mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
Adiciona PlatformImplementation em SamplerState
This commit is contained in:
parent
1ba86817ec
commit
1955962ae8
@ -54,6 +54,11 @@ namespace xna {
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UINT vSyncValue = 1;
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};
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struct SamplerStateImplementation {
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comptr<ID3D11SamplerState> SamplerState;
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D3D11_SAMPLER_DESC Description;
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};
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struct SpriteBatchImplementation {
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std::shared_ptr<DirectX::SpriteBatch> SpriteBatch;
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comptr<ID3D11InputLayout> InputLayout;
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@ -62,7 +67,7 @@ namespace xna {
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struct SpriteFontImplementation {
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std::unique_ptr<DirectX::SpriteFont> SpriteFont;
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};
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};
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struct GamePad::PlatformImplementation {
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uptr<DirectX::GamePad> _dxGamePad = unew<DirectX::GamePad>();
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@ -107,12 +112,7 @@ namespace xna {
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struct RasterizerState::PlatformImplementation {
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comptr<ID3D11RasterizerState> dxRasterizerState = nullptr;
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D3D11_RASTERIZER_DESC dxDescription{};
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};
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struct SamplerState::PlatformImplementation {
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comptr<ID3D11SamplerState> _samplerState = nullptr;
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D3D11_SAMPLER_DESC _description{};
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};
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};
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struct SwapChain::PlatformImplementation {
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comptr<IDXGISwapChain1> dxSwapChain{ nullptr };
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@ -142,28 +142,7 @@ namespace xna {
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FlipHorizontally = 1,
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FlipVertically = 2,
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Both = FlipHorizontally | FlipVertically
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};
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enum class TextureAddressMode {
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Wrap,
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Mirror,
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Clamp,
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Border,
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MirrorOnce
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};
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enum class TextureFilter {
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Linear,
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Point,
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Anisotropic,
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LinearMipPoint,
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PointMipLinear,
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MinLinearMagPointMipLinear,
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MinLinearMagPointMipPoint,
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MinPointMagLinearMipLinear,
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MinPointMagLinearMipPoint,
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};
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};
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constexpr int SURFACE_FORMAT_COUNT = 19;
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}
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@ -1,21 +1,64 @@
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#ifndef XNA_GRAPHICS_SAMPLERSTATE_HPP
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#define XNA_GRAPHICS_SAMPLERSTATE_HPP
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#include "../default.hpp"
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#include "shared.hpp"
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#include "../platform.hpp"
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#include "gresource.hpp"
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#include "shared.hpp"
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#include <memory>
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#include <vector>
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namespace xna {
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//Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.
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enum class TextureAddressMode {
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//Tile the texture at every integer junction.
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//For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed.
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Wrap,
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//Similar to Wrap, except that the texture is flipped at every integer junction.
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//For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
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Mirror,
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//Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
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Clamp,
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//Texture coordinates outside the range [0.0, 1.0] are set to the border color specified.
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Border,
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//Similar to Mirror and Clamp.
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//Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.
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MirrorOnce
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};
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//Defines filtering types during texture sampling.
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enum class TextureFilter {
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//Use linear filtering.
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Linear,
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//Use point filtering.
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Point,
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//Use anisotropic filtering.
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Anisotropic,
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//Use linear filtering to shrink or expand, and point filtering between mipmap levels (mip).
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LinearMipPoint,
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//Use point filtering to shrink (minify) or expand (magnify), and linear filtering between mipmap levels.
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PointMipLinear,
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//Use linear filtering to shrink, point filtering to expand, and linear filtering between mipmap levels.
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MinLinearMagPointMipLinear,
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//Use linear filtering to shrink, point filtering to expand, and point filtering between mipmap levels.
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MinLinearMagPointMipPoint,
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//Use point filtering to shrink, linear filtering to expand, and linear filtering between mipmap levels.
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MinPointMagLinearMipLinear,
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//Use point filtering to shrink, linear filtering to expand, and point filtering between mipmap levels.
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MinPointMagLinearMipPoint,
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};
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struct SamplerStateImplementation;
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//Contains sampler state, which determines how to sample texture data.
