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https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
Adiciona PlatformImplementation em RasterizerState
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1955962ae8
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@ -54,6 +54,11 @@ namespace xna {
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UINT vSyncValue = 1;
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};
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struct RasterizerStateImplementation {
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comptr<ID3D11RasterizerState> RasterizerState;
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D3D11_RASTERIZER_DESC Description{};
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};
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struct SamplerStateImplementation {
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comptr<ID3D11SamplerState> SamplerState;
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D3D11_SAMPLER_DESC Description;
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@ -107,11 +112,6 @@ namespace xna {
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}
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uptr<DirectX::Mouse> _dxMouse = nullptr;
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};
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struct RasterizerState::PlatformImplementation {
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comptr<ID3D11RasterizerState> dxRasterizerState = nullptr;
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D3D11_RASTERIZER_DESC dxDescription{};
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};
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struct SwapChain::PlatformImplementation {
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@ -54,13 +54,7 @@ namespace xna {
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DepthBuffer,
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Stencil,
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Target,
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};
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enum class CullMode {
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None,
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CullClockwiseFace,
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CullCounterClockwiseFace,
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};
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};
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enum class DepthWriteMask {
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Zero,
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@ -93,13 +87,7 @@ namespace xna {
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Texture3D,
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TextureCube,
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Void
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};
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enum class FillMode
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{
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WireFrame,
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Solid,
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};
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};
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enum class GameComponentType {
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Updatable,
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@ -1,15 +1,37 @@
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#ifndef XNA_GRAPHICS_RASTERIZER_HPP
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#define XNA_GRAPHICS_RASTERIZER_HPP
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#include "../default.hpp"
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#include "gresource.hpp"
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#include "../platform.hpp"
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namespace xna {
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//Defines winding orders that may be used to identify back faces for culling.
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enum class CullMode {
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//Do not cull back faces.
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None,
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//Cull back faces with clockwise vertices.
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CullClockwiseFace,
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//Cull back faces with counterclockwise vertices.
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CullCounterClockwiseFace,
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};
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//Describes options for filling the vertices and lines that define a primitive.
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enum class FillMode
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{
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//Draw lines connecting the vertices that define a primitive face.
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WireFrame,
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//Draw solid faces for each primitive.
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Solid,
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};
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struct RasterizerStateImplementation;
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//Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels).
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class RasterizerState : public GraphicsResource {
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class RasterizerState : public GraphicsResource, public PlatformImplementation<RasterizerStateImplementation> {
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public:
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RasterizerState();
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RasterizerState(sptr<GraphicsDevice> const& device);
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RasterizerState(std::shared_ptr<GraphicsDevice> const& device);
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//Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.
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xna::CullMode CullMode() const;
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@ -45,21 +67,15 @@ namespace xna {
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void ScissorTestEnable(bool value);
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//A built-in state object with settings for not culling any primitives.
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static uptr<RasterizerState> CullNone();
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static std::unique_ptr<RasterizerState> CullNone();
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//A built-in state object with settings for culling primitives with clockwise winding order.
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static uptr<RasterizerState> CullClockwise();
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static std::unique_ptr<RasterizerState> CullClockwise();
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//A built-in state object with settings for culling primitives with counter-clockwise winding order.
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static uptr<RasterizerState> CullCounterClockwise();
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static std::unique_ptr<RasterizerState> CullCounterClockwise();
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bool Initialize();
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bool Apply();
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public:
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struct PlatformImplementation;
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uptr<PlatformImplementation> impl = nullptr;
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};
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using PRasterizerState = sptr<RasterizerState>;
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bool Apply();
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};
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}
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#endif
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@ -6,28 +6,28 @@ namespace xna {
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RasterizerState::RasterizerState() : RasterizerState(nullptr){}
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RasterizerState::RasterizerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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impl = unew<PlatformImplementation>();
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impl->dxDescription.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
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impl->dxDescription.FillMode = D3D11_FILL_MODE::D3D11_FILL_SOLID;
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impl->dxDescription.MultisampleEnable = true;
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impl->dxDescription.DepthBias = 0;
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impl->dxDescription.SlopeScaledDepthBias = 0;
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impl->dxDescription.ScissorEnable = false;
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Implementation = unew<RasterizerStateImplementation>();
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Implementation->Description.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
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Implementation->Description.FillMode = D3D11_FILL_MODE::D3D11_FILL_SOLID;
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Implementation->Description.MultisampleEnable = true;
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Implementation->Description.DepthBias = 0;
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Implementation->Description.SlopeScaledDepthBias = 0;
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Implementation->Description.ScissorEnable = false;
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}
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bool RasterizerState::Initialize()
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{
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if (!impl || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Device) {
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if (!Implementation || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Device) {
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Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
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}
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if (impl->dxRasterizerState) {
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impl->dxRasterizerState = nullptr;
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if (Implementation->RasterizerState) {
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Implementation->RasterizerState = nullptr;
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}
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const auto hr = BaseGraphicsDevice->Implementation->Device->CreateRasterizerState(
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&impl->dxDescription,
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impl->dxRasterizerState.GetAddressOf());
