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https://github.com/borgesdan/xn65
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Corrige VertexInputLayout
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parent
110e56aacb
commit
2addc59a42
@ -16,7 +16,7 @@ add_executable (xna WIN32
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"csharp/stream.cpp"
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"platform/gdevicemanager-dx.cpp"
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"platform/vertexinput-dx.cpp"
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"platform/shader-dx.cpp"
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"platform/rasterizerstate-dx.cpp"
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@ -121,4 +121,42 @@ namespace xna {
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return true;
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}
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VertexInputLayout::VertexInputLayout() : GraphicsResource(nullptr) {
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impl = uNew<PlatformImplementation>();
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}
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VertexInputLayout::VertexInputLayout(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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impl = uNew<PlatformImplementation>();
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}
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VertexInputLayout::~VertexInputLayout() {
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impl = nullptr;
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}
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bool VertexInputLayout::Initialize(DataBuffer& blob, xna_error_ptr_arg) {
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if (!impl || !m_device || !m_device->_device || !blob.impl->_blob) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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if (impl->_inputLayout) {
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impl->_inputLayout->Release();
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impl->_inputLayout = nullptr;
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}
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const auto hr = m_device->_device->CreateInputLayout(
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impl->_description.data(),
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static_cast<UINT>(impl->_description.size()),
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blob.impl->_blob->GetBufferPointer(),
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blob.impl->_blob->GetBufferSize(),
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&impl->_inputLayout);
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if (FAILED(hr)) {
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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return false;
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}
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return true;
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}
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}
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@ -1,32 +0,0 @@
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#include "platform-dx/vertexinput-dx.hpp"
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#include "platform-dx/device-dx.hpp"
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#include "platform-dx/dxheaders.hpp"
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#include "platform-dx/implementations.hpp"
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namespace xna {
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bool VertexInputLayout::Initialize(GraphicsDevice& device, DataBuffer& blob, xna_error_ptr_arg){
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if (!device._device || !blob.impl->_blob) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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if (_inputLayout) {
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_inputLayout->Release();
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_inputLayout = nullptr;
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}
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const auto hr = device._device->CreateInputLayout(
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_description.data(),
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static_cast<UINT>(_description.size()),
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blob.impl->_blob->GetBufferPointer(),
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blob.impl->_blob->GetBufferSize(),
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&_inputLayout);
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if (FAILED(hr)) {
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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return false;
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}
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return true;
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}
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}
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@ -285,7 +285,7 @@ namespace xna {
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if (num < 0.0)
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--num;
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return static_cast<Int>(num);
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return static_cast<float>(static_cast<Int>(num));
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}
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constexpr float FindSegment(float t, CurveKey& k0, CurveKey& k1) {
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@ -57,6 +57,19 @@ namespace xna {
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struct PlatformImplementation;
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uptr<PlatformImplementation> impl = nullptr;
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};
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class VertexInputLayout : public GraphicsResource {
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public:
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VertexInputLayout();
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VertexInputLayout(sptr<GraphicsDevice> const&);
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~VertexInputLayout();
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bool Initialize(DataBuffer& blob, xna_error_nullarg);
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public:
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struct PlatformImplementation;
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uptr<PlatformImplementation> impl = nullptr;
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};
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}
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#endif
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@ -1,14 +0,0 @@
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#ifndef XNA_GRAPHICS_VERTEXINPUT_HPP
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#define XNA_GRAPHICS_VERTEXINPUT_HPP
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#include "../default.hpp"
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namespace xna {
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class IVertexInputLayout {
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public:
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virtual ~IVertexInputLayout(){}
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virtual bool Initialize(GraphicsDevice& device, DataBuffer& blob, xna_error_nullarg) = 0;
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};
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}
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#endif
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@ -86,7 +86,7 @@ namespace xna {
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D3D11_BUFFER_DESC _description{};
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D3D11_SUBRESOURCE_DATA _subResource{};
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ID3D11Buffer* _buffer = nullptr;
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DirectX::XMMATRIX _worldViewProjection;
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DirectX::XMMATRIX _worldViewProjection{};
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};
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struct DataBuffer::PlatformImplementation {
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@ -333,6 +333,18 @@ namespace xna {
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return true;
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}
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struct VertexInputLayout::PlatformImplementation {
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~PlatformImplementation() {
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if (_inputLayout) {
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_inputLayout->Release();
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_inputLayout = nullptr;
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}
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}
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ID3D11InputLayout* _inputLayout{ nullptr };
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std::vector<D3D11_INPUT_ELEMENT_DESC> _description{};
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};
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}
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#endif
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@ -1,32 +0,0 @@
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#ifndef XNA_PLATFORM_VERTEXINPUT_DX_HPP
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#define XNA_PLATFORM_VERTEXINPUT_DX_HPP
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#include "../graphics/vertexinput.hpp"
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#include "dxgi.h"
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#include "d3d11.h"
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namespace xna {
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class VertexInputLayout : public IVertexInputLayout {
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public:
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VertexInputLayout() = default;
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VertexInputLayout(
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std::vector<D3D11_INPUT_ELEMENT_DESC> const& description) :
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_description(description){}
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virtual ~VertexInputLayout() override{
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if (_inputLayout) {
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_inputLayout->Release();
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_inputLayout = nullptr;
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}
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}
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virtual bool Initialize(GraphicsDevice& device, DataBuffer& blob, xna_error_nullarg);
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public:
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ID3D11InputLayout* _inputLayout{ nullptr };
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std::vector<D3D11_INPUT_ELEMENT_DESC> _description{};
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};
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}
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#endif
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@ -8,6 +8,5 @@
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#include "gdevicemanager-dx.hpp"
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#include "init-dx.hpp"
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#include "soundeffect-dx.hpp"
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#include "vertexinput-dx.hpp"
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#include "window-dx.hpp"
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#include "implementations.hpp"
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@ -45,7 +45,6 @@
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#include "graphics/sprite.hpp"
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#include "graphics/swapchain.hpp"
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#include "graphics/texture.hpp"
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#include "graphics/vertexinput.hpp"
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#include "graphics/vertexposition.hpp"
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#include "graphics/viewport.hpp"
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#include "input/gamepad.hpp"
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