#include "gdevicemanager-dx.hpp" #include "device-dx.hpp" #include "game-dx.hpp" #include "window-dx.hpp" #include "gdeviceinfo-dx.hpp" namespace xna { void GraphicsDeviceManager::ApplyChanges() { } void GraphicsDeviceManager::ToggleFullScreen() { } void GraphicsDeviceManager::CreateDevice(GraphicsDeviceInformation const& info) { _device = New(); auto window = _game->Window(); window->Size(_backBufferWidth, _backBufferHeight); _device->Initialize(*window); } void GraphicsDeviceManager::ChangeDevice() { } }