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&Implementation->Description,
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Implementation->RasterizerState.GetAddressOf());
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if (FAILED(hr)) {
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Exception::Throw(Exception::FAILED_TO_CREATE);
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@ -38,103 +38,103 @@ namespace xna {
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bool RasterizerState::Apply()
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{
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if (!impl || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Context) {
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if (!Implementation || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Context) {
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Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
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}
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if (!impl->dxRasterizerState) {
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if (!Implementation->RasterizerState) {
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Exception::Throw(Exception::INVALID_OPERATION);
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}
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BaseGraphicsDevice->Implementation->Context->RSSetState(impl->dxRasterizerState.Get());
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BaseGraphicsDevice->Implementation->Context->RSSetState(Implementation->RasterizerState.Get());
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return true;
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}
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bool RasterizerState::ScissorTestEnable() const {
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return impl->dxDescription.ScissorEnable;
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return Implementation->Description.ScissorEnable;
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}
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void RasterizerState::ScissorTestEnable(bool value) {
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impl->dxDescription.ScissorEnable = value;
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Implementation->Description.ScissorEnable = value;
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}
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bool RasterizerState::MultiSampleAntiAlias() const {
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return impl->dxDescription.MultisampleEnable;
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return Implementation->Description.MultisampleEnable;
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}
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void RasterizerState::MultiSampleAntiAlias(bool value) {
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impl->dxDescription.MultisampleEnable = value;
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Implementation->Description.MultisampleEnable = value;
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}
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float RasterizerState::DepthBias() const {
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return static_cast<float>(impl->dxDescription.DepthBias);
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return static_cast<float>(Implementation->Description.DepthBias);
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}
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void RasterizerState::DepthBias(float value) {
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impl->dxDescription.DepthBias = static_cast<INT>(value);
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Implementation->Description.DepthBias = static_cast<INT>(value);
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}
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float RasterizerState::SlopeScaleDepthBias() const {
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return impl->dxDescription.SlopeScaledDepthBias;
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return Implementation->Description.SlopeScaledDepthBias;
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}
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void RasterizerState::SlopeScaleDepthBias(float value) {
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impl->dxDescription.SlopeScaledDepthBias = value;
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Implementation->Description.SlopeScaledDepthBias = value;
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}
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uptr<RasterizerState> RasterizerState::CullNone()
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{
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auto raster = unew<RasterizerState>();
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raster->impl->dxDescription.FillMode = D3D11_FILL_SOLID;
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raster->impl->dxDescription.CullMode = D3D11_CULL_MODE::D3D11_CULL_NONE;
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raster->impl->dxDescription.DepthClipEnable = true;
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raster->Implementation->Description.FillMode = D3D11_FILL_SOLID;
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raster->Implementation->Description.CullMode = D3D11_CULL_MODE::D3D11_CULL_NONE;
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raster->Implementation->Description.DepthClipEnable = true;
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return raster;
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}
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uptr<RasterizerState> RasterizerState::CullClockwise()
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{
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auto raster = unew<RasterizerState>();
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raster->impl->dxDescription.FillMode = D3D11_FILL_SOLID;
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raster->impl->dxDescription.CullMode = D3D11_CULL_MODE::D3D11_CULL_FRONT;
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raster->impl->dxDescription.DepthClipEnable = true;
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raster->Implementation->Description.FillMode = D3D11_FILL_SOLID;
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raster->Implementation->Description.CullMode = D3D11_CULL_MODE::D3D11_CULL_FRONT;
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raster->Implementation->Description.DepthClipEnable = true;
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return raster;
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}
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uptr<RasterizerState> RasterizerState::CullCounterClockwise()
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{
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auto raster = unew<RasterizerState>();
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raster->impl->dxDescription.FillMode = D3D11_FILL_SOLID;
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raster->impl->dxDescription.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
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raster->impl->dxDescription.DepthClipEnable = true;
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raster->Implementation->Description.FillMode = D3D11_FILL_SOLID;
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raster->Implementation->Description.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
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raster->Implementation->Description.DepthClipEnable = true;
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return raster;
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}
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xna::CullMode RasterizerState::CullMode() const {
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if (!impl)
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if (!Implementation)
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return xna::CullMode::None;
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return static_cast<xna::CullMode>(static_cast<int>(impl->dxDescription.CullMode) - 1);
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return static_cast<xna::CullMode>(static_cast<int>(Implementation->Description.CullMode) - 1);
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}
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void RasterizerState::CullMode(xna::CullMode value) {
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if (!impl)
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if (!Implementation)
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return;
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impl->dxDescription.CullMode = static_cast<D3D11_CULL_MODE>(static_cast<int>(value) + 1);
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Implementation->Description.CullMode = static_cast<D3D11_CULL_MODE>(static_cast<int>(value) + 1);
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}
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xna::FillMode RasterizerState::FillMode() const {
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if (!impl)
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if (!Implementation)
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return xna::FillMode::WireFrame;
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return static_cast<xna::FillMode>(static_cast<int>(impl->dxDescription.FillMode) - 2);
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return static_cast<xna::FillMode>(static_cast<int>(Implementation->Description.FillMode) - 2);
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}
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void RasterizerState::FillMode(xna::FillMode value) {
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if (!impl)
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if (!Implementation)
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return;
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impl->dxDescription.FillMode = static_cast<D3D11_FILL_MODE>(static_cast<int>(value) + 2);
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Implementation->Description.FillMode = static_cast<D3D11_FILL_MODE>(static_cast<int>(value) + 2);
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}
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}
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@ -161,7 +161,7 @@ namespace xna {
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blendState ? blendState->Implementation->BlendState.Get() : nullptr,
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samplerState ? samplerState->Implementation->SamplerState.Get() : nullptr,
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depthStencil ? depthStencil->Implementation->DepthStencil.Get() : nullptr,
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rasterizerState ? rasterizerState->impl->dxRasterizerState.Get() : nullptr,
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rasterizerState ? rasterizerState->Implementation->RasterizerState.Get() : nullptr,
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effectFunc,
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_transformMatrix
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);
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