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Correção em RenderTarget2D::Apply
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@ -37,8 +37,10 @@ namespace xna {
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Exception::Throw(Exception::FAILED_TO_APPLY);
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}
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if(!render_impl->_renderTargetView)
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Exception::Throw(Exception::INVALID_OPERATION);
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if (!render_impl->_renderTargetView)
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{
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Initialize();
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}
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auto& context = m_device->impl->_context;
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context->OMSetRenderTargets(1, render_impl->_renderTargetView.GetAddressOf(), nullptr);
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