(*window);
}
void GraphicsDeviceManager::ChangeDevice() {
}
}