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class SamplerState : public GraphicsResource {
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class SamplerState : public GraphicsResource, public PlatformImplementation<SamplerStateImplementation> {
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public:
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SamplerState();
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SamplerState(sptr<GraphicsDevice> const& device);
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SamplerState(std::shared_ptr<GraphicsDevice> const& device);
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//Gets or sets the maximum anisotropy. The default value is 0.
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void MaxAnisotropy(Uint value);
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void MaxAnisotropy(uint32_t value);
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//Gets or sets the maximum anisotropy. The default value is 0.
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Uint MaxAnisotropy() const;
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uint32_t MaxAnisotropy() const;
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//Gets or sets the type of filtering during sampling.
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void Filter(TextureFilter value);
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//Gets or sets the type of filtering during sampling.
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@ -49,30 +92,24 @@ namespace xna {
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float MinMipLevel() const;
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//Contains default state for point filtering and texture coordinate wrapping.
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static uptr<SamplerState> PoinWrap();
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static std::unique_ptr<SamplerState> PoinWrap();
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//Contains default state for point filtering and texture coordinate clamping.
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static uptr<SamplerState> PointClamp();
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static std::unique_ptr<SamplerState> PointClamp();
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//Contains default state for linear filtering and texture coordinate wrapping.
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static uptr<SamplerState> LinearWrap();
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static std::unique_ptr<SamplerState> LinearWrap();
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//Contains default state for linear filtering and texture coordinate clamping.
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static uptr<SamplerState> LinearClamp();
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static std::unique_ptr<SamplerState> LinearClamp();
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//Contains default state for anisotropic filtering and texture coordinate wrapping.
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static uptr<SamplerState> AnisotropicWrap();
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static std::unique_ptr<SamplerState> AnisotropicWrap();
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//Contains default state for anisotropic filtering and texture coordinate clamping.
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static uptr<SamplerState> AnisotropicClamp();
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static std::unique_ptr<SamplerState> AnisotropicClamp();
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ComparisonFunction Comparison() const;
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void Comparison(ComparisonFunction value);
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bool Initialize();
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bool Apply();
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public:
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struct PlatformImplementation;
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uptr<PlatformImplementation> impl = nullptr;
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};
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using PSamplerState = sptr<SamplerState>;
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bool Apply();
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};
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//Collection of SamplerState objects.
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class SamplerStateCollection {
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@ -82,10 +119,10 @@ namespace xna {
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SamplerStateCollection(size_t size)
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: samplers(size){}
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SamplerStateCollection(std::vector<PSamplerState> const& samplers)
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SamplerStateCollection(std::vector<std::shared_ptr<SamplerState>> const& samplers)
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: samplers(samplers) {}
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PSamplerState operator[](size_t index) {
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std::shared_ptr<SamplerState> operator[](size_t index) {
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if (index >= samplers.size())
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return nullptr;
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@ -99,10 +136,8 @@ namespace xna {
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void Apply(GraphicsDevice const& device);
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public:
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std::vector<PSamplerState> samplers;
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};
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using PSamplerStateCollection = sptr<SamplerStateCollection>;
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std::vector<std::shared_ptr<SamplerState>> samplers;
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};
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}
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#endif
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@ -6,22 +6,22 @@ namespace xna {
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SamplerState::SamplerState() : SamplerState(nullptr){}
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SamplerState::SamplerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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impl = unew<PlatformImplementation>();
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Implementation = unew<SamplerStateImplementation>();
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}
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bool SamplerState::Initialize()
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{
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if (!impl || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Device) {
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if (!Implementation || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Device) {
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Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
