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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Adiciona PlatformImplementation em SamplerState

This commit is contained in:
Danilo 2024-11-15 16:45:48 -03:00
parent 1ba86817ec
commit 1955962ae8
5 changed files with 131 additions and 117 deletions

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@ -54,6 +54,11 @@ namespace xna {
UINT vSyncValue = 1;
};
struct SamplerStateImplementation {
comptr<ID3D11SamplerState> SamplerState;
D3D11_SAMPLER_DESC Description;
};
struct SpriteBatchImplementation {
std::shared_ptr<DirectX::SpriteBatch> SpriteBatch;
comptr<ID3D11InputLayout> InputLayout;
@ -62,7 +67,7 @@ namespace xna {
struct SpriteFontImplementation {
std::unique_ptr<DirectX::SpriteFont> SpriteFont;
};
};
struct GamePad::PlatformImplementation {
uptr<DirectX::GamePad> _dxGamePad = unew<DirectX::GamePad>();
@ -107,12 +112,7 @@ namespace xna {
struct RasterizerState::PlatformImplementation {
comptr<ID3D11RasterizerState> dxRasterizerState = nullptr;
D3D11_RASTERIZER_DESC dxDescription{};
};
struct SamplerState::PlatformImplementation {
comptr<ID3D11SamplerState> _samplerState = nullptr;
D3D11_SAMPLER_DESC _description{};
};
};
struct SwapChain::PlatformImplementation {
comptr<IDXGISwapChain1> dxSwapChain{ nullptr };

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@ -142,28 +142,7 @@ namespace xna {
FlipHorizontally = 1,
FlipVertically = 2,
Both = FlipHorizontally | FlipVertically
};
enum class TextureAddressMode {
Wrap,
Mirror,
Clamp,
Border,
MirrorOnce
};
enum class TextureFilter {
Linear,
Point,
Anisotropic,
LinearMipPoint,
PointMipLinear,
MinLinearMagPointMipLinear,
MinLinearMagPointMipPoint,
MinPointMagLinearMipLinear,
MinPointMagLinearMipPoint,
};
};
constexpr int SURFACE_FORMAT_COUNT = 19;
}

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@ -1,21 +1,64 @@
#ifndef XNA_GRAPHICS_SAMPLERSTATE_HPP
#define XNA_GRAPHICS_SAMPLERSTATE_HPP
#include "../default.hpp"
#include "shared.hpp"
#include "../platform.hpp"
#include "gresource.hpp"
#include "shared.hpp"
#include <memory>
#include <vector>
namespace xna {
//Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.
enum class TextureAddressMode {
//Tile the texture at every integer junction.
//For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed.
Wrap,
//Similar to Wrap, except that the texture is flipped at every integer junction.
//For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
Mirror,
//Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
Clamp,
//Texture coordinates outside the range [0.0, 1.0] are set to the border color specified.
Border,
//Similar to Mirror and Clamp.
//Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.
MirrorOnce
};
//Defines filtering types during texture sampling.
enum class TextureFilter {
//Use linear filtering.
Linear,
//Use point filtering.
Point,
//Use anisotropic filtering.
Anisotropic,
//Use linear filtering to shrink or expand, and point filtering between mipmap levels (mip).
LinearMipPoint,
//Use point filtering to shrink (minify) or expand (magnify), and linear filtering between mipmap levels.
PointMipLinear,
//Use linear filtering to shrink, point filtering to expand, and linear filtering between mipmap levels.
MinLinearMagPointMipLinear,
//Use linear filtering to shrink, point filtering to expand, and point filtering between mipmap levels.
MinLinearMagPointMipPoint,
//Use point filtering to shrink, linear filtering to expand, and linear filtering between mipmap levels.
MinPointMagLinearMipLinear,
//Use point filtering to shrink, linear filtering to expand, and point filtering between mipmap levels.
MinPointMagLinearMipPoint,
};
struct SamplerStateImplementation;
//Contains sampler state, which determines how to sample texture data.
class SamplerState : public GraphicsResource {
class SamplerState : public GraphicsResource, public PlatformImplementation<SamplerStateImplementation> {
public:
SamplerState();
SamplerState(sptr<GraphicsDevice> const& device);
SamplerState(std::shared_ptr<GraphicsDevice> const& device);
//Gets or sets the maximum anisotropy. The default value is 0.
void MaxAnisotropy(Uint value);
void MaxAnisotropy(uint32_t value);
//Gets or sets the maximum anisotropy. The default value is 0.
Uint MaxAnisotropy() const;
uint32_t MaxAnisotropy() const;
//Gets or sets the type of filtering during sampling.
void Filter(TextureFilter value);
//Gets or sets the type of filtering during sampling.
@ -49,30 +92,24 @@ namespace xna {
float MinMipLevel() const;
//Contains default state for point filtering and texture coordinate wrapping.
static uptr<SamplerState> PoinWrap();
static std::unique_ptr<SamplerState> PoinWrap();
//Contains default state for point filtering and texture coordinate clamping.
static uptr<SamplerState> PointClamp();
static std::unique_ptr<SamplerState> PointClamp();
//Contains default state for linear filtering and texture coordinate wrapping.
static uptr<SamplerState> LinearWrap();
static std::unique_ptr<SamplerState> LinearWrap();
//Contains default state for linear filtering and texture coordinate clamping.
static uptr<SamplerState> LinearClamp();
static std::unique_ptr<SamplerState> LinearClamp();
//Contains default state for anisotropic filtering and texture coordinate wrapping.
static uptr<SamplerState> AnisotropicWrap();
static std::unique_ptr<SamplerState> AnisotropicWrap();
//Contains default state for anisotropic filtering and texture coordinate clamping.
static uptr<SamplerState> AnisotropicClamp();
static std::unique_ptr<SamplerState> AnisotropicClamp();
ComparisonFunction Comparison() const;
void Comparison(ComparisonFunction value);
bool Initialize();
bool Apply();
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
using PSamplerState = sptr<SamplerState>;
bool Apply();
};
//Collection of SamplerState objects.
class SamplerStateCollection {
@ -82,10 +119,10 @@ namespace xna {
SamplerStateCollection(size_t size)
: samplers(size){}
SamplerStateCollection(std::vector<PSamplerState> const& samplers)
SamplerStateCollection(std::vector<std::shared_ptr<SamplerState>> const& samplers)
: samplers(samplers) {}
PSamplerState operator[](size_t index) {
std::shared_ptr<SamplerState> operator[](size_t index) {
if (index >= samplers.size())
return nullptr;
@ -99,10 +136,8 @@ namespace xna {
void Apply(GraphicsDevice const& device);
public:
std::vector<PSamplerState> samplers;
};
using PSamplerStateCollection = sptr<SamplerStateCollection>;
std::vector<std::shared_ptr<SamplerState>> samplers;
};
}
#endif

