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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Implementa EffectAnnotation

This commit is contained in:
Danilo 2024-06-09 17:24:28 -03:00
parent da0a300999
commit 8fef38fd70
7 changed files with 1552 additions and 3 deletions

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@ -41,7 +41,7 @@ add_library (Xn65 STATIC
"platform-dx/displaymode.cpp"
"platform-dx/init.cpp"
"platform-dx/buffer.cpp"
"platform-dx/audioengine.cpp" "graphics/gresource.cpp")
"platform-dx/audioengine.cpp" "graphics/gresource.cpp" "platform-dx/effect.cpp")
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET Xn65 PROPERTY CXX_STANDARD 20)
@ -52,6 +52,7 @@ endif()
find_package(directxtk CONFIG REQUIRED)
target_link_libraries(
Xn65 D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK
Xn65 D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK dxguid.lib
"${PROJECT_INCLUDES_DIR}/libmspack/mspack.lib"
"${PROJECT_INCLUDES_DIR}/effects11/Effects11.lib"
)

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@ -0,0 +1,214 @@
#include "xna/graphics/effect.hpp"
#include "xna/platform-dx/dx.hpp"
namespace xna {
Effect::Effect(sptr<GraphicsDevice> const& device, std::vector<Byte> const& effectCode) :
GraphicsResource(device) {
if (!device)
throw std::invalid_argument("Effect::Effect: invalid argument (device).");
impl = unew<PlatformImplementation>();
const auto result = D3DX11CreateEffectFromMemory(
//void* pData,
effectCode.data(),
//SIZE_T DataLength,
effectCode.size(),
//UINT FXFlags,
0,
//ID3D11Device * pDevice,
device->impl->_device,
//ID3DX11Effect * *ppEffect
&impl->dxEffect
);
if FAILED(result)
throw std::runtime_error("Effect::Effect: Unable to create an effect with memory data.");
}
EffectAnnotation::EffectAnnotation() {
impl = unew<PlatformImplementation>();
}
Int EffectAnnotation::ColumCount() const {
auto type = impl->dxVariable->GetType();
D3DX11_EFFECT_TYPE_DESC desc{};
type->GetDesc(&desc);
return static_cast<Int>(desc.Columns);
}
String EffectAnnotation::Name() const {
auto type = impl->dxVariable->GetType();
D3DX11_EFFECT_TYPE_DESC desc{};
type->GetDesc(&desc);
return String(desc.TypeName);
}
EffectParameterClass EffectAnnotation::ParameterClass() const {
auto type = impl->dxVariable->GetType();
D3DX11_EFFECT_TYPE_DESC desc{};
type->GetDesc(&desc);
switch (desc.Class)
{
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_COLUMNS:
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_MATRIX_ROWS:
return EffectParameterClass::Matrix;
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_OBJECT:
return EffectParameterClass::Object;
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_SCALAR:
return EffectParameterClass::Scalar;
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_STRUCT:
return EffectParameterClass::Struct;
case D3D_SHADER_VARIABLE_CLASS::D3D_SVC_VECTOR:
return EffectParameterClass::Vector;
default:
throw std::runtime_error(" EffectAnnotation::ParameterClass: invalid EffectParameterClass.");
}
}
Int EffectAnnotation::Rowcount() const {
auto type = impl->dxVariable->GetType();
D3DX11_EFFECT_TYPE_DESC desc{};
type->GetDesc(&desc);
return static_cast<Int>(desc.Rows);
}
String EffectAnnotation::Semantic() const {
auto type = impl->dxVariable->GetType();
auto semantic = type->GetMemberSemantic(0);
return std::string(semantic);
}
bool EffectAnnotation::GetValueBoolean() const {
auto type = impl->dxVariable->GetType();
auto scalar = impl->dxVariable->AsScalar();
bool value = false;
auto hr = scalar->GetBool(&value);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueBoolean: Unable to get boolean value.");
return value;
}
Int EffectAnnotation::GetValueInt32() const {
auto type = impl->dxVariable->GetType();
auto scalar = impl->dxVariable->AsScalar();
int value = 0;
auto hr = scalar->GetInt(&value);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueBoolean: Unable to get interger value.");
return static_cast<Int>(value);
}
Matrix EffectAnnotation::GetValueMatrix() const {
auto type = impl->dxVariable->GetType();
auto matrix = impl->dxVariable->AsMatrix();
float values[16];
auto hr = matrix->GetMatrix(values);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueBoolean: Unable to get matrix value.");
Matrix m;
m.M11 = values[0];
m.M12 = values[1];
m.M13 = values[2];
m.M14 = values[3];
m.M21 = values[4];
m.M22 = values[5];
m.M23 = values[6];
m.M24 = values[7];
m.M31 = values[8];
m.M32 = values[9];
m.M33 = values[10];
m.M34 = values[11];
m.M41 = values[12];
m.M42 = values[13];
m.M43 = values[14];
m.M44 = values[15];
return m;
}
float EffectAnnotation::GetValueSingle() const {
auto type = impl->dxVariable->GetType();
auto scalar = impl->dxVariable->AsScalar();
float value = 0;
auto hr = scalar->GetFloat(&value);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueBoolean: Unable to get float value.");
return value;
}
String EffectAnnotation::GetValueString() const {
return {};
}
Vector2 EffectAnnotation::GetValueVector2() const {
auto type = impl->dxVariable->GetType();
auto scalar = impl->dxVariable->AsScalar();
float values[2];
auto hr = scalar->GetFloatArray(values, 0, 2);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueBoolean: Unable to get Vector2 value.");
Vector2 v;
v.X = values[0];
v.Y = values[1];
return v;
}
Vector3 EffectAnnotation::GetValueVector3() const {
auto type = impl->dxVariable->GetType();
auto scalar = impl->dxVariable->AsScalar();
float values[3];
auto hr = scalar->GetFloatArray(values, 0, 3);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueBoolean: Unable to get Vector3 value.");
Vector3 v;
v.X = values[0];
v.Y = values[1];
v.Z = values[2];
return v;
}
Vector4 EffectAnnotation::GetValueVector4() const {
auto type = impl->dxVariable->GetType();
auto scalar = impl->dxVariable->AsScalar();
float values[4];
auto hr = scalar->GetFloatArray(values, 0, 4);
if FAILED(hr)
throw std::runtime_error("EffectAnnotation::GetValueBoolean: Unable to get Vector4 value.");
Vector4 v;
v.X = values[0];
v.Y = values[1];
v.Z = values[2];
v.W = values[3];
return v;
}
}