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}
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if (impl->_samplerState) {
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impl->_samplerState = nullptr;
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if (Implementation->SamplerState) {
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Implementation->SamplerState = nullptr;
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}
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const auto hr = BaseGraphicsDevice->Implementation->Device->CreateSamplerState(
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&impl->_description,
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impl->_samplerState.GetAddressOf());
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&Implementation->Description,
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Implementation->SamplerState.GetAddressOf());
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if (FAILED(hr)) {
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Exception::Throw(Exception::FAILED_TO_CREATE);
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@ -32,15 +32,15 @@ namespace xna {
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bool SamplerState::Apply()
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{
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if (!impl || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Context) {
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if (!Implementation || !BaseGraphicsDevice || !BaseGraphicsDevice->Implementation->Context) {
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Exception::Throw(Exception::INVALID_OPERATION);
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}
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if (!impl->_samplerState) {
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if (!Implementation->SamplerState) {
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Exception::Throw(Exception::INVALID_OPERATION);
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}
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BaseGraphicsDevice->Implementation->Context->PSSetSamplers(0, 1, impl->_samplerState.GetAddressOf());
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BaseGraphicsDevice->Implementation->Context->PSSetSamplers(0, 1, Implementation->SamplerState.GetAddressOf());
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return true;
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}
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@ -58,10 +58,10 @@ namespace xna {
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for (size_t i = 0; i < samplers.size(); ++i) {
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const auto& current = samplers[0];
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if (!current || !current->impl || !current->impl->_samplerState)
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if (!current || !current->Implementation || !current->Implementation->SamplerState)
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Exception::Throw(Exception::INVALID_OPERATION);
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states[i] = current->impl->_samplerState.Get();
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states[i] = current->Implementation->SamplerState.Get();
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states[i]->AddRef();
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}
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@ -78,55 +78,55 @@ namespace xna {
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uptr<SamplerState> SamplerState::PoinWrap() {
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auto state = unew<SamplerState>();
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state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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return state;
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}
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uptr<SamplerState> SamplerState::PointClamp() {
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auto state = unew<SamplerState>();
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state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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return state;
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}
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uptr<SamplerState> SamplerState::LinearWrap() {
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auto state = unew<SamplerState>();
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state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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return state;
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}
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uptr<SamplerState> SamplerState::LinearClamp() {
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auto state = unew<SamplerState>();
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state->impl->_description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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return state;
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}
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uptr<SamplerState> SamplerState::AnisotropicWrap() {
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auto state = unew<SamplerState>();
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state->impl->_description.Filter = D3D11_FILTER_ANISOTROPIC;
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state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.Filter = D3D11_FILTER_ANISOTROPIC;
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state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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return state;
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}
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uptr<SamplerState> SamplerState::AnisotropicClamp() {
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auto state = unew<SamplerState>();
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state->impl->_description.Filter = D3D11_FILTER_ANISOTROPIC;
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state->impl->_description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->impl->_description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->impl->_description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.Filter = D3D11_FILTER_ANISOTROPIC;
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state->Implementation->Description.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
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state->Implementation->Description.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
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return state;
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}
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@ -134,31 +134,31 @@ namespace xna {
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switch (value)
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{
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case xna::TextureFilter::Linear:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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break;