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@ -6,22 +6,22 @@ namespace xna {
SamplerState::SamplerState() : SamplerState(nullptr){}
SamplerState::SamplerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
impl = unew<PlatformImplementation>();
Implementation = unew<SamplerStateImplementation>();
}
bool SamplerState::Initialize()
{
if (!impl || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Device) {
if (!Implementation || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Device) {
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
}
if (impl->_samplerState) {
impl->_samplerState = nullptr;
if (Implementation->SamplerState) {
Implementation->SamplerState = nullptr;
}
const auto hr = BaseGraphicsDevice->Implementation->Device->CreateSamplerState(
&impl->_description,
impl->_samplerState.GetAddressOf());
&Implementation->Description,
Implementation->SamplerState.GetAddressOf());
if (FAILED(hr)) {
Exception::Throw(Exception::FAILED_TO_CREATE);
@ -32,15 +32,15 @@ namespace xna {
bool SamplerState::Apply()
{
if (!impl || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Context) {
if (!Implementation || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Context) {
Exception::Throw(Exception::INVALID_OPERATION);
}
if (!impl->_samplerState) {
if (!Implementation->SamplerState) {
Exception::Throw(Exception::INVALID_OPERATION);
}
BaseGraphicsDevice->Implementation->Context->PSSetSamplers(0, 1, impl->_samplerState.GetAddressOf());
BaseGraphicsDevice->Implementation->Context->PSSetSamplers(0, 1, Implementation->SamplerState.GetAddressOf());
return true;
}
@ -58,10 +58,10 @@ namespace xna {
for (size_t i = 0; i < samplers.size(); ++i) {
const auto& current = samplers[0];
if (!current || !current->impl || !current->impl->_samplerState)
if (!current || !current->Implementation || !current->Implementation->SamplerState)
Exception::Throw(Exception::INVALID_OPERATION);
states[i] = current->impl->_samplerState.Get();
states[i] = current->Implementation->SamplerState.Get();
states[i]->AddRef();
}
@ -78,55 +78,55 @@ namespace xna {
uptr<SamplerState> SamplerState::PoinWrap() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
uptr<SamplerState> SamplerState::PointClamp() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
uptr<SamplerState> SamplerState::LinearWrap() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
uptr<SamplerState> SamplerState::LinearClamp() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
uptr<SamplerState> SamplerState::AnisotropicWrap() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_ANISOTROPIC;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.Filter = D3D11_FILTER_ANISOTROPIC;
state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
return state;
}
uptr<SamplerState> SamplerState::AnisotropicClamp() {
auto state = unew<SamplerState>();
state->impl->_description.Filter = D3D11_FILTER_ANISOTROPIC;
state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.Filter = D3D11_FILTER_ANISOTROPIC;
state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
return state;
}
@ -134,31 +134,31 @@ namespace xna {
switch (value)
{
case xna::TextureFilter::Linear:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR;
break;
case xna::TextureFilter::Point:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_POINT;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_POINT;
break;
case xna::TextureFilter::Anisotropic:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_ANISOTROPIC;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_ANISOTROPIC;
break;
case xna::TextureFilter::LinearMipPoint:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
break;
case xna::TextureFilter::PointMipLinear:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
break;
case xna::TextureFilter::MinLinearMagPointMipLinear:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
break;
case xna::TextureFilter::MinLinearMagPointMipPoint:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
