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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Corrige VertexInputLayout

This commit is contained in:
Danilo 2024-05-23 16:43:07 -03:00
parent 110e56aacb
commit 2addc59a42
10 changed files with 66 additions and 83 deletions

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@ -16,7 +16,7 @@ add_executable (xna WIN32
"csharp/stream.cpp"
"platform/gdevicemanager-dx.cpp"
"platform/vertexinput-dx.cpp"
"platform/shader-dx.cpp"
"platform/rasterizerstate-dx.cpp"

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@ -121,4 +121,42 @@ namespace xna {
return true;
}
VertexInputLayout::VertexInputLayout() : GraphicsResource(nullptr) {
impl = uNew<PlatformImplementation>();
}
VertexInputLayout::VertexInputLayout(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
impl = uNew<PlatformImplementation>();
}
VertexInputLayout::~VertexInputLayout() {
impl = nullptr;
}
bool VertexInputLayout::Initialize(DataBuffer& blob, xna_error_ptr_arg) {
if (!impl || !m_device || !m_device->_device || !blob.impl->_blob) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
if (impl->_inputLayout) {
impl->_inputLayout->Release();
impl->_inputLayout = nullptr;
}
const auto hr = m_device->_device->CreateInputLayout(
impl->_description.data(),
static_cast<UINT>(impl->_description.size()),
blob.impl->_blob->GetBufferPointer(),
blob.impl->_blob->GetBufferSize(),
&impl->_inputLayout);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
return true;
}
}

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@ -1,32 +0,0 @@
#include "platform-dx/vertexinput-dx.hpp"
#include "platform-dx/device-dx.hpp"
#include "platform-dx/dxheaders.hpp"
#include "platform-dx/implementations.hpp"
namespace xna {
bool VertexInputLayout::Initialize(GraphicsDevice& device, DataBuffer& blob, xna_error_ptr_arg){
if (!device._device || !blob.impl->_blob) {
xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
return false;
}
if (_inputLayout) {
_inputLayout->Release();
_inputLayout = nullptr;
}
const auto hr = device._device->CreateInputLayout(
_description.data(),
static_cast<UINT>(_description.size()),
blob.impl->_blob->GetBufferPointer(),
blob.impl->_blob->GetBufferSize(),
&_inputLayout);
if (FAILED(hr)) {
xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
return false;
}
return true;
}
}

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@ -285,7 +285,7 @@ namespace xna {
if (num < 0.0)
--num;
return static_cast<Int>(num);
return static_cast<float>(static_cast<Int>(num));
}
constexpr float FindSegment(float t, CurveKey& k0, CurveKey& k1) {

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@ -57,6 +57,19 @@ namespace xna {
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
class VertexInputLayout : public GraphicsResource {
public:
VertexInputLayout();
VertexInputLayout(sptr<GraphicsDevice> const&);
~VertexInputLayout();
bool Initialize(DataBuffer& blob, xna_error_nullarg);
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;
};
}
#endif

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@ -1,14 +0,0 @@
#ifndef XNA_GRAPHICS_VERTEXINPUT_HPP
#define XNA_GRAPHICS_VERTEXINPUT_HPP
#include "../default.hpp"
namespace xna {
class IVertexInputLayout {
public:
virtual ~IVertexInputLayout(){}
virtual bool Initialize(GraphicsDevice& device, DataBuffer& blob, xna_error_nullarg) = 0;
};
}
#endif

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@ -86,7 +86,7 @@ namespace xna {
D3D11_BUFFER_DESC _description{};
D3D11_SUBRESOURCE_DATA _subResource{};
ID3D11Buffer* _buffer = nullptr;
DirectX::XMMATRIX _worldViewProjection;
DirectX::XMMATRIX _worldViewProjection{};
};
struct DataBuffer::PlatformImplementation {
@ -333,6 +333,18 @@ namespace xna {
return true;
}
struct VertexInputLayout::PlatformImplementation {
~PlatformImplementation() {
if (_inputLayout) {
_inputLayout->Release();
_inputLayout = nullptr;
}
}
ID3D11InputLayout* _inputLayout{ nullptr };
std::vector<D3D11_INPUT_ELEMENT_DESC> _description{};
};
}
#endif

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@ -1,32 +0,0 @@
#ifndef XNA_PLATFORM_VERTEXINPUT_DX_HPP
#define XNA_PLATFORM_VERTEXINPUT_DX_HPP
#include "../graphics/vertexinput.hpp"
#include "dxgi.h"
#include "d3d11.h"
namespace xna {
class VertexInputLayout : public IVertexInputLayout {
public:
VertexInputLayout() = default;
VertexInputLayout(
std::vector<D3D11_INPUT_ELEMENT_DESC> const& description) :
_description(description){}
virtual ~VertexInputLayout() override{
if (_inputLayout) {
_inputLayout->Release();
_inputLayout = nullptr;
}
}
virtual bool Initialize(GraphicsDevice& device, DataBuffer& blob, xna_error_nullarg);
public:
ID3D11InputLayout* _inputLayout{ nullptr };
std::vector<D3D11_INPUT_ELEMENT_DESC> _description{};
};
}
#endif

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@ -8,6 +8,5 @@
#include "gdevicemanager-dx.hpp"
#include "init-dx.hpp"
#include "soundeffect-dx.hpp"
#include "vertexinput-dx.hpp"
#include "window-dx.hpp"
#include "implementations.hpp"

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@ -45,7 +45,6 @@
#include "graphics/sprite.hpp"
#include "graphics/swapchain.hpp"
#include "graphics/texture.hpp"
#include "graphics/vertexinput.hpp"
#include "graphics/vertexposition.hpp"
#include "graphics/viewport.hpp"
#include "input/gamepad.hpp"