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case xna::TextureFilter::Point:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_POINT;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_POINT;
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break;
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case xna::TextureFilter::Anisotropic:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_ANISOTROPIC;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_ANISOTROPIC;
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break;
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case xna::TextureFilter::LinearMipPoint:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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break;
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case xna::TextureFilter::PointMipLinear:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
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break;
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case xna::TextureFilter::MinLinearMagPointMipLinear:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
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break;
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case xna::TextureFilter::MinLinearMagPointMipPoint:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
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break;
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case xna::TextureFilter::MinPointMagLinearMipLinear:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
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break;
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case xna::TextureFilter::MinPointMagLinearMipPoint:
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impl->_description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
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Implementation->Description.Filter = D3D11_FILTER::D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
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break;
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default:
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break;
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@ -166,39 +166,39 @@ namespace xna {
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}
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void SamplerState::AddressU(TextureAddressMode value) {
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impl->_description.AddressU = DxHelpers::TextureAddresModeToDx(value);
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Implementation->Description.AddressU = DxHelpers::TextureAddresModeToDx(value);
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}
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void SamplerState::AddressV(TextureAddressMode value) {
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impl->_description.AddressV = DxHelpers::TextureAddresModeToDx(value);
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Implementation->Description.AddressV = DxHelpers::TextureAddresModeToDx(value);
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}
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void SamplerState::AddressW(TextureAddressMode value) {
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impl->_description.AddressW = DxHelpers::TextureAddresModeToDx(value);
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Implementation->Description.AddressW = DxHelpers::TextureAddresModeToDx(value);
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}
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void SamplerState::Comparison(ComparisonFunction value) {
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impl->_description.ComparisonFunc = static_cast<D3D11_COMPARISON_FUNC>(static_cast<int>(value) + 1);
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Implementation->Description.ComparisonFunc = static_cast<D3D11_COMPARISON_FUNC>(static_cast<int>(value) + 1);
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}
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void SamplerState::MipMapLevelOfDetailBias(float value) {
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impl->_description.MipLODBias = value;
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Implementation->Description.MipLODBias = value;
|
||||
}
|
||||
|
||||
void SamplerState::MinMipLevel(float value) {
|
||||
impl->_description.MinLOD = value;
|
||||
Implementation->Description.MinLOD = value;
|
||||
}
|
||||
|
||||
void SamplerState::MaxMipLevel (float value) {
|
||||
impl->_description.MaxLOD = value;
|
||||
Implementation->Description.MaxLOD = value;
|
||||
}
|
||||
|
||||
void SamplerState::MaxAnisotropy(Uint value) {
|
||||
impl->_description.MaxAnisotropy = static_cast<UINT>(value);
|
||||
Implementation->Description.MaxAnisotropy = static_cast<UINT>(value);
|
||||
}
|
||||
|
||||
TextureFilter SamplerState::Filter() const {
|
||||
switch (impl->_description.Filter)
|
||||
switch (Implementation->Description.Filter)
|
||||
{
|
||||
case D3D11_FILTER::D3D11_FILTER_MIN_MAG_MIP_LINEAR:
|
||||
return xna::TextureFilter::Linear;
|
||||
@ -224,34 +224,34 @@ namespace xna {
|
||||
}
|
||||
|
||||
TextureAddressMode SamplerState::AddressU() const {
|
||||
return DxHelpers::TextureAddresModeToXna(impl->_description.AddressU);
|
||||
return DxHelpers::TextureAddresModeToXna(Implementation->Description.AddressU);
|
||||
}
|
||||
|
||||
TextureAddressMode SamplerState::AddressV() const {
|
||||
return DxHelpers::TextureAddresModeToXna(impl->_description.AddressV);
|
||||
return DxHelpers::TextureAddresModeToXna(Implementation->Description.AddressV);
|
||||
}
|
||||
|
||||
TextureAddressMode SamplerState::AddressW() const {
|
||||
return DxHelpers::TextureAddresModeToXna(impl->_description.AddressW);
|
||||
return DxHelpers::TextureAddresModeToXna(Implementation->Description.AddressW);
|
||||
}
|
||||
|
||||
ComparisonFunction SamplerState::Comparison() const {
|
||||
return static_cast<ComparisonFunction>(impl->_description.ComparisonFunc - 1);
|
||||
return static_cast<ComparisonFunction>(Implementation->Description.ComparisonFunc - 1);
|
||||
}
|
||||
|
||||
float SamplerState::MipMapLevelOfDetailBias() const {
|
||||
return impl->_description.MipLODBias;
|
||||
return Implementation->Description.MipLODBias;
|
||||
}
|
||||
|
||||
float SamplerState::MinMipLevel() const {
|
||||
return impl->_description.MinLOD;
|
||||
return Implementation->Description.MinLOD;
|
||||
}
|
||||
|
||||
float SamplerState::MaxMipLevel() const {
|
||||
return impl->_description.MaxLOD;
|
||||
return Implementation->Description.MaxLOD;
|
||||
}
|
||||
|
||||
Uint SamplerState::MaxAnisotropy() const {
|
||||
return impl->_description.MaxAnisotropy;
|
||||
return Implementation->Description.MaxAnisotropy;
|
||||
}
|
||||
}
|
@ -159,7 +159,7 @@ namespace xna {
|
||||
Implementation->SpriteBatch->Begin(
|
||||
_sortMode,
|
||||
blendState ? blendState->Implementation->BlendState.Get() : nullptr,
|
||||
samplerState ? samplerState->impl->_samplerState.Get() : nullptr,
|
||||
samplerState ? samplerState->Implementation->SamplerState.Get() : nullptr,
|
||||
depthStencil ? depthStencil->Implementation->DepthStencil.Get() : nullptr,
|
||||
rasterizerState ? rasterizerState->impl->dxRasterizerState.Get() : nullptr,
|
||||
effectFunc,
|
||||
|
Loading…
x
Reference in New Issue
Block a user