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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Implementa Format e LevelCount em Texture

This commit is contained in:
Danilo 2024-08-02 22:10:40 -03:00
parent 540332d71c
commit 3c4a25e27e
3 changed files with 32 additions and 16 deletions

View File

@ -37,7 +37,7 @@ namespace xna {
return texture2d;
}
bool Texture2D::Initialize()
void Texture2D::Initialize()
{
if (!m_device || !m_device->impl->_device) {
Exception::Throw(Exception::UNABLE_TO_INITIALIZE);
@ -62,7 +62,8 @@ namespace xna {
Exception::Throw(Exception::FAILED_TO_CREATE);
}
return true;
surfaceFormat = DxHelpers::SurfaceFormatToXna(impl->dxDescription.Format);
levelCount = static_cast<Int>(impl->dxShaderDescription.Texture2D.MipLevels);
}
void setDefaultDesc(Texture2D::PlatformImplementation& impl) {
@ -79,24 +80,24 @@ namespace xna {
impl.dxShaderDescription.Texture2D.MostDetailedMip = 0;
}
Texture2D::Texture2D() : GraphicsResource(nullptr) {
Texture2D::Texture2D() : Texture(nullptr) {
impl = unew<PlatformImplementation>();
setDefaultDesc(*impl);
}
Texture2D::Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height) : GraphicsResource(device) {
Texture2D::Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height) : Texture(device) {
impl = unew<PlatformImplementation>();
setDefaultDesc(*impl);
impl->dxDescription.Width = static_cast<UINT>(width);
impl->dxDescription.Height = static_cast<UINT>(height);
}
Texture2D::Texture2D(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
Texture2D::Texture2D(sptr<GraphicsDevice> const& device) : Texture(device) {
impl = unew<PlatformImplementation>();
setDefaultDesc(*impl);
}
Texture2D::Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format) : GraphicsResource(device)
Texture2D::Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format) : Texture(device)
{
impl = unew<PlatformImplementation>();
setDefaultDesc(*impl);

View File

@ -202,6 +202,8 @@ namespace xna {
using P_RasterizerState = sptr<RasterizerState>;
using P_PresentationParameters = sptr<PresentationParameters>;
using P_SamplerStateCollection = sptr<SamplerStateCollection>;
using P_Texture = sptr<Texture>;
using P_Texture2D = sptr<Texture2D>;
}

View File

@ -5,28 +5,41 @@
#include "gresource.hpp"
namespace xna {
class Texture {
//Represents a texture resource.
class Texture : public GraphicsResource {
public:
~Texture() {}
Texture(P_GraphicsDevice const& graphicsDevice) : GraphicsResource(graphicsDevice) {}
virtual ~Texture() {}
//Gets the format of the texture data.
constexpr SurfaceFormat Format() const { return surfaceFormat; }
//Gets the number of texture levels in a multilevel texture.
constexpr Int LevelCount() const { return levelCount; }
protected:
SurfaceFormat surfaceFormat{SurfaceFormat::Color};
Int levelCount{ 0 };
};
class Texture2D : public Texture, public GraphicsResource {
class Texture2D : public Texture {
public:
Texture2D();
Texture2D(sptr<GraphicsDevice> const& device);
Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height);
Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format);
Texture2D(P_GraphicsDevice const& device);
Texture2D(P_GraphicsDevice const& device, size_t width, size_t height);
Texture2D(P_GraphicsDevice const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format);
~Texture2D() override;
Int Width() const;
Int Height() const;
Rectangle Bounds() const;
bool Initialize();
void SetData(std::vector<Color> const& data, size_t startIndex = 0, size_t elementCount = 0);
void SetData(std::vector<Uint> const& data, size_t startIndex = 0, size_t elementCount = 0);
void SetData(std::vector<Byte> const& data, size_t startIndex = 0, size_t elementCount = 0);
void SetData(Int level, Rectangle* rect, std::vector<Byte> const& data, size_t startIndex, size_t elementCount);
static sptr<Texture2D> FromStream(GraphicsDevice& device, String const& fileName);
static sptr<Texture2D> FromMemory(GraphicsDevice& device, std::vector<Byte> const& data);
static P_Texture2D FromStream(GraphicsDevice& device, String const& fileName);
static P_Texture2D FromMemory(GraphicsDevice& device, std::vector<Byte> const& data);
void Initialize();
public:
struct PlatformImplementation;
@ -34,7 +47,7 @@ namespace xna {
};
using PTexture2D = sptr<Texture2D>;
using PTexture2D = P_Texture2D;
}
#endif