BIN
inc/effects11/Effects11.lib Normal file

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1212
inc/effects11/d3dx11effect.h Normal file

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@ -197,6 +197,27 @@ namespace xna {
Stretched = 2
};
enum class EffectParameterClass {
Matrix,
Object,
Scalar,
Struct,
Vector
};
enum class EffectParameterType {
Bool,
Int32,
Single,
String,
Texture,
Texture1D,
Texture2D,
Texture3D,
TextureCube,
Void
};
enum class FileMode {
CreateNew,
Create,

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@ -0,0 +1,79 @@
#ifndef XNA_GRAPHICS_EFFECT_HPP
#define XNA_GRAPHICS_EFFECT_HPP
#include "../common/numerics.hpp"
#include "../default.hpp"
#include "gresource.hpp"
namespace xna {
class EffectAnnotation {
public:
EffectAnnotation();
Int ColumCount() const;
String Name() const;
EffectParameterClass ParameterClass() const;
Int Rowcount() const;
String Semantic() const;
bool GetValueBoolean() const;
Int GetValueInt32() const;
Matrix GetValueMatrix() const;
float GetValueSingle() const;
String GetValueString() const;
Vector2 GetValueVector2() const;
Vector3 GetValueVector3() const;
Vector4 GetValueVector4() const;
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl;
};
class Effect : public GraphicsResource {
Effect(sptr<GraphicsDevice> const& device, std::vector<Byte> const& effectCode);
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl;
};
class IEffectMatrices {
virtual Matrix World() const = 0;
virtual Matrix View() const = 0;
virtual Matrix Projection() const = 0;
virtual void World(Matrix const& value) = 0;
virtual void View(Matrix const& value) = 0;
virtual void Projection(Matrix const& value) = 0;
};
class DirectionalLight;
class IEffectLights {
virtual DirectionalLight DirectionalLight0() const = 0;
virtual DirectionalLight DirectionalLight1() const = 0;
virtual DirectionalLight DirectionalLight2() const = 0;
virtual Vector3 AmbientLightColor() const = 0;
virtual void AmbientLightColor(Vector3 const& value) = 0;
virtual bool LightingEnabled() const = 0;
virtual void LightingEnabled(bool value) = 0;
virtual void EnableDefaultLighting() = 0;
};
class IEffectFog
{
virtual bool FogEnabled() const = 0;
virtual float FogStart() const = 0;
virtual float FogEnd() const = 0;
virtual Vector3 FogColor() const = 0;
virtual void FogEnabled(bool value) const = 0;
virtual void FogStart(float value) const = 0;
virtual void FogEnd(float value) const = 0;
virtual void FogColor(Vector3 const& value) const = 0;
};
}
#endif

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@ -6,12 +6,18 @@
//--------------------------------//
//DirectX
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#define NO_D3D11_DEBUG_NAME
#endif
#include "dxgi.h"
#include "d3d11.h"
#include <d3d11_1.h>
#include <d3d11_2.h>
//HSLS
//HSLS AND EFFECTS
#include <d3dcompiler.h>
#include <d3d11shader.h>
#include "effects11/d3dx11effect.h"
//DirectXTK
#include <DirectXMath.h>
#include <Audio.h>
@ -62,6 +68,7 @@ using comptr = Microsoft::WRL::ComPtr<T>;
#include "../graphics/depthstencilstate.hpp"
#include "../graphics/displaymode.hpp"
#include "../graphics/sprite.hpp"
#include "../graphics/effect.hpp"
#include "../graphics/samplerstate.hpp"
#include "../input/gamepad.hpp"
#include "../input/keyboard.hpp"
@ -928,6 +935,21 @@ namespace xna {
uptr<DirectX::SoundEffect> _dxSoundEffect = nullptr;
};
struct Effect::PlatformImplementation {
~PlatformImplementation() {
if (dxEffect) {
dxEffect->Release();
dxEffect = nullptr;
}
}
ID3DX11Effect* dxEffect = nullptr;
};
struct EffectAnnotation::PlatformImplementation {
ID3DX11EffectVariable* dxVariable = nullptr;
};
template <typename T>
inline bool IndexBuffer::Initialize(std::vector<T> const& data, xna_error_ptr_arg) {
if (!impl || !m_device || !m_device->impl->_device || data.empty()) {