break;
case xna::TextureFilter::MinPointMagLinearMipLinear:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
break;
case xna::TextureFilter::MinPointMagLinearMipPoint:
impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
break;
default:
break;
@ -166,39 +166,39 @@ namespace xna {
}
void SamplerState::AddressU(TextureAddressMode value) {
impl->_description.AddressU = DxHelpers::TextureAddresModeToDx(value);
Implementation->Description.AddressU = DxHelpers::TextureAddresModeToDx(value);
}
void SamplerState::AddressV(TextureAddressMode value) {
impl->_description.AddressV = DxHelpers::TextureAddresModeToDx(value);
Implementation->Description.AddressV = DxHelpers::TextureAddresModeToDx(value);
}
void SamplerState::AddressW(TextureAddressMode value) {
impl->_description.AddressW = DxHelpers::TextureAddresModeToDx(value);
Implementation->Description.AddressW = DxHelpers::TextureAddresModeToDx(value);
}
void SamplerState::Comparison(ComparisonFunction value) {
impl->_description.ComparisonFunc = static_cast<D3D11_COMPARISON_FUNC>(static_cast<int>(value) + 1);
Implementation->Description.ComparisonFunc = static_cast<D3D11_COMPARISON_FUNC>(static_cast<int>(value) + 1);
}
void SamplerState::MipMapLevelOfDetailBias(float value) {
impl->_description.MipLODBias = value;
Implementation->Description.MipLODBias = value;
}
void SamplerState::MinMipLevel(float value) {
impl->_description.MinLOD = value;
Implementation->Description.MinLOD = value;
}
void SamplerState::MaxMipLevel (float value) {
impl->_description.MaxLOD = value;
Implementation->Description.MaxLOD = value;
}
void SamplerState::MaxAnisotropy(Uint value) {
impl->_description.MaxAnisotropy = static_cast<UINT>(value);
Implementation->Description.MaxAnisotropy = static_cast<UINT>(value);
}
TextureFilter SamplerState::Filter() const {
switch (impl->_description.Filter)
switch (Implementation->Description.Filter)
{
case D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR:
return xna::TextureFilter::Linear;
@ -224,34 +224,34 @@ namespace xna {
}
TextureAddressMode SamplerState::AddressU() const {
return DxHelpers::TextureAddresModeToXna(impl->_description.AddressU);
return DxHelpers::TextureAddresModeToXna(Implementation->Description.AddressU);
}
TextureAddressMode SamplerState::AddressV() const {
return DxHelpers::TextureAddresModeToXna(impl->_description.AddressV);
return DxHelpers::TextureAddresModeToXna(Implementation->Description.AddressV);
}
TextureAddressMode SamplerState::AddressW() const {
return DxHelpers::TextureAddresModeToXna(impl->_description.AddressW);
return DxHelpers::TextureAddresModeToXna(Implementation->Description.AddressW);
}
ComparisonFunction SamplerState::Comparison() const {
return static_cast<ComparisonFunction>(impl->_description.ComparisonFunc - 1);
return static_cast<ComparisonFunction>(Implementation->Description.ComparisonFunc - 1);
}
float SamplerState::MipMapLevelOfDetailBias() const {
return impl->_description.MipLODBias;
return Implementation->Description.MipLODBias;
}
float SamplerState::MinMipLevel() const {
return impl->_description.MinLOD;
return Implementation->Description.MinLOD;
}
float SamplerState::MaxMipLevel() const {
return impl->_description.MaxLOD;
return Implementation->Description.MaxLOD;
}
Uint SamplerState::MaxAnisotropy() const {
return impl->_description.MaxAnisotropy;
return Implementation->Description.MaxAnisotropy;
}
}

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@ -159,7 +159,7 @@ namespace xna {
Implementation->SpriteBatch->Begin(
_sortMode,
blendState ? blendState->Implementation->BlendState.Get() : nullptr,
samplerState ? samplerState->impl->_samplerState.Get() : nullptr,
samplerState ? samplerState->Implementation->SamplerState.Get() : nullptr,
depthStencil ? depthStencil->Implementation->DepthStencil.Get() : nullptr,
rasterizerState ? rasterizerState->impl->dxRasterizerState.Get() : nullptr,
effectFunc,